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oot/assets/xml/objects/object_po_field.xml
Roman971 b0bfa9eb69
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00

21 lines
1.2 KiB
XML

<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_po_field" Segment="6">
<Animation Name="gPoeFieldAttackAnim" Offset="0x0158"/>
<Animation Name="gPoeFieldDamagedAnim" Offset="0x0454"/>
<Animation Name="gPoeFieldFleeAnim" Offset="0x0608"/>
<Animation Name="gPoeFieldFloatAnim" Offset="0x0924"/>
<Animation Name="gPoeFieldAppearAnim" Offset="0x0F9C"/>
<Animation Name="gPoeFieldDisappearAnim" Offset="0x1360"/>
<Texture Name="gBigPoeSoulTex" OutName="big_poe_soul" Format="i8" Width="32" Height="64" Offset="0x1370"/>
<Texture Name="gPoeFieldSoulTex" OutName="poe_field_soul" Format="i8" Width="32" Height="64" Offset="0x1B70"/>
<DList Name="gPoeFieldSoulDL" Offset="0x23B0"/>
<DList Name="gPoeFieldLanternDL" Offset="0x4BA0"/>
<DList Name="gPoeFieldLanternTopDL" Offset="0x4CC0"/>
<DList Name="gBigPoeCloakDL" Offset="0x5620"/>
<DList Name="gBigPoeFaceDL" Offset="0x5900"/>
<DList Name="gBigPoeBodyDL" Offset="0x59F0"/>
<DList Name="gPoeFieldBurnDL" Offset="0x66D0"/>
<Skeleton Name="gPoeFieldSkel" Type="Normal" LimbType="Standard" Offset="0x6A30"/>
</File>
</Root>