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e6bc4bd8cb
* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
869 lines
32 KiB
C
869 lines
32 KiB
C
#ifndef Z64SAVE_H
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#define Z64SAVE_H
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#include "ultra64.h"
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#include "z64math.h"
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typedef enum Language {
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#if OOT_NTSC
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/* 0 */ LANGUAGE_JPN,
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/* 1 */ LANGUAGE_ENG,
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#else
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/* 0 */ LANGUAGE_ENG,
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/* 1 */ LANGUAGE_GER,
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/* 2 */ LANGUAGE_FRA,
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#endif
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/* */ LANGUAGE_MAX
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} Language;
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// `_FORCE` means that this request will respond to `forceRisingButtonAlphas`.
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// If set, the buttons will also raise alphas but will also account for disabled buttons
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typedef enum HudVisibilityMode {
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/* 0 */ HUD_VISIBILITY_NO_CHANGE,
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/* 1 */ HUD_VISIBILITY_NOTHING,
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/* 2 */ HUD_VISIBILITY_NOTHING_ALT, // Identical to HUD_VISIBILITY_NOTHING
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/* 3 */ HUD_VISIBILITY_HEARTS_FORCE, // See above
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/* 4 */ HUD_VISIBILITY_A,
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/* 5 */ HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, // See above
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/* 6 */ HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE, // See above
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/* 7 */ HUD_VISIBILITY_ALL_NO_MINIMAP_BY_BTN_STATUS, // Only raises button alphas if not disabled
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/* 8 */ HUD_VISIBILITY_B,
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/* 9 */ HUD_VISIBILITY_HEARTS_MAGIC,
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/* 10 */ HUD_VISIBILITY_B_ALT, // Identical to HUD_VISIBILITY_B
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/* 11 */ HUD_VISIBILITY_HEARTS,
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/* 12 */ HUD_VISIBILITY_A_B_MINIMAP,
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/* 13 */ HUD_VISIBILITY_HEARTS_MAGIC_FORCE, // See above
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/* 50 */ HUD_VISIBILITY_ALL = 50, // Only raises button alphas if not disabled
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/* 52 */ HUD_VISIBILITY_NOTHING_INSTANT = 52
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} HudVisibilityMode;
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typedef enum MagicState {
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/* 0x0 */ MAGIC_STATE_IDLE, // Regular gameplay
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/* 0x1 */ MAGIC_STATE_CONSUME_SETUP, // Sets the speed at which magic border flashes
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/* 0x2 */ MAGIC_STATE_CONSUME, // Consume magic until target is reached or no more magic is available
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/* 0x3 */ MAGIC_STATE_METER_FLASH_1, // Flashes border and freezes Dark Link
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/* 0x4 */ MAGIC_STATE_METER_FLASH_2, // Flashes border and draws yellow magic to preview target consumption
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/* 0x5 */ MAGIC_STATE_RESET, // Reset colors and return to idle
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/* 0x6 */ MAGIC_STATE_METER_FLASH_3, // Flashes border with no additional behaviour
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/* 0x7 */ MAGIC_STATE_CONSUME_LENS, // Magic slowly consumed by lens.
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/* 0x8 */ MAGIC_STATE_STEP_CAPACITY, // Step `magicCapacity` to full capacity
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/* 0x9 */ MAGIC_STATE_FILL, // Add magic until magicFillTarget is reached.
