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oot/assets/xml/objects/gameplay_field_keep.xml
Dragorn421 6889c275cb
Doc pass on EnDoor and transition actors (#1243)
* Doc pass on EnDoor and transition actors

* (re)Name things

* Forgot to change gameplay_keep.xml

* "actor transition index" -> "transition actor index"

* Run formatter

* Better names for `DOOR_DL_` enum

* `TRANSITION_ACTOR_INDEX` -> `GET_TRANSITION_ACTOR_INDEX`

* name endoor params macros with get/is, _mask to _flag for the doubledoor flag

* Move last ; from `DOOR_ACTOR_BASE` expansion to usage
2022-07-30 20:57:44 -04:00

62 lines
4.8 KiB
XML

<Root>
<File Name="gameplay_field_keep" Segment="5">
<DList Name="gHanaFlower1DL" Offset="0x000"/>
<DList Name="gHanaFlower2DL" Offset="0x0A0"/>
<DList Name="gHanaFlower3DL" Offset="0x0140"/>
<DList Name="gHanaLeaf1DL" Offset="0x01E0"/>
<DList Name="gHanaLeaf2DL" Offset="0x0280"/>
<DList Name="gHanaLeaf3DL" Offset="0x0320"/>
<DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
<DList Name="gHanaLeaf5DL" Offset="0x0460"/>
<Texture Name="gHanaFlowerTex" OutName="hana_flower" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
<Texture Name="gHanaLeafTex" OutName="hana_leaf" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
<DList Name="gHanaDL" Offset="0x500"/>
<Collision Name="gBgBombwallCol" Offset="0x41B0"/>
<DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
<DList Name="gBgBombwallBrokenDL" Offset="0x4088"/>
<DList Name="gGrottoDL" Offset="0x1390"/>
<Texture Name="gGrottoTex" OutName="grotto_tex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
<DList Name="gButterflyDL_002480" Offset="0x2480"/>
<DList Name="gButterflyDL_002520" Offset="0x2520"/>
<DList Name="gButterflyDL_002580" Offset="0x2580"/>
<DList Name="gButterflyDL_002620" Offset="0x2620"/>
<Texture Name="gButterflyWingTex" OutName="butterfly_wing" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
<Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
<Animation Name="gButterflyAnim" Offset="0x2470"/>
<Texture Name="gBgBombwallTLUT" OutName="bombwall_tlut" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i8" Width="32" Height="128" Offset="0x04F50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
<Skeleton Name="gFieldUnusedFishSkel" Type="Normal" LimbType="Standard" Offset="0x088F8"/>
<Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
<DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
<DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
<DList Name="gFieldSkelUnusedFishDL_0063A8" Offset="0x63A8"/>
<DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
<Texture Name="gFieldUnusedFishTex" OutName="unused_fish" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
<Texture Name="gFieldUnusedFishBottomTex" OutName="unused_fish_bottom" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
<Texture Name="gFieldUnusedFishFinTex" OutName="unused_fish_fin" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
<DList Name="gSilverRockDL" Offset="0xA3B8"/>
<DList Name="gFieldKakeraDL" Offset="0xA880"/>
<Texture Name="gFieldKakeraTex" OutName="kakera" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
<DList Name="gFieldBushDL" Offset="0xB9D0"/>
<Texture Name="gFieldBushTex" OutName="bush" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
<Texture Name="gFieldBeehiveTex" OutName="beehive" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
<Texture Name="gFieldSilverRockTex" OutName="silver_rock" Format="ci4" Width="64" Height="64" Offset="0x99F8" TlutOffset="0x99D0"/>
<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_tlut" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
<Texture Name="gFieldSandstorm1Tex" OutName="sandstorm_1" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
<Texture Name="gFieldSandstorm2Tex" OutName="sandstorm_2" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
<DList Name="gFieldSandstormDL" Offset="0xCA70"/>
<Texture Name="gFieldKeepTex_00CB30" OutName="gFieldKeep_00CB30" Format="rgba16" Width="32" Height="32" Offset="0xCB30"/>
</File>
</Root>