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oot/asm/non_matchings/overlays
Léo Peltier bc14f6d93e
Decompile ovl_En_Fhg_Fire (#248)
* Decomp EnFhgFire_Init and EnFhgFire_SetActorFunc

* Decomp EnFhgFire_Destroy

* Decomp func_80A0F6F8

* Run format

* Decomp func_80A0FA90

* Decomp func_80A0FC48

* Decomp func_80A0FD8C

* Decomp EffectSsFhgFlash_Spawn

ex func_80029CF0

* Decomp EffectSsFhgFlash_Spawn2

ex func_80029D5C

* Decomp EnFhgFire_Update

* Decomp EnFhgFire_Draw, not matching

* Decomp func_80A10F18

* Move InitVars

* PR fixes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-16 06:02:27 -04:00
..
actors Decompile ovl_En_Fhg_Fire (#248) 2020-07-16 06:02:27 -04:00
effects En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234) 2020-07-09 15:12:03 -04:00
gamestates/ovl_file_choose Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00