1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-25 17:54:15 +00:00
oot/include
Random bfef7f8d9d
Decompile PreRender.c (#319)
* Decompile PreRender.c

* use NON_EQUIVALENT and run format.sh

* Get rid of some magic values

* rename dList/dListp to dListHead/dList

* make func_800C213C NON_MATCHING

* replace more values with SCREEN_WIDTH/SCREEN_HEIGHT

* dList/dListHead with gfxp/gfx
2020-09-15 15:10:19 -04:00
..
PR Matched some controller files (#178) 2020-06-17 07:16:30 -04:00
ultra64 Match/Improve more non matching functions (#366) 2020-08-30 12:51:46 -04:00
alloca.h Various fixes/matches 2020-03-18 01:09:31 +01:00
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h Arms_Hook OK (#210) 2020-06-17 15:44:22 -04:00
command_macros_base.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
fp.h code_800FCE80 OK 2020-03-21 03:43:48 +01:00
functions.h Decompile PreRender.c (#319) 2020-09-15 15:10:19 -04:00
global.h First proper commit. 2020-03-17 00:31:30 -04:00
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
initvars.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371) 2020-08-31 21:06:44 -04:00
math.h Matched most remaining libultra files (#221) 2020-07-06 20:15:01 -04:00
regs.h Elf_Msg, Elf_Msg2 OK (#317) 2020-08-18 14:31:34 -04:00
segment_symbols.h Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
stdarg.h First proper commit. 2020-03-17 00:31:30 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h Partially format header files 2020-03-22 22:50:15 +01:00
stdlib.h Partially format header files 2020-03-22 22:50:15 +01:00
string.h Partially format header files 2020-03-22 22:50:15 +01:00
ultra64.h Matched some controller files (#178) 2020-06-17 07:16:30 -04:00
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h Decompile PreRender.c (#319) 2020-09-15 15:10:19 -04:00
z64actor.h z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
z64animation.h Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) 2020-05-19 16:27:25 -04:00
z64audio.h audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
z64collision_check.h Fix offset and size comments in collision_check structs (#115) 2020-05-04 07:04:32 -04:00
z64cutscene.h ovl_Obj_Dekujr OK (#276) 2020-07-20 18:06:04 -04:00
z64cutscene_commands.h Disassemble more cutscenes (#241) 2020-07-12 11:38:38 -04:00
z64dma.h use clang, modify z64animation.h and z64dma.h to use open braces on newline 2020-03-24 12:16:13 -05:00
z64effect.h Decompiles ovl_En_St (#349) 2020-09-14 12:17:34 -04:00
z64item.h En_Kz OK (#176) 2020-05-29 17:20:00 -04:00
z64light.h z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
z64math.h Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
z64object.h Partially format header files 2020-03-22 22:50:15 +01:00
z64scene.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
z64transition.h Match more z_fbdemo functions (#370) 2020-09-03 14:13:57 -04:00