mirror of
https://github.com/zeldaret/oot.git
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06379c3109
* Gamealloc OK * Graph + Graphalloc OK * PR review * gfxalloc * new lines * Remove imposter
530 lines
18 KiB
C
530 lines
18 KiB
C
#include "global.h"
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#include "terminal.h"
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SpeedMeter D_801664D0;
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VisCvg sVisCvg;
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VisZBuf sVisZBuf;
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VisMono sVisMono;
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ViMode sViMode;
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FaultClient sGameFaultClient;
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u16 sLastButtonPressed;
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#if OOT_DEBUG
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void GameState_FaultPrint(void) {
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static char sBtnChars[] = "ABZSuldr*+LRudlr";
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s32 i;
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PRINTF("last_button=%04x\n", sLastButtonPressed);
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FaultDrawer_DrawText(120, 180, "%08x", sLastButtonPressed);
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for (i = 0; i < ARRAY_COUNT(sBtnChars); i++) {
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if (sLastButtonPressed & (1 << i)) {
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FaultDrawer_DrawText((i * 8) + 120, 190, "%c", sBtnChars[i]);
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}
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}
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}
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#endif
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void GameState_SetFBFilter(Gfx** gfxP) {
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Gfx* gfx = *gfxP;
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if ((R_FB_FILTER_TYPE >= FB_FILTER_CVG_RGB) && (R_FB_FILTER_TYPE <= FB_FILTER_CVG_RGB_FOG)) {
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// Visualize coverage
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sVisCvg.vis.type = FB_FILTER_TO_CVG_TYPE(R_FB_FILTER_TYPE);
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sVisCvg.vis.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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sVisCvg.vis.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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sVisCvg.vis.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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sVisCvg.vis.primColor.a = R_FB_FILTER_A;
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VisCvg_Draw(&sVisCvg, &gfx);
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} else if ((R_FB_FILTER_TYPE == FB_FILTER_ZBUF_IA) || (R_FB_FILTER_TYPE == FB_FILTER_ZBUF_RGBA)) {
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// Visualize z-buffer
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sVisZBuf.vis.type = (R_FB_FILTER_TYPE == FB_FILTER_ZBUF_RGBA);
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sVisZBuf.vis.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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sVisZBuf.vis.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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sVisZBuf.vis.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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sVisZBuf.vis.primColor.a = R_FB_FILTER_A;
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sVisZBuf.vis.envColor.r = R_FB_FILTER_ENV_COLOR(0);
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sVisZBuf.vis.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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sVisZBuf.vis.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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sVisZBuf.vis.envColor.a = R_FB_FILTER_A;
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VisZBuf_Draw(&sVisZBuf, &gfx);
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} else if (R_FB_FILTER_TYPE == FB_FILTER_MONO) {
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// Monochrome filter
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sVisMono.vis.type = 0;
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sVisMono.vis.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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sVisMono.vis.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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sVisMono.vis.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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sVisMono.vis.primColor.a = R_FB_FILTER_A;
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sVisMono.vis.envColor.r = R_FB_FILTER_ENV_COLOR(0);
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sVisMono.vis.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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sVisMono.vis.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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sVisMono.vis.envColor.a = R_FB_FILTER_A;
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VisMono_Draw(&sVisMono, &gfx);
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}
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*gfxP = gfx;
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}
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void func_800C4344(GameState* gameState) {
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#if OOT_DEBUG
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Input* selectedInput;
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s32 hexDumpSize;
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u16 inputCompareValue;
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if (R_HREG_MODE == HREG_MODE_HEAP_FREE_BLOCK_TEST) {
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__osMalloc_FreeBlockTest_Enable = R_HEAP_FREE_BLOCK_TEST_TOGGLE;
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}
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if (R_HREG_MODE == HREG_MODE_INPUT_TEST) {
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selectedInput =
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&gameState->input[(u32)R_INPUT_TEST_CONTROLLER_PORT < MAXCONTROLLERS ? R_INPUT_TEST_CONTROLLER_PORT : 0];
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inputCompareValue = R_INPUT_TEST_COMPARE_VALUE;
