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* Identify some unaccounted and blob asset data * Add bug comments for flex skeleton weirdness * Use (SkeletonHeader*) cast instead of .sh * Fix vtx counts
16 lines
1.5 KiB
XML
16 lines
1.5 KiB
XML
<Root>
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<File Name="object_oE12" Segment="6">
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<DList Name="object_oE12_DL_001020" Offset="0x1020"/>
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<Texture Name="object_oE12_TLUT_001600" OutName="tlut_00001600" Format="rgba16" Width="16" Height="16" Offset="0x1600"/>
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<Texture Name="object_oE12_Tex_001800" OutName="tex_00001800" Format="ci8" Width="32" Height="32" Offset="0x1800" TlutOffset="0x1600"/>
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<Texture Name="object_oE12_Tex_001C00" OutName="tex_00001C00" Format="ci8" Width="32" Height="32" Offset="0x1C00" TlutOffset="0x1600"/>
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<Texture Name="object_oE12_Tex_002000" OutName="tex_00002000" Format="ci8" Width="32" Height="32" Offset="0x2000" TlutOffset="0x1600"/>
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<Texture Name="object_oE12_Tex_002400" OutName="tex_00002400" Format="rgba16" Width="8" Height="8" Offset="0x2400"/>
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<Texture Name="object_oE12_Tex_002480" OutName="tex_00002480" Format="rgba16" Width="32" Height="16" Offset="0x2480"/>
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<Texture Name="object_oE12_Tex_002880" OutName="tex_00002880" Format="rgba16" Width="8" Height="16" Offset="0x2880"/>
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<Texture Name="object_oE12_Tex_002980" OutName="tex_00002980" Format="rgba16" Width="16" Height="16" Offset="0x2980"/>
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<Texture Name="object_oE12_Tex_002B80" OutName="tex_00002B80" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
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<Texture Name="object_oE12_Tex_003380" OutName="tex_00003380" Format="rgba16" Width="32" Height="16" Offset="0x3380"/>
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<Texture Name="object_oE12_Tex_003780" OutName="tex_00003780" Format="i4" Width="16" Height="8" Offset="0x3780"/>
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</File>
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</Root>
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