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5562b2ef6f
* Fix setup warnings Signed-off-by: angie <angheloalf95@gmail.com> * Casting the problems away Signed-off-by: angie <angheloalf95@gmail.com> * I don't really like changing the type to void Signed-off-by: angie <angheloalf95@gmail.com> * We're out of EARLY hell Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Change skel type to "Normal" Signed-off-by: angie <angheloalf95@gmail.com> * Changes requested Signed-off-by: angie <angheloalf95@gmail.com> * suggestion of roman Signed-off-by: angie <angheloalf95@gmail.com> * early is back :c Signed-off-by: angie <angheloalf95@gmail.com> * This will be a fix in ZAPD Signed-off-by: angie <angheloalf95@gmail.com>
23 lines
1 KiB
XML
23 lines
1 KiB
XML
<Root>
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<File Name="object_hintnuts" Segment="6">
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<!-- Deku scrub skeleton -->
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<Skeleton Name="gHintNutsSkel" Type="Normal" LimbType="Standard" Offset="0x23B8"/>
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<!-- Deku Scrub animations -->
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<Animation Name="gHintNutsSpitAnim" Offset="0x168"/>
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<Animation Name="gHintNutsBurrowAnim" Offset="0x24CC"/>
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<Animation Name="gHintNutsUnburrowAnim" Offset="0x26C4"/>
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<Animation Name="gHintNutsUpAnim" Offset="0x2B90"/>
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<Animation Name="gHintNutsLookAroundAnim" Offset="0x2894"/>
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<Animation Name="gHintNutsFreezeAnim" Offset="0x29BC"/>
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<Animation Name="gHintNutsTalkAnim" Offset="0x2E84"/>
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<Animation Name="gHintNutsStandAnim" Offset="0x2F7C"/>
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<Animation Name="gHintNutsRunAnim" Offset="0x3128"/>
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<!-- Deku Scrub flower -->
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<DList Name="gHintNutsFlowerDL" Offset="0x14E0"/>
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<!-- Deku Scrub Deku Nut (used by Nutsball) -->
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<DList Name="gHintNutsNutDL" Offset="0x12F0"/>
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</File>
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</Root>
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