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oot/assets/xml/objects/object_wf.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

114 lines
8.3 KiB
XML

<Root>
<File Name="object_wf" Segment="6">
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<Texture Name="object_wf_Tex_000100" OutName="tex_00000100" Format="rgb5a1" Width="8" Height="8" Offset="0x100"/>
<Texture Name="object_wf_Tex_000180" OutName="tex_00000180" Format="rgb5a1" Width="8" Height="8" Offset="0x180"/>
<Texture Name="object_wf_Tex_000200" OutName="tex_00000200" Format="rgb5a1" Width="8" Height="8" Offset="0x200"/>
<Texture Name="object_wf_Tex_000280" OutName="tex_00000280" Format="rgb5a1" Width="8" Height="8" Offset="0x280"/>
<Blob Name="object_wf_Blob_000300" Size="0x200" Offset="0x300"/>
<DList Name="object_wf_DL_001A20" Offset="0x1A20"/>
<DList Name="object_wf_DL_001AE8" Offset="0x1AE8"/>
<DList Name="object_wf_DL_001BD8" Offset="0x1BD8"/>
<DList Name="object_wf_DL_001CC8" Offset="0x1CC8"/>
<DList Name="object_wf_DL_001D98" Offset="0x1D98"/>
<DList Name="object_wf_DL_001E98" Offset="0x1E98"/>
<DList Name="object_wf_DL_001F88" Offset="0x1F88"/>
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<DList Name="object_wf_DL_0039D8" Offset="0x39D8"/>
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<Skeleton Name="object_wf_Skel_003BC0" Type="Flex" LimbType="Standard" Offset="0x3BC0"/>
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<Skeleton Name="object_wf_Skel_009690" Type="Flex" LimbType="Standard" Offset="0x9690"/>
<Animation Name="object_wf_Anim_0098C8" Offset="0x98C8"/>
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</File>
</Root>