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https://github.com/zeldaret/oot.git
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566d107e55
* OK * Some naming * Name more, correct typo in Biri, extract skel * just Draws need names, fix typos in bili and warp1 * Decompile object_vali and add symbols * Few more names * Bari naming done * object_bl completed, symbols added * Label object_bl * Formatter * delete asm * review changes * review changes * review
16 lines
964 B
XML
16 lines
964 B
XML
<Root>
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<File Name="object_warp1" Segment="6">
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<Skeleton Name="gBlueWarpSkel" Type="Normal" LimbType="Standard" Offset="0x2CA8"/>
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<Animation Name="gBlueWarpAnim" Offset="0x1374"/>
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<DList Name="gBlueWarpLightBeamDL" Offset="0x01A0"/>
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<DList Name="gBlueWarpDiamondDL" Offset="0x1750"/>
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<DList Name="gBlueWarpTriangle1DL" Offset="0x1828"/>
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<DList Name="gBlueWarpTriangle2DL" Offset="0x18B0"/>
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<DList Name="gBlueWarpTriangle3DL" Offset="0x1938"/>
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<DList Name="gBlueWarpTriangle4DL" Offset="0x19C0"/>
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<DList Name="gBlueWarpTriangle5DL" Offset="0x1A48"/>
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<DList Name="gBlueWarpTriangle6DL" Offset="0x1AD0"/>
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<Texture Name="gBlueWarpLightBeamTex" OutName="light_beam" Format="i8" Width="64" Height="64" Offset="0x02C0"/>
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<Texture Name="gBlueWarpDiamondAndTriangleTex" OutName="diamond_and_triangle" Format="i8" Width="64" Height="64" Offset="0x1B58"/>
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</File>
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</Root>
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