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R_INPUT_TEST_BUTTON_CUR = selectedInput->cur.button;
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R_INPUT_TEST_BUTTON_PRESS = selectedInput->press.button;
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R_INPUT_TEST_REL_STICK_X = selectedInput->rel.stick_x;
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R_INPUT_TEST_REL_STICK_Y = selectedInput->rel.stick_y;
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R_INPUT_TEST_REL_STICK_X_2 = selectedInput->rel.stick_x;
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R_INPUT_TEST_REL_STICK_Y_2 = selectedInput->rel.stick_y;
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R_INPUT_TEST_CUR_STICK_X = selectedInput->cur.stick_x;
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R_INPUT_TEST_CUR_STICK_Y = selectedInput->cur.stick_y;
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R_INPUT_TEST_COMPARE_BUTTON_CUR = (selectedInput->cur.button == inputCompareValue);
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R_INPUT_TEST_COMPARE_COMBO_CUR = CHECK_BTN_ALL(selectedInput->cur.button, inputCompareValue);
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R_INPUT_TEST_COMPARE_COMBO_PRESS = CHECK_BTN_ALL(selectedInput->press.button, inputCompareValue);
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}
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if (gIsCtrlr2Valid) {
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Regs_UpdateEditor(&gameState->input[1]);
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}
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gDmaMgrVerbose = HREG(60);
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gDmaMgrDmaBuffSize = SREG(21) != 0 ? ALIGN16(SREG(21)) : DMAMGR_DEFAULT_BUFSIZE;
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gSystemArenaLogSeverity = HREG(61);
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gZeldaArenaLogSeverity = HREG(62);
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if (R_HREG_MODE == HREG_MODE_PRINT_MEMORY) {
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if (R_PRINT_MEMORY_INIT != HREG_MODE_PRINT_MEMORY) {
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R_PRINT_MEMORY_INIT = HREG_MODE_PRINT_MEMORY;
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R_PRINT_MEMORY_TRIGGER = 0;
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R_PRINT_MEMORY_ADDR = 0;
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R_PRINT_MEMORY_SIZE = 0;
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}
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if (R_PRINT_MEMORY_TRIGGER < 0) {
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R_PRINT_MEMORY_TRIGGER = 0;
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hexDumpSize = (u32)(R_PRINT_MEMORY_SIZE == 0 ? 0x100 : R_PRINT_MEMORY_SIZE * 0x10);
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LogUtils_LogHexDump((void*)(0x80000000 + (R_PRINT_MEMORY_ADDR << 8)), hexDumpSize);
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}
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}
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#endif
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}
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#if OOT_DEBUG
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void GameState_DrawInputDisplay(u16 input, Gfx** gfxP) {
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static const u16 sInpDispBtnColors[] = {
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GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1),
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GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
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GPACK_RGBA5551(0, 255, 255, 1), GPACK_RGBA5551(255, 0, 255, 1), GPACK_RGBA5551(120, 120, 120, 1),
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GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
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GPACK_RGBA5551(255, 0, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(0, 255, 0, 1),
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GPACK_RGBA5551(0, 0, 255, 1),
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};
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s32 i, j, k;
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Gfx* gfx = *gfxP;
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gDPPipeSync(gfx++);
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gDPSetOtherMode(gfx++,
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G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
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for (i = 0; i < 16; i++) {
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j = i;
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if (input & (1 << i)) {
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gDPSetFillColor(gfx++, (sInpDispBtnColors[i] << 0x10) | sInpDispBtnColors[i]);
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k = i + 1;
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gDPFillRectangle(gfx++, (j * 4) + 226, 220, (k * 4) + 225, 223);
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gDPPipeSync(gfx++);
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}
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}
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*gfxP = gfx;
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}
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#endif
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void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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Gfx* newDList;
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Gfx* polyOpaP;
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OPEN_DISPS(gfxCtx, "../game.c", 746);
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newDList = Gfx_Open(polyOpaP = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, newDList);
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if (R_ENABLE_FB_FILTER == 1) {
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GameState_SetFBFilter(&newDList);
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}
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#if OOT_DEBUG
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sLastButtonPressed = gameState->input[0].press.button | gameState->input[0].cur.button;
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if (R_DISABLE_INPUT_DISPLAY == 0) {
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GameState_DrawInputDisplay(sLastButtonPressed, &newDList);