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/* 0xA */ MAGIC_STATE_ADD // Add requested magic
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} MagicState;
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typedef enum MagicChangeType {
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/* 0 */ MAGIC_CONSUME_NOW, // Consume Magic immediately without preview
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/* 1 */ MAGIC_CONSUME_WAIT_NO_PREVIEW, // Sets consume target but waits to consume. No yellow magic preview to target consumption. Unused
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/* 2 */ MAGIC_CONSUME_NOW_ALT, // Identical behaviour to MAGIC_CONSUME_NOW. Unused
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/* 3 */ MAGIC_CONSUME_LENS, // Lens consumption
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/* 4 */ MAGIC_CONSUME_WAIT_PREVIEW, // Sets consume target but waits to consume. Draws yellow magic to target consumption
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/* 5 */ MAGIC_ADD // Sets a target to add magic
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} MagicChangeType;
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#define MAGIC_NORMAL_METER 0x30
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#define MAGIC_DOUBLE_METER (2 * MAGIC_NORMAL_METER)
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typedef struct ItemEquips {
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/* 0x00 */ u8 buttonItems[4];
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/* 0x04 */ u8 cButtonSlots[3];
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/* 0x08 */ u16 equipment; // a mask where each nibble corresponds to a type of equipment `EquipmentType`, and each nibble is a piece `EquipValue*`
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} ItemEquips; // size = 0x0A
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typedef struct Inventory {
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/* 0x00 */ u8 items[24];
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/* 0x18 */ s8 ammo[16];
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/* 0x28 */ u16 equipment; // a mask where each nibble corresponds to a type of equipment `EquipmentType`, and each bit to an owned piece `EquipInv*`
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/* 0x2C */ u32 upgrades;
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/* 0x30 */ u32 questItems;
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/* 0x34 */ u8 dungeonItems[20];
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/* 0x48 */ s8 dungeonKeys[19];
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/* 0x5B */ s8 defenseHearts;
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/* 0x5C */ s16 gsTokens;
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} Inventory; // size = 0x5E
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typedef struct SavedSceneFlags {
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/* 0x00 */ u32 chest;
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/* 0x04 */ u32 swch;
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/* 0x08 */ u32 clear;
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/* 0x0C */ u32 collect;
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/* 0x10 */ u32 unk;
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/* 0x14 */ u32 rooms;
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/* 0x18 */ u32 floors;
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} SavedSceneFlags; // size = 0x1C
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typedef struct HorseData {
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/* 0x00 */ s16 sceneId;
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/* 0x02 */ Vec3s pos;
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/* 0x08 */ s16 angle;
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} HorseData; // size = 0x0A
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/**
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* The respawn mode names refer to the perceived player movement when respawning
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* "down": being on ground
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* "return": coming from the ground
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* "top": coming from the air
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*/
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typedef enum RespawnMode {
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/* 0x00 */ RESPAWN_MODE_DOWN, /* Normal Void Outs */
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/* 0x01 */ RESPAWN_MODE_RETURN, /* Grotto Returnpoints */
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/* 0x02 */ RESPAWN_MODE_TOP, /* Farore's Wind */
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/* 0x03 */ RESPAWN_MODE_MAX
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} RespawnMode;
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typedef struct RespawnData {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ s16 yaw;
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/* 0x0E */ s16 playerParams;
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/* 0x10 */ s16 entranceIndex;
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/* 0x12 */ u8 roomIndex;
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/* 0x13 */ s8 data;
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/* 0x14 */ u32 tempSwchFlags;
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/* 0x18 */ u32 tempCollectFlags;
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} RespawnData; // size = 0x1C
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typedef struct FaroresWindData {
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/* 0x00 */ Vec3i pos;
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/* 0x0C */ s32 yaw;
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/* 0x10 */ s32 playerParams;
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/* 0x14 */ s32 entranceIndex;
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/* 0x18 */ s32 roomIndex;
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/* 0x1C */ s32 set;
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/* 0x20 */ s32 tempSwchFlags;
