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oot/assets/xml/objects/object_bba.xml
Derek Hensley a53fb02699
EnHy + objects docs (#1499)
* document object_bba

* Clean up cne

* object bob

* object_aob

* object_cob

* object_bji

* object_ahg

* object_boj

* All functions named plus some cleanup

* enums

* Remove body wiggle comments

* Format

* Remove case comments

* comments with default

* Format

* format
2024-10-15 05:20:46 -04:00

50 lines
4.2 KiB
XML

<Root>
<File Name="object_bba" Segment="6">
<!-- Skeleton -->
<Limb Name="gHylianOldWomanPelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gHylianOldWomanLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gHylianOldWomanLeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gHylianOldWomanLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gHylianOldWomanRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gHylianOldWomanRightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gHylianOldWomanRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gHylianOldWomanTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gHylianOldWomanLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gHylianOldWomanLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gHylianOldWomanLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gHylianOldWomanRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gHylianOldWomanRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gHylianOldWomanRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gHylianOldWomanHeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gHylianOldWomanSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Textures -->
<Texture Name="gHylianOldWomanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="gHylianOldWomanMouthTex" OutName="mouth" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanEyeTex" OutName="eye" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="gHylianOldWomanFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanCollarSleevesTex" OutName="collar_sleeves" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanSkirtTex" OutName="skirt" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
<!-- DLs -->
<DList Name="gHylianOldWomanHeadDL" Offset="0x2948"/>
<DList Name="gHylianOldWomanRightHandDL" Offset="0x3298"/>
<DList Name="gHylianOldWomanRightForearmDL" Offset="0x33A8"/>
<DList Name="gHylianOldWomanRightUpperArmDL" Offset="0x34C8"/>
<DList Name="gHylianOldWomanLeftHandDL" Offset="0x35F0"/>
<DList Name="gHylianOldWomanLeftForearmDL" Offset="0x3700"/>
<DList Name="gHylianOldWomanLeftUpperArmDL" Offset="0x3820"/>
<DList Name="gHylianOldWomanTorsoDL" Offset="0x3948"/>
<DList Name="gHylianOldWomanRightFootDL" Offset="0x3C80"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanRightShinDL" Offset="0x3D50"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanRightThighDL" Offset="0x3E20"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanLeftFootDL" Offset="0x3EF0"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanLeftShinDL" Offset="0x3FC0"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanLeftThighDL" Offset="0x4090"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanPelvisDL" Offset="0x4160"/>
</File>
</Root>