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oot/asm/non_matchings/code
petrie911 2dfa188706
Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-29 17:46:46 -05:00
..
audio_heap audio_heap: 1 non-matching (#381) 2020-09-20 13:22:09 -04:00
audio_seqplayer code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800BB0A0 Decompile z_camera data, and some camera WIP (#173) 2020-06-01 17:54:47 -04:00
code_800DACC0 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_800E11F0 code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800EC960 code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800F7260 code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800F9280 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_800430A0 z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
code_80043480 Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
code_80110450 Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
db_camera Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
jpegdecoder Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
PreRender Decompile PreRender.c (#319) 2020-09-15 15:10:19 -04:00
sys_math3d matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
sys_matrix Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ucode_disas Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
z_actor Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
z_bgcheck Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
z_camera additional matching functions in z_room, z_camera, and En_Zl3 (#541) 2020-12-18 22:09:38 -05:00
z_eff_blure Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_fbdemo Match more z_fbdemo functions (#370) 2020-09-03 14:13:57 -04:00
z_jpeg Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
z_kaleido_setup Decompile pausemgr.c (#211) 2020-06-17 15:23:42 -04:00
z_kankyo Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_lifemeter Fix some %hi's (#326) 2020-08-15 20:36:34 -04:00
z_message_PAL Decompile z_kanfont (#443) 2020-10-12 17:42:17 -04:00
z_onepointdemo Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_parameter Fix some non matchings in actors and parameter (#540) 2020-12-17 19:12:22 -05:00
z_play Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
z_room additional matching functions in z_room, z_camera, and En_Zl3 (#541) 2020-12-18 22:09:38 -05:00
z_skin Decompile z_skin.c (#548) 2020-12-29 00:30:23 -05:00
z_skin_awb z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
z_sram Decompile z_sram.c (#431) 2020-10-11 13:45:08 -04:00
z_vimode First proper commit. 2020-03-17 00:31:30 -04:00
z_vr_box Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00