mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-01 15:26:01 +00:00
4a3809d4d2
* Consistent order for attributes of `Texture` nodes in asset xmls * Consistent order for attributes of `Blob` nodes in asset xmls * Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls * Remove space before closing `/>` in asset xmls tags
14 lines
770 B
XML
14 lines
770 B
XML
<Root>
|
|
<File Name="object_horse_zelda" Segment="6">
|
|
<Skeleton Name="gHorseZeldaSkel" Type="Normal" LimbType="Skin" Offset="0x6B2C"/>
|
|
|
|
<!-- Running. -->
|
|
<Animation Name="gHorseZeldaGallopingAnim" Offset="0x7148"/>
|
|
|
|
<Texture Name="gHorseZeldaEyeTex" OutName="horse_zelda_eye" Format="rgba16" Width="32" Height="16" Offset="0x8"/>
|
|
<Texture Name="gHorseZeldaHeadHairTex" OutName="horse_zelda_head_hair" Format="rgba16" Width="16" Height="16" Offset="0x688"/>
|
|
<Texture Name="gHorseZeldaNoseTex" OutName="horse_zelda_nose" Format="rgba16" Width="16" Height="16" Offset="0x488"/>
|
|
|
|
<Texture Name="gHorseZeldaLegTex" OutName="horse_zelda_leg" Format="rgba16" Width="16" Height="16" Offset="0x9A8"/>
|
|
</File>
|
|
</Root>
|