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/* 0x24 */ s32 tempCollectFlags;
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} FaroresWindData; // size = 0x28
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typedef enum TimerState {
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/* 0x0 */ TIMER_STATE_OFF,
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/* 0x1 */ TIMER_STATE_ENV_HAZARD_INIT, // Init env timer that counts down, total time based on health, resets on void-out, kills at 0
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/* 0x2 */ TIMER_STATE_ENV_HAZARD_PREVIEW, // Display initial time, keep it fixed at the screen center
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/* 0x3 */ TIMER_STATE_ENV_HAZARD_MOVE, // Move to top-left corner
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/* 0x4 */ TIMER_STATE_ENV_HAZARD_TICK, // Counting down
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/* 0x5 */ TIMER_STATE_DOWN_INIT, // Init timer that counts down
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/* 0x6 */ TIMER_STATE_DOWN_PREVIEW, // Display initial time, keep it fixed at the screen center
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/* 0x7 */ TIMER_STATE_DOWN_MOVE, // Move to top-left corner
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/* 0x8 */ TIMER_STATE_DOWN_TICK, // Counting down
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/* 0xA */ TIMER_STATE_STOP = 10,
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/* 0xB */ TIMER_STATE_UP_INIT, // Init timer that counts up
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/* 0xC */ TIMER_STATE_UP_PREVIEW, // Display initial time, keep it fixed at the screen center
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/* 0xD */ TIMER_STATE_UP_MOVE, // Move to top-left corner
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/* 0xE */ TIMER_STATE_UP_TICK, // Counting up
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/* 0xF */ TIMER_STATE_UP_FREEZE // Stop counting the timer
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} TimerState;
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typedef enum SubTimerState {
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/* 0x0 */ SUBTIMER_STATE_OFF,
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/* 0x1 */ SUBTIMER_STATE_DOWN_INIT, // Init timer that counts down
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/* 0x2 */ SUBTIMER_STATE_DOWN_PREVIEW, // Display initial time, keep it fixed at the screen center
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/* 0x3 */ SUBTIMER_STATE_DOWN_MOVE, // Move to top-left corner
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/* 0x4 */ SUBTIMER_STATE_DOWN_TICK, // Counting down
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/* 0x5 */ SUBTIMER_STATE_RESPAWN, // Time is up, trigger a transition, reset button items, spoil trade quest items
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/* 0x6 */ SUBTIMER_STATE_STOP, // Time is up, stop counting
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/* 0x7 */ SUBTIMER_STATE_UP_INIT, // Init timer that counts up
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/* 0x8 */ SUBTIMER_STATE_UP_PREVIEW, // Display initial time, keep it fixed at the screen center
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/* 0x9 */ SUBTIMER_STATE_UP_MOVE, // Move to top-left corner
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/* 0xA */ SUBTIMER_STATE_UP_TICK // Counting up
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} SubTimerState;
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typedef enum TimerId {
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/* 0 */ TIMER_ID_MAIN, // Takes priority in both counting and drawing. See `timerState` and `timerSeconds`
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/* 1 */ TIMER_ID_SUB, // See `subTimerState` and `subTimerSeconds`
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/* 2 */ TIMER_ID_MAX
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} TimerId;
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#define MARATHON_TIME_LIMIT 240 // 4 minutes
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#define ENV_HAZARD_TEXT_TRIGGER_HOTROOM (1 << 0)
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#define ENV_HAZARD_TEXT_TRIGGER_UNDERWATER (1 << 1)
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// offsets in SavePlayerData and SaveContext/Save
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typedef struct SavePlayerData {
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/* 0x00 0x001C */ char newf[6]; // string "ZELDAZ"
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/* 0x06 0x0022 */ u16 deaths;
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/* 0x08 0x0024 */ char playerName[8];
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/* 0x10 0x002C */ s16 n64ddFlag;
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/* 0x12 0x002E */ s16 healthCapacity; // "max_life"
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/* 0x14 0x0030 */ s16 health; // "now_life"
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/* 0x16 0x0032 */ s8 magicLevel; // 0 for no magic/new load, 1 for magic, 2 for double magic
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/* 0x17 0x0033 */ s8 magic; // current magic available for use
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/* 0x18 0x0034 */ s16 rupees;
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/* 0x1A 0x0036 */ u16 swordHealth;
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/* 0x1C 0x0038 */ u16 naviTimer;
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/* 0x1E 0x003A */ u8 isMagicAcquired;
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/* 0x1F 0x003B */ char unk_3B[0x01];
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/* 0x20 0x003C */ u8 isDoubleMagicAcquired;
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/* 0x21 0x003D */ u8 isDoubleDefenseAcquired;
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/* 0x22 0x003E */ u8 bgsFlag;
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/* 0x23 0x003F */ u8 ocarinaGameRoundNum;
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/* 0x24 0x0040 */ ItemEquips childEquips;
