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oot/assets/xml/objects/object_boj.xml
Derek Hensley a53fb02699
EnHy + objects docs (#1499)
* document object_bba

* Clean up cne

* object bob

* object_aob

* object_cob

* object_bji

* object_ahg

* object_boj

* All functions named plus some cleanup

* enums

* Remove body wiggle comments

* Format

* Remove case comments

* comments with default

* Format

* format
2024-10-15 05:20:46 -04:00

73 lines
5.7 KiB
XML

<Root>
<File Name="object_boj" Segment="6">
<!-- Skeleton -->
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gHylianMan2PelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gHylianMan2LeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gHylianMan2LeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gHylianMan2LeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gHylianMan2RightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gHylianMan2RightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gHylianMan2RightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gHylianMan2TorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gHylianMan2LeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gHylianMan2LeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gHylianMan2LeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gHylianMan2RightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gHylianMan2RightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gHylianMan2RightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gHylianMan2HeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gHylianMan2Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Textures -->
<!-- 32-bit aligned textures. -->
<Texture Name="gHylianMan2TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianMan2MustachedHairTex" OutName="mustached_hair" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedSkinTex" OutName="mustached_skin" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedMouthTex" OutName="mustached_mouth" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEarTex" OutName="mustached_ear" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEyeOpenTex" OutName="mustached_eye_open" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEyeHalfTex" OutName="mustached_eye_half" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2MustachedEyeClosedTex" OutName="mustached_eye_closed" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2FingersTex" OutName="fingers" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2ShirtTex" OutName="shirt" Format="i8" Width="16" Height="16" Offset="0x93C"/>
<Texture Name="gHylianMan2BeltShoeTex" OutName="belt_shoe" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan2PantsTex" OutName="pants" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
<!-- DLs -->
<DList Name="gHylianMan2MustachedHeadDL" Offset="0x26F0"/>
<DList Name="gHylianMan2RightHandDL" Offset="0x2AC8"/>
<DList Name="gHylianMan2RightForearmDL" Offset="0x2C10"/>
<DList Name="gHylianMan2RightUpperArmDL" Offset="0x2D18"/>
<DList Name="gHylianMan2LeftHandDL" Offset="0x2E20"/>
<DList Name="gHylianMan2LeftForearmDL" Offset="0x2F68"/>
<DList Name="gHylianMan2LeftUpperArmDL" Offset="0x3070"/>
<DList Name="gHylianMan2TorsoDL" Offset="0x3178"/>
<DList Name="gHylianMan2RightFootDL" Offset="0x3350"/>
<DList Name="gHylianMan2RightShinDL" Offset="0x3468"/>
<DList Name="gHylianMan2RightThighDL" Offset="0x3578"/>
<DList Name="gHylianMan2LeftFootDL" Offset="0x3680"/>
<DList Name="gHylianMan2LeftShinDL" Offset="0x3798"/>
<DList Name="gHylianMan2LeftThighDL" Offset="0x38A8"/>
<DList Name="gHylianMan2PelvisDL" Offset="0x39B0"/>
<!-- Alternate Head Textures -->
<Texture Name="gHylianMan2AltTLUT" OutName="alt_tlut" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
<Texture Name="gHylianMan2AltEarTex" OutName="alt_ear" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2BaldEyeTex" OutName="bald_eye" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2BaldMouthTex" OutName="bald_mouth" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2AltHairBagTex" OutName="alt_hair_bag" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2LongHairMouthTex" OutName="long_hair_mouth" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2BaldLongHairAltMustachedNoseTex" OutName="bald_long_hair_alt_mustached_nose" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
<Texture Name="gHylianMan2AltMustachedBeardedEyeTex" OutName="alt_mustached_bearded_eye" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
<!-- Alternate Head DLs -->
<DList Name="gHylianMan2BaldHeadDL" Offset="0x52E0"/>
<DList Name="gHylianMan2LongHairHeadDL" Offset="0x5528"/>
<DList Name="gHylianMan2AltMustachedHeadDL" Offset="0x5738"/>
<DList Name="gHylianMan2BeardedHeadDL" Offset="0x59B0"/>
<!-- Bag DL -->
<DList Name="gHylianMan2BagDL" Offset="0x5BC8"/>
</File>
</Root>