mirror of
https://github.com/zeldaret/oot.git
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e51fd73704
* Fixup `Math3D_LineClosestToPoint` * `gDodongosCavernBossLavaFloorTex` is 32x64 * Name empty-dlist-making functions `_EmptyDList` * Fix typos * transitionRate -> morphFrames * Compare `xyzDistToPlayerSq` to squared values * Fix hookshot target/post collision header names being swapped * Fix description of `z_bg_mizu_movebg.c` * Add scene command comment to `func_80098508` to match other scene command handlers * Some fixup in `Camera_Demo5` * `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
12 lines
484 B
XML
12 lines
484 B
XML
<Root>
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<File Name="ddan_boss_scene" Segment="2">
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<Scene Name="ddan_boss_scene" Offset="0x0"/>
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</File>
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<File Name="ddan_boss_room_0" Segment="3">
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<Room Name="ddan_boss_room_0" Offset="0x0"/>
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</File>
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<File Name="ddan_boss_room_1" Segment="3">
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<Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgba16" Width="32" Height="64" Offset="0x21D8"/>
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<Room Name="ddan_boss_room_1" Offset="0x0"/>
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</File>
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</Root>
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