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5f552a369c
* skin_awb some functions done * more matches * stuff * matching skins * closer? * less skin * skin * format * one thing * merge actor Co-authored-by: gns <adamkiddle23@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
316 lines
9.9 KiB
C
Executable file
316 lines
9.9 KiB
C
Executable file
#ifndef _Z64_ANIMATION_H
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#define _Z64_ANIMATION_H
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#include "ultra64.h"
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#include "z64dma.h"
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#include "z64math.h"
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extern u32 link_animetion_segment;
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struct GlobalContext;
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struct Actor;
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struct SkelAnime;
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#define LINK_ANIMATION_OFFSET(addr, offset) \
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(((u32)&_link_animetionSegmentRomStart) + ((u32)addr) - ((u32)&link_animetion_segment) + ((u32)offset))
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#define LIMB_DONE 0xFF
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#define ANIMATION_ENTRY_MAX 50
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#define ANIM_FLAG_UPDATEY (1 << 1)
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#define ANIM_FLAG_NOMOVE (1 << 4)
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typedef enum {
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/* 0 */ ANIMMODE_LOOP,
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/* 1 */ ANIMMODE_LOOP_INTERP,
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/* 2 */ ANIMMODE_ONCE,
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/* 3 */ ANIMMODE_ONCE_INTERP,
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/* 4 */ ANIMMODE_LOOP_PARTIAL,
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/* 5 */ ANIMMODE_LOOP_PARTIAL_INTERP
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} AnimationModes;
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typedef enum {
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/* -1 */ ANIMTAPER_DECEL = -1,
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/* 0 */ ANIMTAPER_NONE,
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/* 1 */ ANIMTAPER_ACCEL
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} AnimationTapers;
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typedef struct {
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/* 0x00 */ Vec3s jointPos; // Root is position in model space, children are relative to parent
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/* 0x06 */ u8 child;
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/* 0x07 */ u8 sibling;
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/* 0x08 */ Gfx* dList;
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} StandardLimb; // size = 0xC
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typedef struct {
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/* 0x00 */ Vec3s jointPos; // Root is position in model space, children are relative to parent
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/* 0x06 */ u8 child;
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/* 0x07 */ u8 sibling;
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/* 0x08 */ Gfx* dLists[2]; // Near and far
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} LodLimb; // size = 0x10
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typedef struct {
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/* 0x00 */ Vec3s jointPos; // Root is position in model space, children are relative to parent
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/* 0x06 */ u8 child;
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/* 0x07 */ u8 sibling;
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/* 0x08 */ s32 unk_8; // Type of data contained in segment
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/* 0x0C */ void* segment; // Segment address of data. Currently unclear what.
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} SkinLimb; // size = 0x10
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// Model has limbs with only rigid meshes
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typedef struct {
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/* 0x00 */ void** segment;
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/* 0x04 */ u8 limbCount;
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} SkeletonHeader; // size = 0x8
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// Model has limbs with flexible meshes
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typedef struct {
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/* 0x00 */ SkeletonHeader sh;
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/* 0x08 */ u8 dListCount;
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} FlexSkeletonHeader; // size = 0xC
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// Index into the frame data table.
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typedef struct {
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/* 0x00 */ u16 x;
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/* 0x02 */ u16 y;
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/* 0x04 */ u16 z;
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} JointIndex; // size = 0x06
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typedef struct {
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/* 0x00 */ s16 frameCount;
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} AnimationHeaderCommon;
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typedef struct {
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/* 0x00 */ AnimationHeaderCommon common;
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/* 0x04 */ u32 segment;
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} LinkAnimationHeader; // size = 0x8
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typedef struct {
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/* 0x00 */ AnimationHeaderCommon common;
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/* 0x04 */ s16* frameData; // "tbl"
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/* 0x08 */ JointIndex* jointIndices; // "ref_tbl"
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/* 0x0C */ u16 staticIndexMax;
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} AnimationHeader; // size = 0x10
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// Unused
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typedef struct {
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/* 0x00 */ s16 xMax;
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/* 0x02 */ s16 x;
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/* 0x04 */ s16 yMax;
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/* 0x06 */ s16 y;
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/* 0x08 */ s16 zMax;
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/* 0x10 */ s16 z;
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} JointKey; // size = 0x12
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// Unused
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typedef struct {
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/* 0x00 */ s16 frameCount;
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/* 0x02 */ s16 limbCount;
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/* 0x04 */ s16* frameData;
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/* 0x08 */ JointKey* jointKey;
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} AnimationHeader2; // size = 0xC
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typedef s32 (*OverrideLimbDrawOpa)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
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void*);
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typedef void (*PostLimbDrawOpa)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void*);
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typedef s32 (*OverrideLimbDraw)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
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void*, Gfx** gfx);
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typedef void (*PostLimbDraw)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void*, Gfx** gfx);
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typedef enum {
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ANIMENTRY_LOADFRAME,