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/* 0x2E 0x004A */ ItemEquips adultEquips;
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/* 0x38 0x0054 */ u32 unk_54; // this may be incorrect, currently used for alignment
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/* 0x3C 0x0058 */ char unk_58[0x0E];
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/* 0x4A 0x0066 */ s16 savedSceneId;
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} SavePlayerData;
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// offsets in SaveInfo and SaveContext/Save
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typedef struct SaveInfo {
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/* 0x0000 0x001C */ SavePlayerData playerData; // "S_Private"
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/* 0x004C 0x0068 */ ItemEquips equips;
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/* 0x0058 0x0074 */ Inventory inventory;
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/* 0x00B8 0x00D4 */ SavedSceneFlags sceneFlags[124];
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/* 0x0E48 0x0E64 */ FaroresWindData fw;
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/* 0x0E70 0x0E8C */ char unk_E8C[0x10];
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/* 0x0E80 0x0E9C */ s32 gsFlags[6];
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/* 0x0E98 0x0EB4 */ char unk_EB4[0x4];
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/* 0x0E9C 0x0EB8 */ s32 highScores[7];
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/* 0x0EB8 0x0ED4 */ u16 eventChkInf[14]; // "event_chk_inf"
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/* 0x0ED4 0x0EF0 */ u16 itemGetInf[4]; // "item_get_inf"
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/* 0x0EDC 0x0EF8 */ u16 infTable[30]; // "inf_table"
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/* 0x0F18 0x0F34 */ char unk_F34[0x04];
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/* 0x0F1C 0x0F38 */ u32 worldMapAreaData; // "area_arrival"
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/* 0x0F20 0x0F3C */ char unk_F3C[0x4];
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/* 0x0F24 0x0F40 */ u8 scarecrowLongSongSet;
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/* 0x0F25 0x0F41 */ u8 scarecrowLongSong[0x360];
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/* 0x1285 0x12A1 */ char unk_12A1[0x24];
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/* 0x12A9 0x12C5 */ u8 scarecrowSpawnSongSet;
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/* 0x12AA 0x12C6 */ u8 scarecrowSpawnSong[0x80];
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/* 0x132A 0x1346 */ char unk_1346[0x02];
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/* 0x132C 0x1348 */ HorseData horseData;
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/* 0x1336 0x1352 */ u16 checksum; // "check_sum"
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} SaveInfo;
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typedef struct Save {
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/* 0x00 */ s32 entranceIndex;
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/* 0x04 */ s32 linkAge; // 0: Adult; 1: Child (see enum `LinkAge`)
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/* 0x08 */ s32 cutsceneIndex;
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/* 0x0C */ u16 dayTime; // "zelda_time"
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/* 0x10 */ s32 nightFlag;
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/* 0x14 */ s32 totalDays;
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/* 0x18 */ s32 bgsDayCount; // increments with totalDays, can be cleared with `Environment_ClearBgsDayCount`
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/* 0x1C */ SaveInfo info; // "information"
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} Save;
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typedef struct SaveContext {
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/* 0x0000 */ Save save; // "memory"
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/* 0x1354 */ s32 fileNum; // "file_no"
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/* 0x1358 */ char unk_1358[0x0004];
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/* 0x135C */ s32 gameMode;
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/* 0x1360 */ s32 sceneLayer; // "counter"
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/* 0x1364 */ s32 respawnFlag; // "restart_flag"
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/* 0x1368 */ RespawnData respawn[RESPAWN_MODE_MAX]; // "restart_data"
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/* 0x13BC */ f32 entranceSpeed;
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/* 0x13C0 */ u16 entranceSound;
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/* 0x13C2 */ char unk_13C2[0x0001];
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/* 0x13C3 */ u8 retainWeatherMode;
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/* 0x13C4 */ s16 dogParams;
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/* 0x13C6 */ u8 envHazardTextTriggerFlags;
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/* 0x13C7 */ u8 showTitleCard;
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/* 0x13C8 */ s16 nayrusLoveTimer;
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/* 0x13CA */ char unk_13CA[0x0002];
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/* 0x13CC */ s16 rupeeAccumulator;
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/* 0x13CE */ s16 timerState; // See `TimerState`
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/* 0x13D0 */ s16 timerSeconds;
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/* 0x13D2 */ s16 subTimerState; // See `SubTimerState`
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/* 0x13D4 */ s16 subTimerSeconds;
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/* 0x13D6 */ s16 timerX[TIMER_ID_MAX];
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/* 0x13DA */ s16 timerY[TIMER_ID_MAX];
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/* 0x13DE */ char unk_13DE[0x0002];
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/* 0x13E0 */ u8 seqId;
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/* 0x13E1 */ u8 natureAmbienceId;