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}
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if (R_ENABLE_AUDIO_DBG & 1) {
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s32 pad;
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GfxPrint printer;
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GfxPrint_Init(&printer);
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GfxPrint_Open(&printer, newDList);
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AudioDebug_Draw(&printer);
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newDList = GfxPrint_Close(&printer);
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GfxPrint_Destroy(&printer);
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}
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#endif
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if (R_ENABLE_ARENA_DBG < 0) {
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#if OOT_DEBUG
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s32 pad;
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DebugArena_Display();
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SystemArena_Display();
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// "%08x bytes left until the death of Hyrule (game_alloc)"
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PRINTF("ハイラル滅亡まであと %08x バイト(game_alloc)\n", THA_GetRemaining(&gameState->tha));
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#endif
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R_ENABLE_ARENA_DBG = 0;
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}
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gSPEndDisplayList(newDList++);
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Gfx_Close(polyOpaP, newDList);
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POLY_OPA_DISP = newDList;
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if (1) {}
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CLOSE_DISPS(gfxCtx, "../game.c", 800);
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Debug_DrawText(gfxCtx);
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if (R_ENABLE_ARENA_DBG != 0) {
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SpeedMeter_DrawTimeEntries(&D_801664D0, gfxCtx);
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SpeedMeter_DrawAllocEntries(&D_801664D0, gfxCtx, gameState);
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}
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}
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void GameState_SetFrameBuffer(GraphicsContext* gfxCtx) {
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OPEN_DISPS(gfxCtx, "../game.c", 814);
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gSPSegment(POLY_OPA_DISP++, 0, 0);
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gSPSegment(POLY_OPA_DISP++, 0xF, gfxCtx->curFrameBuffer);
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gSPSegment(POLY_OPA_DISP++, 0xE, gZBuffer);
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gSPSegment(POLY_XLU_DISP++, 0, 0);
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gSPSegment(POLY_XLU_DISP++, 0xF, gfxCtx->curFrameBuffer);
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gSPSegment(POLY_XLU_DISP++, 0xE, gZBuffer);
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gSPSegment(OVERLAY_DISP++, 0, 0);
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gSPSegment(OVERLAY_DISP++, 0xF, gfxCtx->curFrameBuffer);
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gSPSegment(OVERLAY_DISP++, 0xE, gZBuffer);
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CLOSE_DISPS(gfxCtx, "../game.c", 838);
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}
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void func_800C49F4(GraphicsContext* gfxCtx) {
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Gfx* newDlist;
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Gfx* polyOpaP;
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OPEN_DISPS(gfxCtx, "../game.c", 846);
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newDlist = Gfx_Open(polyOpaP = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, newDlist);
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gSPEndDisplayList(newDlist++);
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Gfx_Close(polyOpaP, newDlist);
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POLY_OPA_DISP = newDlist;
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if (1) {}
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CLOSE_DISPS(gfxCtx, "../game.c", 865);
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}
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void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest);
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void GameState_ReqPadData(GameState* gameState) {
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PadMgr_RequestPadData(&gPadMgr, gameState->input, true);
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}
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void GameState_Update(GameState* gameState) {
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GraphicsContext* gfxCtx = gameState->gfxCtx;
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GameState_SetFrameBuffer(gfxCtx);
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gameState->main(gameState);
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func_800C4344(gameState);
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#if OOT_DEBUG
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if (SREG(63) == 1u) {
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if (R_VI_MODE_EDIT_STATE < VI_MODE_EDIT_STATE_INACTIVE) {
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R_VI_MODE_EDIT_STATE = VI_MODE_EDIT_STATE_INACTIVE;
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gfxCtx->viMode = &gViConfigMode;
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gfxCtx->viFeatures = gViConfigFeatures;
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gfxCtx->xScale = gViConfigXScale;
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gfxCtx->yScale = gViConfigYScale;
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} else if (R_VI_MODE_EDIT_STATE > VI_MODE_EDIT_STATE_INACTIVE) {
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ViMode_Update(&sViMode, &gameState->input[0]);
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gfxCtx->viMode = &sViMode.customViMode;
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gfxCtx->viFeatures = sViMode.viFeatures;
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gfxCtx->xScale = 1.0f;
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gfxCtx->yScale = 1.0f;