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ANIMENTRY_COPYALL,
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ANIMENTRY_INTERP,
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ANIMENTRY_COPYTRUE,
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ANIMENTRY_COPYFALSE,
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ANIMENTRY_MOVEACTOR
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} AnimationType;
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typedef struct {
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/* 0x000 */ DmaRequest req;
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/* 0x020 */ OSMesgQueue msgQueue;
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/* 0x038 */ OSMesg msg;
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} AnimEntryLoadFrame; // size = 0x3C
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typedef struct {
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/* 0x000 */ u8 queueFlag;
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/* 0x001 */ u8 vecCount;
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/* 0x004 */ Vec3s* dst;
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/* 0x008 */ Vec3s* src;
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} AnimEntryCopyAll; // size = 0xC
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typedef struct {
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/* 0x000 */ u8 queueFlag;
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/* 0x001 */ u8 vecCount;
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/* 0x004 */ Vec3s* base;
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/* 0x008 */ Vec3s* mod;
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/* 0x00C */ f32 weight;
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} AnimEntryInterp; // size = 0x10
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typedef struct {
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/* 0x000 */ u8 queueFlag;
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/* 0x001 */ u8 vecCount;
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/* 0x004 */ Vec3s* dst;
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/* 0x008 */ Vec3s* src;
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/* 0x00C */ u8* copyFlag;
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} AnimEntryCopyTrue; // size = 0x10
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typedef struct {
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/* 0x000 */ u8 queueFlag;
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/* 0x001 */ u8 vecCount;
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/* 0x004 */ Vec3s* dst;
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/* 0x008 */ Vec3s* src;
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/* 0x00C */ u8* copyFlag;
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} AnimEntryCopyFalse; // size = 0x10
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typedef struct {
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/* 0x000 */ struct Actor* actor;
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/* 0x004 */ struct SkelAnime* skelAnime;
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/* 0x008 */ f32 unk_08;
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} AnimEntryMoveActor; // size = 0xC
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typedef union {
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AnimEntryLoadFrame load;
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AnimEntryCopyAll copy;
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AnimEntryInterp interp;
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AnimEntryCopyTrue copy1;
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AnimEntryCopyFalse copy0;
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AnimEntryMoveActor move;
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} AnimationEntryData; // size = 0x3C
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typedef struct {
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/* 0x00 */ u8 type;
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/* 0x04 */ AnimationEntryData data;
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} AnimationEntry; // size = 0x40
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typedef struct AnimationContext {
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s16 animationCount;
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AnimationEntry entries[ANIMATION_ENTRY_MAX];
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} AnimationContext; // size = 0xC84
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typedef void (*AnimationEntryCallback)(struct GlobalContext* globalCtx, AnimationEntryData* data);
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// fcurve_skelanime structs
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typedef struct {
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/* 0x0000 */ u16 unk_00; // appears to be flags
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/* 0x0002 */ s16 unk_02;
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/* 0x0004 */ s16 unk_04;
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/* 0x0006 */ s16 unk_06;
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/* 0x0008 */ f32 unk_08;
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} TransformData; // size = 0xC
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typedef struct {
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/* 0x0000 */ u8* refIndex;
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/* 0x0004 */ TransformData* transformData;
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/* 0x0008 */ s16* copyValues;
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/* 0x000C */ s16 unk_0C;
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/* 0x000E */ s16 unk_10;
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} TransformUpdateIndex; // size 0x10
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typedef struct {
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/* 0x0000 */ u8 firstChildIdx;
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/* 0x0001 */ u8 nextLimbIdx;
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/* 0x0004 */ Gfx* dList[2];
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} SkelCurveLimb; // size >= 0x8
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typedef struct {
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/* 0x0000 */ SkelCurveLimb** limbs;
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/* 0x0004 */ u8 limbCount;
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} SkelCurveLimbList; // size = 0x8
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typedef struct {
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/* 0x0000 */ Vec3s scale;
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/* 0x0006 */ Vec3s rot;
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/* 0x000C */ Vec3s pos;
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} LimbTransform; // size = 0x12
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typedef struct {
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/* 0x0000 */ u8 limbCount;
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/* 0x0004 */ SkelCurveLimb** limbList;
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/* 0x0008 */ TransformUpdateIndex* transUpdIdx;
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/* 0x000C */ f32 unk_0C; // seems to be unused
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/* 0x0010 */ f32 animFinalFrame;
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/* 0x0014 */ f32 animSpeed;
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/* 0x0018 */ f32 animCurFrame;
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/* 0x001C */ LimbTransform* transforms;
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} SkelAnimeCurve; // size = 0x20
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typedef s32 (*OverrideCurveLimbDraw)(struct GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, s32 limbIndex, void*);
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typedef void (*PostCurveLimbDraw)(struct GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, s32 limbIndex, void*);
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typedef s32 (*AnimUpdateFunc)();
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typedef struct SkelAnime {
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/* 0x00 */ u8 limbCount; // Number of limbs in the skeleton
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/* 0x01 */ u8 mode; // 0: loop, 2: play once, 4: partial loop. +1 to interpolate between frames.