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/* 0x13E2 */ u8 buttonStatus[5];
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/* 0x13E7 */ u8 forceRisingButtonAlphas; // if btn alphas are updated through Interface_DimButtonAlphas, instead update them through Interface_RaiseButtonAlphas
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/* 0x13E8 */ u16 nextHudVisibilityMode; // triggers the hud to change visibility mode to the requested value. Reset to HUD_VISIBILITY_NO_CHANGE when target is reached
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/* 0x13EA */ u16 hudVisibilityMode; // current hud visibility mode
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/* 0x13EC */ u16 hudVisibilityModeTimer; // number of frames in the transition to a new hud visibility mode. Used to step alpha
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/* 0x13EE */ u16 prevHudVisibilityMode; // used to store and recover hud visibility mode for pause menu and text boxes
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/* 0x13F0 */ s16 magicState; // determines magic meter behavior on each frame
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/* 0x13F2 */ s16 prevMagicState; // used to resume the previous state after adding or filling magic
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/* 0x13F4 */ s16 magicCapacity; // maximum magic available
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/* 0x13F6 */ s16 magicFillTarget; // target used to fill magic. Target can either be full capacity (Magic_Fill, magic upgrades), or the saved magic amount (loading a file, game over)
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/* 0x13F8 */ s16 magicTarget; // target for magic to step to when adding or consuming magic
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/* 0x13FA */ u16 eventInf[4]; // "event_inf"
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/* 0x1402 */ u16 mapIndex; // intended for maps/minimaps but commonly used as the dungeon index
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/* 0x1404 */ u16 minigameState;
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/* 0x1406 */ u16 minigameScore; // "yabusame_total"
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/* 0x1408 */ char unk_1408[0x0001];
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/* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French
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/* 0x140A */ u8 audioSetting;
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/* 0x140B */ char unk_140B[0x0001];
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/* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold
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/* 0x140E */ u16 forcedSeqId; // immediately start playing the sequence if set
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/* 0x1410 */ u8 cutsceneTransitionControl; // context dependent usage: can either trigger a delayed fade or control fill alpha
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/* 0x1411 */ char unk_1411[0x0001];
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/* 0x1412 */ u16 nextCutsceneIndex;
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/* 0x1414 */ u8 cutsceneTrigger;
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/* 0x1415 */ u8 chamberCutsceneNum;
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/* 0x1416 */ u16 nextDayTime; // "next_zelda_time"
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/* 0x1418 */ u8 transFadeDuration;
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/* 0x1419 */ u8 transWipeSpeed;
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/* 0x141A */ u16 skyboxTime;
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/* 0x141C */ u8 dogIsLost;
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/* 0x141D */ u8 nextTransitionType;
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/* 0x141E */ char unk_141E[0x0002];
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/* 0x1420 */ s16 worldMapArea;
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/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
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/* 0x1424 */ s16 healthAccumulator;
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} SaveContext; // size = 0x1428
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typedef enum ButtonStatus {
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/* 0x00 */ BTN_ENABLED,
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/* 0xFF */ BTN_DISABLED = 0xFF
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} ButtonStatus;
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typedef enum ChamberCutsceneNum {
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/* 0 */ CHAMBER_CS_FOREST,
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/* 1 */ CHAMBER_CS_FIRE,
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/* 2 */ CHAMBER_CS_WATER,
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/* 3 */ CHAMBER_CS_SPIRIT,
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/* 4 */ CHAMBER_CS_SHADOW,
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/* 5 */ CHAMBER_CS_LIGHT
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} ChamberCutsceneNum;
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typedef enum HighScores {
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/* 0x00 */ HS_HBA, // horseback archery
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/* 0x01 */ HS_POE_POINTS,
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/* 0x02 */ HS_FISHING,
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/* 0x03 */ HS_HORSE_RACE,
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/* 0x04 */ HS_MARATHON,
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/* 0x05 */ HS_UNK_05,
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/* 0x06 */ HS_DAMPE_RACE
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} HighScores;
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// the score value for the fishing minigame also stores many flags.
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#define HS_FISH_LENGTH_CHILD 0x7F // mask for record length of catch as child.
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#define HS_FISH_LENGTH_ADULT 0x7F000000 // mask for record length of catch as adult.