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}
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} else if (SREG(63) >= 2) {
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gfxCtx->viMode = &gViConfigMode;
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gfxCtx->viFeatures = gViConfigFeatures;
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gfxCtx->xScale = gViConfigXScale;
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gfxCtx->yScale = gViConfigYScale;
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if (SREG(63) == 6 || (SREG(63) == 2u && osTvType == OS_TV_NTSC)) {
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gfxCtx->viMode = &osViModeNtscLan1;
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gfxCtx->yScale = 1.0f;
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}
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if (SREG(63) == 5 || (SREG(63) == 2u && osTvType == OS_TV_MPAL)) {
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gfxCtx->viMode = &osViModeMpalLan1;
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gfxCtx->yScale = 1.0f;
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}
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if (SREG(63) == 4 || (SREG(63) == 2u && osTvType == OS_TV_PAL)) {
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gfxCtx->viMode = &osViModePalLan1;
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gfxCtx->yScale = 1.0f;
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}
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if (SREG(63) == 3 || (SREG(63) == 2u && osTvType == OS_TV_PAL)) {
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gfxCtx->viMode = &osViModeFpalLan1;
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gfxCtx->yScale = 0.833f;
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}
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} else {
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gfxCtx->viMode = NULL;
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}
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if (R_HREG_MODE == HREG_MODE_VI) {
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if (R_VI_INIT != HREG_MODE_VI) {
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R_VI_INIT = HREG_MODE_VI;
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R_VI_NEXT_Y_SCALE_MODE = 0;
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R_VI_NEXT_ADDI_SCAN_LINES = gViConfigAdditionalScanLines;
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R_VI_CUR_ADDI_SCAN_LINES = 0;
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R_VI_CUR_Y_SCALE_MODE = 0;
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}
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if (R_VI_NEXT_ADDI_SCAN_LINES < 0) {
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R_VI_NEXT_ADDI_SCAN_LINES = 0;
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}
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if (R_VI_NEXT_ADDI_SCAN_LINES > 0x30) {
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R_VI_NEXT_ADDI_SCAN_LINES = 0x30;
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}
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if ((R_VI_CUR_ADDI_SCAN_LINES != R_VI_NEXT_ADDI_SCAN_LINES) ||
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R_VI_CUR_Y_SCALE_MODE != R_VI_NEXT_Y_SCALE_MODE) {
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R_VI_CUR_ADDI_SCAN_LINES = R_VI_NEXT_ADDI_SCAN_LINES;
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R_VI_CUR_Y_SCALE_MODE = R_VI_NEXT_Y_SCALE_MODE;
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gViConfigAdditionalScanLines = R_VI_NEXT_ADDI_SCAN_LINES;
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gViConfigYScale = R_VI_NEXT_Y_SCALE_MODE == 0
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? ((f32)SCREEN_HEIGHT) / (gViConfigAdditionalScanLines + (f32)SCREEN_HEIGHT)
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: 1.0f;
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D_80009430 = 1;
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}
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}
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#endif
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if (R_PAUSE_BG_PRERENDER_STATE != (u32)PAUSE_BG_PRERENDER_PROCESS) {
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GameState_Draw(gameState, gfxCtx);
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func_800C49F4(gfxCtx);
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}
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gameState->frames++;
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}
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void GameState_InitArena(GameState* gameState, size_t size) {
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void* arena;
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PRINTF("ハイラル確保 サイズ=%u バイト\n"); // "Hyrule reserved size = %u bytes"
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arena = GAME_ALLOC_MALLOC(&gameState->alloc, size, "../game.c", 992);
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if (arena != NULL) {
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THA_Init(&gameState->tha, arena, size);
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PRINTF("ハイラル確保成功\n"); // "Successful Hyral"
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} else {
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THA_Init(&gameState->tha, NULL, 0);
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PRINTF("ハイラル確保失敗\n"); // "Failure to secure Hyrule"
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HUNGUP_AND_CRASH("../game.c", 999);
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}
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}
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void GameState_Realloc(GameState* gameState, size_t size) {
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GameAlloc* alloc = &gameState->alloc;
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void* gameArena;
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u32 systemMaxFree;
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u32 systemFree;
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u32 systemAlloc;
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void* thaStart = gameState->tha.start;
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THA_Destroy(&gameState->tha);
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GameAlloc_Free(alloc, thaStart);
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PRINTF("ハイラル一時解放!!\n"); // "Hyrule temporarily released!!"
