1
0
mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/assets/xml/overlays/ovl_Arrow_Light.xml
Anghelo Carvajal c36decaf50
Texture alignment macro and a bit of cleaning (#927)
* Add ALIGNED8

* Add designated initializers for cutscene macros

* Fix typo in ovl_Boss_Sst XML

* Fix extraction of ovlMagicDark

* names suggestions

* Remove braces

* fix
2021-11-24 21:41:23 -05:00

12 lines
586 B
XML

<Root>
<File Name="ovl_Arrow_Light" BaseAddress="0x80869cb0" RangeStart="0xA00" RangeEnd="0x1E20">
<Texture Name="s1Tex" OutName="light_tex_1" Format="ia8" Width="32" Height="64" Offset="0xA00" Static="On"/>
<Texture Name="s2Tex" OutName="light_tex_2" Format="ia8" Width="32" Height="64" Offset="0x1200" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x1A00" Static="On">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x1CB0" Static="On"/>
<DList Name="sModelDL" Offset="0x1D60" Static="On"/>
</File>
</Root>