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#define HS_FISH_PLAYED_CHILD 0x100 // set when first talking to owner as child
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#define HS_FISH_PLAYED_ADULT 0x200 // set when first talking to owner as adult
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#define HS_FISH_PRIZE_CHILD 0x400 // won the Piece of Heart
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#define HS_FISH_PRIZE_ADULT 0x800 // won the Golden Scale
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#define HS_FISH_STOLE_HAT 0x1000 // Pond owner is visibly bald as Adult Link.
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#define HS_FISH_CHEAT_CHILD 0x80 // used Sinking Lure as child to catch record fish
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#define HS_FISH_CHEAT_ADULT 0x80000000 // used Sinking Lure as adult to catch record fish
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#define HS_FISH_PLAYED 0x10000 // incremented for every play. controls weather.
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typedef enum SunsSongState {
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/* 0 */ SUNSSONG_INACTIVE,
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/* 1 */ SUNSSONG_START, // the suns ocarina effect signals that the song has finished playing
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/* 2 */ SUNSSONG_SPEED_TIME, // suns was played where time passes, speed up the advancement of time
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/* 3 */ SUNSSONG_SPECIAL // time does not advance, but signals the song was played. used for freezing redeads
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} SunsSongState;
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typedef enum GameMode {
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/* 0 */ GAMEMODE_NORMAL,
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/* 1 */ GAMEMODE_TITLE_SCREEN,
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/* 2 */ GAMEMODE_FILE_SELECT, // Note: only instance type transitions swap to file select
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/* 3 */ GAMEMODE_END_CREDITS
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} GameMode;
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typedef enum SceneLayer {
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/* 0 */ SCENE_LAYER_CHILD_DAY,
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/* 1 */ SCENE_LAYER_CHILD_NIGHT,
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/* 2 */ SCENE_LAYER_ADULT_DAY,
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/* 3 */ SCENE_LAYER_ADULT_NIGHT,
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/* 4 */ SCENE_LAYER_CUTSCENE_FIRST
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} SceneLayer;
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#define IS_CUTSCENE_LAYER (gSaveContext.sceneLayer >= SCENE_LAYER_CUTSCENE_FIRST)
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typedef enum LinkAge {
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/* 0 */ LINK_AGE_ADULT,
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/* 1 */ LINK_AGE_CHILD
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} LinkAge;
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/*
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*
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* SaveContext flags
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*
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*/
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/*
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* SaveContext.eventChkInf
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*/
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#define EVENTCHKINF_02 0x02
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#define EVENTCHKINF_03 0x03
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#define EVENTCHKINF_04 0x04
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#define EVENTCHKINF_05 0x05
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#define EVENTCHKINF_07 0x07
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#define EVENTCHKINF_09 0x09
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#define EVENTCHKINF_0A 0x0A
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#define EVENTCHKINF_0B 0x0B
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#define EVENTCHKINF_0C 0x0C
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#define EVENTCHKINF_0F 0x0F
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#define EVENTCHKINF_TALKED_TO_MALON_FIRST_TIME 0x10
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#define EVENTCHKINF_11 0x11
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#define EVENTCHKINF_RECEIVED_WEIRD_EGG 0x12
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#define EVENTCHKINF_TALON_WOKEN_IN_CASTLE 0x13
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#define EVENTCHKINF_TALON_RETURNED_FROM_CASTLE 0x14
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#define EVENTCHKINF_TALKED_TO_CHILD_MALON_AT_RANCH 0x15
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#define EVENTCHKINF_CAN_LEARN_EPONAS_SONG 0x16
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#define EVENTCHKINF_EPONA_OBTAINED 0x18
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#define EVENTCHKINF_1B 0x1B
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#define EVENTCHKINF_1C 0x1C
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#define EVENTCHKINF_1D 0x1D
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#define EVENTCHKINF_HORSE_RACE_COW_UNLOCK 0x1E
