mirror of
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d8f2e9abc6
* ActorContext * frameadvance * SfxSource * GameOverContext * RoomContext * TransitionActorContext * fix bss * Move PlayState * Move play functions to new header * SAC_ENABLE * no longer needed * SAC_ENABLE again * z_demo being silly * comment * format headers * fix retail bss * actually fix bss * Cutscene_ProcessScript comment * bss again * Update src/code/z_demo.c Co-authored-by: cadmic <cadmic24@gmail.com> * rename to frame_advance and remove it from z64.h * move macros too * review * Rename SequenceContext to SceneSequences --------- Co-authored-by: cadmic <cadmic24@gmail.com>
34 lines
495 B
C
34 lines
495 B
C
#ifndef COLOR_H
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#define COLOR_H
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typedef struct {
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u8 r, g, b;
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} Color_RGB8;
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typedef struct {
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u8 r, g, b, a;
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} Color_RGBA8;
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// only use when necessary for alignment purposes
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typedef union Color_RGBA8_u32 {
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struct {
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u8 r, g, b, a;
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};
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u32 rgba;
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} Color_RGBA8_u32;
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typedef struct {
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f32 r, g, b, a;
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} Color_RGBAf;
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typedef union {
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struct {
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u16 r : 5;
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u16 g : 5;
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u16 b : 5;
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u16 a : 1;
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};
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u16 rgba;
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} Color_RGBA16;
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#endif
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