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https://github.com/zeldaret/oot.git
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c6e3ef4570
* Match retail audio data * Fix various small code data problems * Disable terminal colors in debug builds * Match z_actor_dlftbls.c .rodata * Use _3 for unused nameString macro parameter * Move sDebugCutsceneScriptBuf to be in-function static * Comment on actor name being NULL * Split out padding the fault_drawer.bss.s
53 lines
1.3 KiB
C
53 lines
1.3 KiB
C
#ifndef TERMINAL_H
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#define TERMINAL_H
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// VT_: Helper macros for printing colored text to terminals, using ANSI escape codes
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// VT stands for Virtual Terminal
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// 3-bit color codes
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#define VT_COLOR_BLACK 0
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#define VT_COLOR_RED 1
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#define VT_COLOR_GREEN 2
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#define VT_COLOR_YELLOW 3
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#define VT_COLOR_BLUE 4
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#define VT_COLOR_MAGENTA 5
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#define VT_COLOR_CYAN 6
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#define VT_COLOR_WHITE 7
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#define VT_COLOR_FOREGROUND 3
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#define VT_COLOR_BACKGROUND 4
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#define VT_COLOR_EXPAND0(type, color) #type #color
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#define VT_COLOR_EXPAND1(type, color) VT_COLOR_EXPAND0(type, color)
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#define VT_COLOR(type, color) VT_COLOR_EXPAND1(VT_COLOR_##type, VT_COLOR_##color)
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#define VT_ESC "\x1b"
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#define VT_CSI "["
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#define VT_CUP(x, y) VT_ESC VT_CSI y ";" x "H"
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#define VT_ED(n) VT_ESC VT_CSI #n "J"
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#define VT_SGR(n) VT_ESC VT_CSI n "m"
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// Add more macros if necessary
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#if OOT_DEBUG
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#define VT_COL(back, fore) VT_SGR(VT_COLOR(BACKGROUND, back) ";" VT_COLOR(FOREGROUND, fore))
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#define VT_FGCOL(color) VT_SGR(VT_COLOR(FOREGROUND, color))
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#define VT_BGCOL(color) VT_SGR(VT_COLOR(BACKGROUND, color))
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#define VT_RST VT_SGR("")
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#define VT_CLS VT_ED(2)
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#else
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#define VT_COL(back, fore) ""
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#define VT_FGCOL(color) ""
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#define VT_BGCOL(color) ""
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#define VT_RST ""
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#define VT_CLS ""
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#endif
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// ASCII BEL character, plays an alert tone
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#define BEL '\a'
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#endif
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