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#define EVENTCHKINF_20 0x20
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#define EVENTCHKINF_21 0x21
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#define EVENTCHKINF_22 0x22
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#define EVENTCHKINF_23 0x23
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#define EVENTCHKINF_25 0x25
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#define EVENTCHKINF_2A 0x2A
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#define EVENTCHKINF_2B 0x2B
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#define EVENTCHKINF_2C 0x2C
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#define EVENTCHKINF_2D 0x2D
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#define EVENTCHKINF_2F 0x2F
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#define EVENTCHKINF_30 0x30
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#define EVENTCHKINF_31 0x31
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#define EVENTCHKINF_32 0x32
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#define EVENTCHKINF_33 0x33
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#define EVENTCHKINF_37 0x37
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#define EVENTCHKINF_38 0x38
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#define EVENTCHKINF_39 0x39
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#define EVENTCHKINF_3A 0x3A
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#define EVENTCHKINF_3B 0x3B
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#define EVENTCHKINF_3C 0x3C
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// 0x40
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#define EVENTCHKINF_40_INDEX 4
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#define EVENTCHKINF_40_SHIFT 0
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#define EVENTCHKINF_40_MASK (1 << EVENTCHKINF_40_SHIFT)
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#define EVENTCHKINF_40 ((EVENTCHKINF_40_INDEX << 4) | EVENTCHKINF_40_SHIFT)
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#define EVENTCHKINF_41 0x41
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#define EVENTCHKINF_42 0x42
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#define EVENTCHKINF_43 0x43
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#define EVENTCHKINF_45 0x45
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#define EVENTCHKINF_48 0x48
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#define EVENTCHKINF_49 0x49
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#define EVENTCHKINF_4A 0x4A
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#define EVENTCHKINF_4B 0x4B
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#define EVENTCHKINF_4C 0x4C
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#define EVENTCHKINF_4D 0x4D
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#define EVENTCHKINF_4E 0x4E
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#define EVENTCHKINF_WATCHED_SHEIK_AFTER_MASTER_SWORD_CS 0x4F // Cutscene in Temple of Time as adult after pulling the Master Sword for the first time
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#define EVENTCHKINF_50 0x50
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#define EVENTCHKINF_51 0x51
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#define EVENTCHKINF_52 0x52
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#define EVENTCHKINF_54 0x54
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#define EVENTCHKINF_55 0x55
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#define EVENTCHKINF_59 0x59
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#define EVENTCHKINF_5A 0x5A
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#define EVENTCHKINF_5B 0x5B
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#define EVENTCHKINF_5C 0x5C
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#define EVENTCHKINF_65 0x65
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#define EVENTCHKINF_67 0x67
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#define EVENTCHKINF_68 0x68
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#define EVENTCHKINF_69 0x69
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#define EVENTCHKINF_TALON_WOKEN_IN_KAKARIKO 0x6A
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// 0x6B
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#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_INDEX 6
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#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_SHIFT 11
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#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_MASK (1 << EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_SHIFT)
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#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO ((EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_INDEX << 4) | EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_SHIFT)
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#define EVENTCHKINF_6E 0x6E
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#define EVENTCHKINF_6F 0x6F
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#define EVENTCHKINF_70 0x70
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#define EVENTCHKINF_71 0x71
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#define EVENTCHKINF_72 0x72
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#define EVENTCHKINF_73 0x73
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#define EVENTCHKINF_74 0x74
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#define EVENTCHKINF_75 0x75
