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0aaf858df5
* Some TlutOffset stuff * make unknown-format texture I8 * Fix object_ani TLUT stuff * Add some missing `TlutOffset` * object_owl eyes TLUTs * fix dims and TlutOffset on unused mido textures * Add missing `TlutOffset`
18 lines
1.1 KiB
XML
18 lines
1.1 KiB
XML
<Root>
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<File Name="object_tk" Segment="6">
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<Animation Name="gDampeDigAnim" Offset="0x1144"/>
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<Animation Name="gDampeWalkAnim" Offset="0x1FA8"/>
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<Animation Name="gDampeRestAnim" Offset="0x2F84"/>
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<Animation Name="gDampeFloatAnim" Offset="0x3768"/>
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<Texture Name="gDampeEyeOpenTex" OutName="dampe_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x3B40"/>
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<Texture Name="gDampeEyeHalfTex" OutName="dampe_eye_half_open" Format="rgba16" Width="32" Height="32" Offset="0x4340"/>
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<Texture Name="gDampeEyeClosedTex" OutName="dampe_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x4B40"/>
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<Texture Name="gDampeUnkTex" OutName="dampe_unk" Format="ci8" Width="16" Height="16" Offset="0x5540" TlutOffset="0x3780"/>
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<DList Name="gDampeShovelDL" Offset="0xACE0"/>
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<DList Name="gDampeLanternDL" Offset="0xB838"/>
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<DList Name="gDampeHaloDL" Offset="0xBBA0"/>
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<DList Name="gDampeEff1DL" Offset="0xBC90"/>
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<DList Name="gDampeEff2DL" Offset="0xBCA0"/>
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<Skeleton Name="gDampeSkel" Type="Flex" LimbType="Standard" Offset="0xBE40"/>
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</File>
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</Root>
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