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oot/assets/text/charmap.txt
Tharo a497f33bda
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-22 20:20:30 -05:00

50 lines
835 B
Text

{
'\n' : 0x01,
'‾' : 0x7F,
'À' : 0x80,
'î' : 0x81,
'Â' : 0x82,
'Ä' : 0x83,
'Ç' : 0x84,
'È' : 0x85,
'É' : 0x86,
'Ê' : 0x87,
'Ë' : 0x88,
'Ï' : 0x89,
'Ô' : 0x8A,
'Ö' : 0x8B,
'Ù' : 0x8C,
'Û' : 0x8D,
'Ü' : 0x8E,
'ß' : 0x8F,
'à' : 0x90,
'á' : 0x91,
'â' : 0x92,
'ä' : 0x93,
'ç' : 0x94,
'è' : 0x95,
'é' : 0x96,
'ê' : 0x97,
'ë' : 0x98,
'ï' : 0x99,
'ô' : 0x9A,
'ö' : 0x9B,
'ù' : 0x9C,
'û' : 0x9D,
'ü' : 0x9E,
'[A]' : 0x9F,
'[B]' : 0xA0,
'[C]' : 0xA1,
'[L]' : 0xA2,
'[R]' : 0xA3,
'[Z]' : 0xA4,
'[C-Up]' : 0xA5,
'[C-Down]' : 0xA6,
'[C-Left]' : 0xA7,
'[C-Right]' : 0xA8,
'▼' : 0xA9,
'[Control-Pad]' : 0xAA,
'[D-Pad]' : 0xAB,
}