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oot/include
fig02 bb1aacbd0b
z_lights.c OK (#343)
* rename some structs

* changes

* rename stuff and start a func

* progress

* progress

* progress

* remove unwanted file

* progress

* match last few funcs

* done, i think

* small changes

* match Lights_Draw (thanks krim)

* comments

* cleanup

* most pr suggestions

* name changes

* rename
2020-09-05 09:45:10 -04:00
..
PR Matched some controller files (#178) 2020-06-17 07:16:30 -04:00
ultra64 Match/Improve more non matching functions (#366) 2020-08-30 12:51:46 -04:00
alloca.h
bgm.h
color.h Arms_Hook OK (#210) 2020-06-17 15:44:22 -04:00
command_macros_base.h
fp.h
functions.h z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
global.h
ichain.h
initvars.h
macro.inc
macros.h Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371) 2020-08-31 21:06:44 -04:00
math.h Matched most remaining libultra files (#221) 2020-07-06 20:15:01 -04:00
regs.h Elf_Msg, Elf_Msg2 OK (#317) 2020-08-18 14:31:34 -04:00
segment_symbols.h
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
stdarg.h
stdbool.h
stddef.h
stdlib.h
string.h
ultra64.h Matched some controller files (#178) 2020-06-17 07:16:30 -04:00
unk.h
variables.h z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
vt.h
z64.h z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
z64actor.h z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
z64animation.h
z64audio.h audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
z64collision_check.h
z64cutscene.h ovl_Obj_Dekujr OK (#276) 2020-07-20 18:06:04 -04:00
z64cutscene_commands.h Disassemble more cutscenes (#241) 2020-07-12 11:38:38 -04:00
z64dma.h
z64effect.h z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
z64item.h
z64light.h z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
z64math.h Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
z64object.h
z64scene.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
z64transition.h Match more z_fbdemo functions (#370) 2020-09-03 14:13:57 -04:00