mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-27 07:07:09 +00:00
d8f2e9abc6
* ActorContext * frameadvance * SfxSource * GameOverContext * RoomContext * TransitionActorContext * fix bss * Move PlayState * Move play functions to new header * SAC_ENABLE * no longer needed * SAC_ENABLE again * z_demo being silly * comment * format headers * fix retail bss * actually fix bss * Cutscene_ProcessScript comment * bss again * Update src/code/z_demo.c Co-authored-by: cadmic <cadmic24@gmail.com> * rename to frame_advance and remove it from z64.h * move macros too * review * Rename SequenceContext to SceneSequences --------- Co-authored-by: cadmic <cadmic24@gmail.com>
87 lines
2.1 KiB
C
87 lines
2.1 KiB
C
#ifndef Z64_VIS_H
|
|
#define Z64_VIS_H
|
|
|
|
#include "ultra64.h"
|
|
#include "color.h"
|
|
|
|
typedef enum {
|
|
/* 0 */ FB_FILTER_NONE,
|
|
/* 1 */ FB_FILTER_CVG_RGB,
|
|
/* 2 */ FB_FILTER_CVG_RGB_UNIFORM,
|
|
/* 3 */ FB_FILTER_CVG_ONLY,
|
|
/* 4 */ FB_FILTER_CVG_RGB_FOG, // Not recommended, easily overflows blender
|
|
/* 5 */ FB_FILTER_ZBUF_IA,
|
|
/* 6 */ FB_FILTER_ZBUF_RGBA,
|
|
/* 7 */ FB_FILTER_MONO
|
|
} FramebufferFilterType;
|
|
|
|
typedef enum {
|
|
/* 0 */ VIS_NO_SETSCISSOR,
|
|
/* 1 */ VIS_SETSCISSOR
|
|
} VisScissorType;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 type;
|
|
/* 0x04 */ u32 scissorType;
|
|
/* 0x08 */ Color_RGBA8_u32 primColor;
|
|
/* 0x0C */ Color_RGBA8_u32 envColor;
|
|
} Vis; // size = 0x10
|
|
|
|
|
|
|
|
/* Cvg: Coverage */
|
|
|
|
#define FB_FILTER_TO_CVG_TYPE(filter) (filter)
|
|
|
|
typedef enum {
|
|
/* 0 */ VIS_CVG_TYPE_NONE = FB_FILTER_TO_CVG_TYPE(FB_FILTER_NONE),
|
|
/* 1 */ VIS_CVG_TYPE_CVG_RGB = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_RGB),
|
|
/* 2 */ VIS_CVG_TYPE_CVG_RGB_UNIFORM = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_RGB_UNIFORM),
|
|
/* 3 */ VIS_CVG_TYPE_CVG_ONLY = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_ONLY),
|
|
/* 4 */ VIS_CVG_TYPE_CVG_RGB_FOG = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_RGB_FOG)
|
|
} VisCvgType;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vis vis;
|
|
} VisCvg; // size = 0x10
|
|
|
|
void VisCvg_Init(VisCvg* this);
|
|
void VisCvg_Destroy(VisCvg* this);
|
|
void VisCvg_Draw(VisCvg* this, Gfx** gfxP);
|
|
|
|
|
|
|
|
/* Mono: Desaturation */
|
|
|
|
// Only one type
|
|
|
|
typedef struct VisMono {
|
|
/* 0x00 */ Vis vis;
|
|
/* 0x10 */ u16* tlut;
|
|
/* 0x14 */ Gfx* dList;
|
|
} VisMono; // size = 0x18
|
|
|
|
void VisMono_Init(VisMono* this);
|
|
void VisMono_Destroy(VisMono* this);
|
|
void VisMono_Draw(VisMono* this, Gfx** gfxP);
|
|
|
|
|
|
|
|
/* ZBuf: Z-Buffer */
|
|
|
|
#define FB_FILTER_TO_ZBUF_TYPE(filter) ((filter) - FB_FILTER_ZBUF_IA)
|
|
|
|
typedef enum {
|
|
/* 0 */ VIS_ZBUF_TYPE_IA = FB_FILTER_TO_ZBUF_TYPE(FB_FILTER_ZBUF_IA),
|
|
/* 1 */ VIS_ZBUF_TYPE_RGBA = FB_FILTER_TO_ZBUF_TYPE(FB_FILTER_ZBUF_RGBA)
|
|
} VisZBufType;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vis vis;
|
|
} VisZBuf; // size = 0x10
|
|
|
|
void VisZBuf_Init(VisZBuf* this);
|
|
void VisZBuf_Destroy(VisZBuf* this);
|
|
void VisZBuf_Draw(VisZBuf* this, Gfx** gfxP);
|
|
|
|
#endif
|