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oot/asm/non_matchings/code
zelda2774 055d1d2bae
audio_heap: 1 non-matching (#381)
* Audio_AllocDmaMemory

* Audio_AllocDmaMemoryZeroed

* func_800DE238

* Audio_SessionPoolsInit

* func_800DE2B0

* func_800DE258

* Audio_DiscardSequence

* Audio_DiscardBank

* func_800DE12C

* Audio_ResetLoadStatus

* func_800DDE3C

* func_800DDE20

* Audio_InitMainPools

* Audio_SoundAllocPoolInit

* Audio_PersistentPoolClear

* Audio_TemporaryPoolClear

* func_800DE4A0

* Audio_PersistentPoolsInit

* Audio_TemporaryPoolsInit

* Formatting

* Audio_SeqAndBankPoolInit

* Audio_Alloc

* Audio_AllocZeroed

* func_800DE4B0

* func_800DF0CC

* func_800DF074

* func_800DF1D8

* func_800DF688

* func_800DF5DC, func_800DF630

* func_800DF7BC

* func_800DF7C4

* func_800DF888

* Fix AudioBufferParameters

* Audio_ResetStep

* Struct work

* oops

* structsss

* wip on func_800DFBF8

* func_800E04E8

* func_800E0540

* func_800E0964

* func_800E1148

* func_800DF5AC

* func_800E0E6C

* func_800E0E90

* func_800E0BF8

* func_800E0634

* func_800E05C4

* func_800E0CBC

* func_800E0C80

* naming

* func_800E0BB4

* func_800E0AD8

* func_800E0E0C

* func_800E0EB4

* func_800E06CC

* Audio_AllocBankOrSeq

* Use true/false macros

* fixup

* Format

* comments

* review

* unk instrument -> sfx

* Reword comment

* Change AVOID_UB to a comment

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-20 13:22:09 -04:00
..
audio_heap audio_heap: 1 non-matching (#381) 2020-09-20 13:22:09 -04:00
audio_seqplayer audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_800BB0A0 Decompile z_camera data, and some camera WIP (#173) 2020-06-01 17:54:47 -04:00
code_800DACC0 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_800E11F0 audio_heap: 1 non-matching (#381) 2020-09-20 13:22:09 -04:00
code_800EC960 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_800F7260 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_800F9280 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_80102FA0 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
code_80104D60 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
code_800430A0 z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
code_80043480 First proper commit. 2020-03-17 00:31:30 -04:00
code_80110450 Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
db_camera Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
gfxprint Various fixes/matches 2020-03-18 01:09:31 +01:00
jpegdecoder Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
PreRender Decompile PreRender.c (#319) 2020-09-15 15:10:19 -04:00
sys_math3d Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
sys_matrix z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ucode_disas Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
z_actor z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
z_bgcheck Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
z_camera Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
z_collision_check Use dummies to match bss ordering and some functions in z_collision_check.c (#393) 2020-09-15 18:41:38 -04:00
z_eff_blure z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
z_effect_soft_sprite_old_init ovl_Effect_Ss_Extra (#339) 2020-09-04 17:22:12 -04:00
z_fbdemo Match more z_fbdemo functions (#370) 2020-09-03 14:13:57 -04:00
z_fbdemo_fade Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
z_jpeg Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
z_kaleido_scope_call Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
z_kaleido_setup Decompile pausemgr.c (#211) 2020-06-17 15:23:42 -04:00
z_kanfont First proper commit. 2020-03-17 00:31:30 -04:00
z_kankyo Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z_lifemeter Fix some %hi's (#326) 2020-08-15 20:36:34 -04:00
z_message_PAL Fix some %hi's (#326) 2020-08-15 20:36:34 -04:00
z_onepointdemo Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
z_parameter Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371) 2020-08-31 21:06:44 -04:00
z_play Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z_player_lib Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z_room Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
z_scene Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
z_scene_table Match sys_math.c and one in z_scene_table.c (#90) 2020-04-22 12:18:53 -04:00
z_skelanime name more skelanime struct members, match all but 1 function, name more functions, some documentation 2020-03-31 20:19:21 -05:00
z_skin z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
z_skin_awb z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
z_skin_matrix z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
z_sram Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
z_view code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) 2020-05-27 03:48:07 -04:00
z_vimode First proper commit. 2020-03-17 00:31:30 -04:00
z_vr_box Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00