.. |
ovl_Bg_Gnd_Firemeiro
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Demo_Kekkai, its object, and its cutscenes (#627)
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2021-02-01 14:52:23 -05:00 |
ovl_Bg_Hidan_Sekizou
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object_hidan_objects OK (#695)
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2021-03-18 03:23:59 -04:00 |
ovl_Bg_Jya_Cobra
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three more matches in BgJyaCobra (#758)
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2021-04-09 19:02:16 -04:00 |
ovl_Bg_Mizu_Movebg
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
ovl_Bg_Toki_Hikari
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Bg_Vb_Sima
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z_bgcheck.c, 800430A0.c, 80043480.c (#256)
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2021-01-08 06:12:58 -05:00 |
ovl_Boss_Dodongo
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Decompile King Dodongo and his fire effect (#744)
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2021-04-11 18:38:22 +02:00 |
ovl_Boss_Fd
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Boss_Fd2
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Boss_Ganon
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Boss_Ganon2
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Boss_Mo
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Boss_Tw
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Boss_Va
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Door_Warp1
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OnePointDemo OK (#719)
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2021-03-31 12:18:31 -04:00 |
ovl_Efc_Erupc
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_En_Bigokuta
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Daiku
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ovl_En_Daiku OK and documented (#422)
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2020-12-03 16:58:05 -05:00 |
ovl_En_Dekubaba
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Eiyer
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Fish
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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
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2021-01-24 19:36:40 -05:00 |
ovl_En_Ganon_Mant
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_En_Holl
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decompile z_camera (#398)
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2020-12-06 17:39:47 -05:00 |
ovl_En_Ko
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
ovl_En_M_Thunder
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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
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2021-01-24 19:36:40 -05:00 |
ovl_En_Ossan
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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
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2021-01-24 19:36:40 -05:00 |
ovl_En_River_Sound
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z_bgcheck.c, 800430A0.c, 80043480.c (#256)
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2021-01-08 06:12:58 -05:00 |
ovl_En_Skb
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z_en skb, 1 non-matching, with some documentation (#669)
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2021-02-15 17:52:22 -05:00 |
ovl_En_Skj
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Decompile and mostly document EnSkj, EnSkjNeedle, and OBJECT_SKJ. One NON_MATCHING (#750)
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2021-04-10 17:39:25 +02:00 |
ovl_En_Test
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Tg
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
ovl_En_Torch2
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Tp
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Vali
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Vb_Ball
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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
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2021-01-24 19:36:40 -05:00 |
ovl_En_Wf
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Xc
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_En_Yabusame_Mark
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ovl_en_yabusame_mark, 1 nonmatching (#707)
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2021-02-21 19:10:24 -05:00 |
ovl_En_Zf
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_Fishing
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_kaleido_scope
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Obj_Bean
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OnePointDemo OK (#719)
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2021-03-31 12:18:31 -04:00 |
ovl_Obj_Lift
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z_bgcheck.c, 800430A0.c, 80043480.c (#256)
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2021-01-08 06:12:58 -05:00 |
ovl_Obj_Mure
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Consistent naming for Math_ functions (#542)
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2020-12-26 05:44:53 -05:00 |
ovl_Object_Kankyo
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Demo_Kekkai, its object, and its cutscenes (#627)
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2021-02-01 14:52:23 -05:00 |