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SystemArena_GetSizes(&systemMaxFree, &systemFree, &systemAlloc);
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if ((systemMaxFree - 0x10) < size) {
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PRINTF("%c", BEL);
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PRINTF(VT_FGCOL(RED));
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// "Not enough memory. Change the hyral size to the largest possible value"
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PRINTF("メモリが足りません。ハイラルサイズを可能な最大値に変更します\n");
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PRINTF("(hyral=%08x max=%08x free=%08x alloc=%08x)\n", size, systemMaxFree, systemFree, systemAlloc);
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PRINTF(VT_RST);
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size = systemMaxFree - 0x10;
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}
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PRINTF("ハイラル再確保 サイズ=%u バイト\n", size); // "Hyral reallocate size = %u bytes"
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gameArena = GAME_ALLOC_MALLOC(alloc, size, "../game.c", 1033);
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if (gameArena != NULL) {
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THA_Init(&gameState->tha, gameArena, size);
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PRINTF("ハイラル再確保成功\n"); // "Successful reacquisition of Hyrule"
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} else {
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THA_Init(&gameState->tha, NULL, 0);
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PRINTF("ハイラル再確保失敗\n"); // "Failure to secure Hyral"
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#if OOT_DEBUG
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SystemArena_Display();
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#endif
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HUNGUP_AND_CRASH("../game.c", 1044);
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}
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}
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void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* gfxCtx) {
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OSTime startTime;
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OSTime endTime;
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|
|
|
PRINTF("game コンストラクタ開始\n"); // "game constructor start"
|
|
gameState->gfxCtx = gfxCtx;
|
|
gameState->frames = 0;
|
|
gameState->main = NULL;
|
|
gameState->destroy = NULL;
|
|
gameState->running = 1;
|
|
startTime = osGetTime();
|
|
gameState->size = gameState->init = 0;
|
|
|
|
{
|
|
s32 requiredScopeTemp;
|
|
endTime = osGetTime();
|
|
// "game_set_next_game_null processing time %d us"
|
|
PRINTF("game_set_next_game_null 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
|
|
startTime = endTime;
|
|
GameAlloc_Init(&gameState->alloc);
|
|
}
|
|
|
|
endTime = osGetTime();
|
|
// "gamealloc_init processing time %d us"
|
|
PRINTF("gamealloc_init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
|
|
startTime = endTime;
|
|
GameState_InitArena(gameState, 0x100000);
|
|
|
|
R_UPDATE_RATE = 3;
|
