mirror of
https://github.com/zeldaret/oot.git
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e29b77919b
- `z_effect`: Matched and essentially all documented. - `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented. - `z_eff_shield_particle.c`: Matched and mostly documented. - `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented. - `z_effect_soft_sprite.c`: Matched and mostly documented. - `z_eff_ss_dead.c`: Matched but not documented. - `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table). - `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future. Other changes: - Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header - Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h` - Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX` - Fixed `flg_set.c` .bss to be in the right file - Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant - Removed unused leftover asm from recent PRs |
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.. | ||
asm_processor | ||
asmsplitter | ||
ido5.3_compiler | ||
ido7.1_compiler | ||
overlayhelpers | ||
ZAP2@72e492e908 | ||
.gitignore | ||
bootstrap_actors.py | ||
bootstrap_overlay_decomp.py | ||
convert_chars.py | ||
create_actor_headers.py | ||
decompile_data.py | ||
disassemble.py | ||
elf2rom.c | ||
elf32.c | ||
elf32.h | ||
find_unused_asm.sh | ||
fix_data_stuff.py | ||
format_s_files.py | ||
gen_mips_to_c_context.py | ||
get_overlay_stats.py | ||
ichaindis.py | ||
Makefile | ||
makeromfs.c | ||
migrate-rodata.py | ||
mipsdisasm | ||
mkldscript.c | ||
n64chksum.c | ||
n64chksum.h | ||
reformat_data_files.py | ||
regconvert.py | ||
split_out.py | ||
split_out_overlay_funcs.py | ||
util.c | ||
util.h | ||
vtxdis.c | ||
yaz0.c | ||
yaz0.h | ||
yaz0tool.c |