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/* 0x02 */ u8 dListCount; // Number of display lists in a flexible skeleton
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/* 0x03 */ s8 taper; // Tapering to use when morphing between animations. Only used by Door_Warp1.
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/* 0x04 */ void** skeleton; // An array of pointers to limbs. Can be StandardLimb, LodLimb, or SkinLimb.
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/* 0x08 */ void* animation; // Can be an AnimationHeader or LinkAnimationHeader.
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/* 0x0C */ f32 startFrame; // In mode 4, start of partial loop.
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/* 0x10 */ f32 endFrame; // In mode 2, Update returns true when curFrame is equal to this. In mode 4, end of partial loop.
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/* 0x14 */ f32 animLength; // Total number of frames in the current animation's file.
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/* 0x18 */ f32 curFrame; // Current frame in the animation
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/* 0x1C */ f32 playSpeed; // Multiplied by R_UPDATE_RATE / 3 to get the animation's frame rate.
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/* 0x20 */ Vec3s* jointTable; // Current translation of model and rotations of all limbs
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/* 0x24 */ Vec3s* morphTable; // Table of values used to morph between animations
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/* 0x28 */ f32 morphWeight; // Weight of the current animation morph as a fraction in [0,1]
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/* 0x2C */ f32 morphRate; // Reciprocal of the number of frames in the morph
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/* 0x30 */ s32 (*update)(); // Can be Loop, Partial loop, Play once, Morph, or Tapered morph. Link only has Loop, Play once, and Morph
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/* 0x34 */ s8 initFlags; // Flags used when initializing Link's skeleton
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/* 0x35 */ u8 moveFlags; // Flags used for animations that move the actor in worldspace.
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/* 0x36 */ s16 prevRot; // Previous rotation in worldspace.
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/* 0x38 */ Vec3s prevTransl; // Previous modelspace translation.
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/* 0x3E */ Vec3s baseTransl; // Base modelspace translation.
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} SkelAnime; // size = 0x44
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typedef struct {
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/* 0x000 */ u16 unk_0;
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/* 0x002 */ s16 unk_2;
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/* 0x004 */ s16 unk_4;
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/* 0x006 */ s8 unk_6;
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/* 0x007 */ s8 unk_7;
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/* 0x008 */ s8 unk_8;
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/* 0x009 */ u8 unk_9;
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} Struct_800A57C0; // size = 0xA
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typedef struct {
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/* 0x000 */ u8 unk_0;
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/* 0x002 */ s16 x;
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/* 0x004 */ s16 y;
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/* 0x006 */ s16 z;
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/* 0x008 */ u8 unk_8;
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} Struct_800A598C_2; // size = 0xA
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typedef struct {
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/* 0x000 */ u16 unk_0;
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/* 0x002 */ u16 unk_2;
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/* 0x004 */ u16 unk_4;
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/* 0x008 */ Struct_800A57C0* unk_8;
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/* 0x00C */ Struct_800A598C_2* unk_C;
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} Struct_800A598C; // size = 0x10
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typedef struct {
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/* 0x000 */ u16 unk_0;
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/* 0x002 */ u16 unk_2;
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/* 0x004 */ Struct_800A598C* unk_4;
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/* 0x008 */ Gfx* unk_8;
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} Struct_800A5E28;
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typedef struct {
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/* 0x000 */ u8 unk_0;
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/* 0x004 */ Vtx* buf[2];
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} SkinAvb; // size = 0xC
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typedef struct {
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/* 0x000 */ SkeletonHeader* skeletonHeader;
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/* 0x004 */ MtxF mtx;
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/* 0x044 */ s32 avbCount;
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/* 0x048 */ SkinAvb* avbTbl;
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/* 0x04C */ SkelAnime skelAnime;
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} PSkinAwb; // size = 0x90
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typedef void (*SkinCallback)(struct Actor*, struct GlobalContext*, PSkinAwb*);
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typedef s32 (*SkinCallback2)(struct Actor*, struct GlobalContext*, s32, PSkinAwb*);
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#endif
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