|
init(gameState);
|
|
endTime = osGetTime();
|
|
// "init processing time %d us"
|
|
PRINTF("init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
|
|
|
|
startTime = endTime;
|
|
LOG_UTILS_CHECK_NULL_POINTER("this->cleanup", gameState->destroy, "../game.c", 1088);
|
|
VisCvg_Init(&sVisCvg);
|
|
VisZBuf_Init(&sVisZBuf);
|
|
VisMono_Init(&sVisMono);
|
|
if ((R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) || !OOT_DEBUG) {
|
|
ViMode_Init(&sViMode);
|
|
}
|
|
SpeedMeter_Init(&D_801664D0);
|
|
Rumble_Init();
|
|
osSendMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
|
|
endTime = osGetTime();
|
|
// "Other initialization processing time %d us"
|
|
PRINTF("その他初期化 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
|
|
|
|
#if OOT_DEBUG
|
|
Fault_AddClient(&sGameFaultClient, GameState_FaultPrint, NULL, NULL);
|
|
#endif
|
|
|
|
PRINTF("game コンストラクタ終了\n"); // "game constructor end"
|
|
}
|
|
|
|
void GameState_Destroy(GameState* gameState) {
|
|
PRINTF("game デストラクタ開始\n"); // "game destructor start"
|
|
AudioMgr_StopAllSfx();
|
|
Audio_Update();
|
|
osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
|
|
LOG_UTILS_CHECK_NULL_POINTER("this->cleanup", gameState->destroy, "../game.c", 1139);
|
|
if (gameState->destroy != NULL) {
|
|
gameState->destroy(gameState);
|
|
}
|
|
Rumble_Destroy();
|
|
SpeedMeter_Destroy(&D_801664D0);
|
|
VisCvg_Destroy(&sVisCvg);
|
|
VisZBuf_Destroy(&sVisZBuf);
|
|
VisMono_Destroy(&sVisMono);
|
|
if ((R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) || !OOT_DEBUG) {
|
|
ViMode_Destroy(&sViMode);
|
|
}
|
|
THA_Destroy(&gameState->tha);
|
|
GameAlloc_Cleanup(&gameState->alloc);
|
|
|
|
#if OOT_DEBUG
|
|
SystemArena_Display();
|
|
Fault_RemoveClient(&sGameFaultClient);
|
|
#endif
|
|
|
|
PRINTF("game デストラクタ終了\n"); // "game destructor end"
|
|
}
|
|
|
|
GameStateFunc GameState_GetInit(GameState* gameState) {
|
|
return gameState->init;
|
|
}
|
|
|
|
size_t GameState_GetSize(GameState* gameState) {
|
|
return gameState->size;
|
|
}
|
|
|
|
u32 GameState_IsRunning(GameState* gameState) {
|
|
return gameState->running;
|
|
}
|
|
|
|
#if OOT_DEBUG
|
|
void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line) {
|
|
void* ret;
|
|
|
|
if (THA_IsCrash(&gameState->tha)) {
|
|
PRINTF("ハイラルは滅亡している\n");
|
|
ret = NULL;
|
|
} else if ((u32)THA_GetRemaining(&gameState->tha) < size) {
|
|
// "Hyral on the verge of extinction does not have %d bytes left (%d bytes until extinction)"
|
|
PRINTF("滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト)\n", size,
|
|
THA_GetRemaining(&gameState->tha));
|
|
ret = NULL;
|
|
} else {
|
|
ret = THA_AllocTailAlign16(&gameState->tha, size);
|
|
if (THA_IsCrash(&gameState->tha)) {
|
|
PRINTF("ハイラルは滅亡してしまった\n"); // "Hyrule has been destroyed"
|
|
ret = NULL;
|
|
}
|
|
}
|
|
if (ret != NULL) {
|
|
PRINTF(VT_FGCOL(GREEN));
|
|
PRINTF("game_alloc(%08x) %08x-%08x [%s:%d]\n", size, ret, (uintptr_t)ret + size, file, line);
|
|
PRINTF(VT_RST);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void* GameState_AllocEndAlign16(GameState* gameState, size_t size) {
|
|
return THA_AllocTailAlign16(&gameState->tha, size);
|
|
}
|
|
#endif
|
|
|
|
s32 GameState_GetArenaSize(GameState* gameState) {
|
|
return THA_GetRemaining(&gameState->tha);
|
|
}
|