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https://github.com/zeldaret/oot.git
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5ad7cf9dbb
* Minor labelling * progress * play percentage -> delay * duration -> gatetime * more * more * more * seqIdx -> playerIdx * more * more * more * more * format * fix comment * filters * more * media * confusion * Sync load is actually slow load * AudioHeap prefix * more * more * reformat * more * more * AudioLoad * more * more * seq banks * more consistent * more * name last function in audio_load * More audio_synthesis * clean up audio tables * minor * slow/fast load ramAddr * format * remove unused * Remove union * remove padding * audio bank -> sound font * seqLayer -> layer * stuff * seqChannel -> channel * ChannelLayer -> Layer * remove define, add bug comment * format * more * cache enum * more * AudioSeq function prefix * naming * bankIdx -> bankId * more * format * review * more * fixes * avoid hardcoded sfxid's * SE -> Sfx Co-authored-by: zelda2774 <zelda2774@invalid>
85 lines
1.2 KiB
ArmAsm
85 lines
1.2 KiB
ArmAsm
.include "macro.inc"
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# assembler directives
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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.set gp=64 # allow use of 64-bit general purpose registers
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.section .bss
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.balign 16
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glabel D_8016BAD0
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.space 0x1B0
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glabel D_8016BC80
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.space 0x240
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glabel D_8016BEC0
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.space 0x420
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glabel D_8016C2E0
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.space 0x3C0
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glabel D_8016C6A0
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.space 0x180
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glabel D_8016C820
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.space 0x90
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glabel D_8016C8B0
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.space 0xF0
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glabel sSoundRequests
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.space 0x1800
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glabel sSoundBankListEnd
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.space 0x8
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glabel sSoundBankFreeListStart
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.space 0x8
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glabel sSoundBankUnused
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.space 0x8
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glabel gActiveSounds
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.space 0xA8
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glabel sCurSfxPlayerChannelIdx
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.space 0x4
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glabel gSoundBankMuted
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.space 0xC
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glabel sUnusedBankLerp
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.space 0x70
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glabel gAudioSfxSwapSource
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.space 0x18
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glabel gAudioSfxSwapTarget
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.space 0x18
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glabel gAudioSfxSwapMode
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.space 0x10
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glabel D_8016E320
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.space 0x28
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glabel D_8016E348
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.space 0x8
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glabel sAudioSeqCmds
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.space 0x400
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glabel D_8016E750
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.space 0x990
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glabel D_8016F0E0 # unused?
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.space 0xA0
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glabel gAudioContext
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.space 0x6450
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glabel D_801755D0
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.space 0x20
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