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c1a499c3ae
* git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "2b6f459b9" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "2b6f459b9" git-subrepo: version: "0.4.6" origin: "???" commit: "???" * Update ZAPD Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com> --------- Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com>
95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
#pragma once
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#include <cstdint>
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#include <map>
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#include <string>
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#include <vector>
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#include "Utils/Directory.h"
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#include "tinyxml2.h"
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struct TexturePoolEntry
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{
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fs::path path = ""; // Path to Shared Texture
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};
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class ExternalFile
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{
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public:
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fs::path xmlPath, outPath;
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ExternalFile(fs::path nXmlPath, fs::path nOutPath);
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};
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// Stores data from the XML file, the integer is the index (via ATOI) and the string is the value
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class EnumData
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{
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public:
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// Common
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std::map<uint16_t, std::string> cutsceneCmd;
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std::map<uint16_t, std::string> miscType;
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std::map<uint16_t, std::string> fadeOutSeqPlayer;
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std::map<uint16_t, std::string> transitionType;
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std::map<uint16_t, std::string> naviQuestHintType;
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std::map<uint16_t, std::string> ocarinaSongActionId;
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std::map<uint16_t, std::string> seqId;
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// OoT
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std::map<uint16_t, std::string> textType;
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std::map<uint16_t, std::string> destination;
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std::map<uint16_t, std::string> playerCueId;
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// MM
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std::map<uint16_t, std::string> modifySeqType;
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std::map<uint16_t, std::string> chooseCreditsSceneType;
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std::map<uint16_t, std::string> destinationType;
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std::map<uint16_t, std::string> motionBlurType;
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std::map<uint16_t, std::string> transitionGeneralType;
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std::map<uint16_t, std::string> rumbleType;
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std::map<uint8_t, std::string> spawnFlag;
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std::map<uint8_t, std::string> endSfx;
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};
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class ZFile;
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class GameConfig
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{
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public:
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std::string configFilePath;
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std::map<int32_t, std::vector<ZFile*>> segmentRefFiles;
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std::map<uint32_t, std::string> symbolMap;
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std::vector<std::string> actorList;
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std::vector<std::string> objectList;
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std::vector<std::string> entranceList;
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std::vector<std::string> specialEntranceList;
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std::map<uint32_t, TexturePoolEntry> texturePool; // Key = CRC
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EnumData enumData;
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// ZBackground
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uint32_t bgScreenWidth = 320, bgScreenHeight = 240;
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bool useScreenWidthHeightConstants = true; // If true, ZBackground's will be declared with
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// SCREEN_WIDTH * SCREEN_HEIGHT in the C file
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// ExternalFile
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fs::path externalXmlFolder;
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std::vector<ExternalFile> externalFiles;
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GameConfig() = default;
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~GameConfig();
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void ReadTexturePool(const fs::path& texturePoolXmlPath);
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void GenSymbolMap(const fs::path& symbolMapPath);
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void ConfigFunc_SymbolMap(const tinyxml2::XMLElement& element);
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void ConfigFunc_ActorList(const tinyxml2::XMLElement& element);
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void ConfigFunc_ObjectList(const tinyxml2::XMLElement& element);
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void ConfigFunc_EntranceList(const tinyxml2::XMLElement& element);
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void ConfigFunc_specialEntranceList(const tinyxml2::XMLElement& element);
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void ConfigFunc_TexturePool(const tinyxml2::XMLElement& element);
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void ConfigFunc_BGConfig(const tinyxml2::XMLElement& element);
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void ConfigFunc_ExternalXMLFolder(const tinyxml2::XMLElement& element);
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void ConfigFunc_ExternalFile(const tinyxml2::XMLElement& element);
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void ConfigFunc_EnumData(const tinyxml2::XMLElement& element);
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void ReadConfigFile(const fs::path& configFilePath);
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};
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