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oot/asm/non_matchings/code/code_800F7260
zelda2774 c033b4b28e
audio_seqplayer, the easy half (#369)
* func_800E9340

* Audio_SequenceChannelDisable

* Audio_SeqChannelLayerFree

* Audio_SeqChannelLayerDisable

* Rename functions

* Audio_SeqChannelSetLayer

* Move gSequenceChannelNone into gAudioContext

* Audio_SequenceChannelInit

* Name functions

* Audio_M64ReadU8

* Audio_M64ReadS16

* Audio_M64ReadCompressedU16

* Audio_AudioListPopBack

* Audio_AudioListPushBack

* Audio_InitLayerFreelist

* Audio_SequencePlayerDisableAsFinished

* incomplete Audio_SequencePlayerDisable

* Audio_SequenceChannelEnable

* Audio_SequencePlayerDisableChannels

* Audio_SequencePlayerInitChannels

* struct fixes

* func_800E9ED8

* Name more functions

* Audio_SequenceChannelSetVolume

* Audio_SetInstrument

* Audio_GetInstrument

* confirm structs

* Audio_ResetSequencePlayer

* Audio_InitSequencePlayer

* Audio_InitSequencePlayers

* func_800EC734

* Find the right Audio_SoundAlloc

* Prune functions.h

* Move global vars into gAudioContext

* func_800EAEF4

* Audio_SeqChannelLayerProcessScript

* Audio_HandleScriptFlowControl

* func_800E9F64

* func_800EA0C0

* func_800EA440

* func_800EAAE0

* unbreak audio_effects

* Audio_ProcessSequence

* Audio_ProcessSequences

* Some audio_heap struct work and function naming

* Audio_SequencePlayerDisable

* ? instead of ! in z64audio.h

* Revert makefile change

* Formatting, player -> seqPlayerIndex

* Index -> Idx

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-01 17:23:30 -04:00
..
Audio_PlaySoundGeneral.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
func_800F7B54.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
func_800F7CEC.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
func_800F8A44.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
func_800F8D04.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
func_800F8E3C.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
func_800F8F34.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
func_800F8F88.s audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
func_800F8FF4.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
func_800F72B8.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
func_800F74E0.s Fix some %hi's (#326) 2020-08-15 20:36:34 -04:00
func_800F87A0.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
func_800F89E8.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
func_800F731C.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
func_800F905C.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
func_800F7260.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
func_800F7680.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
func_800F8480.s audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
func_800F8884.s Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00