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#define EVENTCHKINF_76 0x76
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|
#define EVENTCHKINF_77 0x77
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#define EVENTCHKINF_78 0x78
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#define EVENTCHKINF_80 0x80
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|
#define EVENTCHKINF_82 0x82
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|
#define EVENTCHKINF_8C 0x8C
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#define EVENTCHKINF_8D 0x8D
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|
#define EVENTCHKINF_8E 0x8E
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|
#define EVENTCHKINF_8F 0x8F
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|
|
|
// 0x90-0x93
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// carpenters freed from the gerudo
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#define EVENTCHKINF_CARPENTERS_FREE_INDEX 9
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|
#define EVENTCHKINF_CARPENTERS_FREE_SHIFT(n) (0 + (n))
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#define EVENTCHKINF_CARPENTERS_FREE_MASK(n) (1 << EVENTCHKINF_CARPENTERS_FREE_SHIFT(n))
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|
#define EVENTCHKINF_CARPENTERS_FREE(n) ((EVENTCHKINF_CARPENTERS_FREE_INDEX << 4) | EVENTCHKINF_CARPENTERS_FREE_SHIFT(n))
|
|
#define EVENTCHKINF_CARPENTERS_FREE_MASK_ALL (\
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|
EVENTCHKINF_CARPENTERS_FREE_MASK(0) \
|
|
| EVENTCHKINF_CARPENTERS_FREE_MASK(1) \
|
|
| EVENTCHKINF_CARPENTERS_FREE_MASK(2) \
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|
| EVENTCHKINF_CARPENTERS_FREE_MASK(3) )
|
|
#define GET_EVENTCHKINF_CARPENTERS_FREE_ALL() \
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|
CHECK_FLAG_ALL(gSaveContext.save.info.eventChkInf[EVENTCHKINF_CARPENTERS_FREE_INDEX], EVENTCHKINF_CARPENTERS_FREE_MASK_ALL)
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|
|
|
#define EVENTCHKINF_94 0x94
|
|
#define EVENTCHKINF_95 0x95
|
|
#define EVENTCHKINF_96 0x96
|
|
#define EVENTCHKINF_9C 0x9C
|
|
#define EVENTCHKINF_A0 0xA0
|
|
#define EVENTCHKINF_A1 0xA1
|
|
#define EVENTCHKINF_A3 0xA3
|
|
#define EVENTCHKINF_A4 0xA4
|
|
#define EVENTCHKINF_A5 0xA5
|
|
#define EVENTCHKINF_A6 0xA6
|
|
#define EVENTCHKINF_A7 0xA7
|
|
#define EVENTCHKINF_A8 0xA8
|
|
#define EVENTCHKINF_A9 0xA9
|
|
#define EVENTCHKINF_AA 0xAA
|
|
#define EVENTCHKINF_AC 0xAC
|
|
#define EVENTCHKINF_AD 0xAD
|
|
#define EVENTCHKINF_B0 0xB0
|
|
#define EVENTCHKINF_B1 0xB1
|
|
#define EVENTCHKINF_B2 0xB2
|
|
#define EVENTCHKINF_B3 0xB3
|
|
#define EVENTCHKINF_B4 0xB4
|
|
#define EVENTCHKINF_B5 0xB5
|
|
#define EVENTCHKINF_B6 0xB6
|
|
#define EVENTCHKINF_B7 0xB7
|
|
#define EVENTCHKINF_B8 0xB8
|
|
#define EVENTCHKINF_B9 0xB9
|
|
#define EVENTCHKINF_BA 0xBA
|
|
#define EVENTCHKINF_BB 0xBB
|
|
#define EVENTCHKINF_BC 0xBC
|
|
#define EVENTCHKINF_BD 0xBD
|
|
#define EVENTCHKINF_BE 0xBE
|
|
#define EVENTCHKINF_BF 0xBF
|
|
#define EVENTCHKINF_C0 0xC0
|
|
#define EVENTCHKINF_C1 0xC1
|
|
#define EVENTCHKINF_C3 0xC3
|
|
#define EVENTCHKINF_C4 0xC4
|
|
#define EVENTCHKINF_C5 0xC5
|
|
#define EVENTCHKINF_C6 0xC6
|
|
#define EVENTCHKINF_C7 0xC7
|
|
#define EVENTCHKINF_C8 0xC8
|
|
#define EVENTCHKINF_C9 0xC9
|
|
|
|
// 0xD0-0xD6
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_INDEX 13
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_SHIFT 0
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_ZL_SHIFT 1
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_EPONA_SHIFT 2
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SUNS_SHIFT 3
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SARIA_SHIFT 4
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SOT_SHIFT 5
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_STORMS_SHIFT 6
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_ZL_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_ZL_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_EPONA_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_EPONA_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SUNS_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_SUNS_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SARIA_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_SARIA_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SOT_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_SOT_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_STORMS_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_STORMS_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_ZL ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_ZL_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_EPONA ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_EPONA_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SUNS ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_SUNS_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SARIA ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_SARIA_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SOT ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_SOT_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_STORMS ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_STORMS_SHIFT)
|
|
|
|
// 0xDA-0xDE
|
|
#define EVENTCHKINF_DA_DB_DC_DD_DE_INDEX 13
|
|
#define EVENTCHKINF_DA_MASK (1 << 10)
|
|
#define EVENTCHKINF_DB_MASK (1 << 11)
|
|
#define EVENTCHKINF_DC_MASK (1 << 12)
|
|
#define EVENTCHKINF_DD_MASK (1 << 13)
|
|
#define EVENTCHKINF_DE_MASK (1 << 14)
|
|
|
|
|
|
/*
|
|
* SaveContext.itemGetInf
|
|
*/
|
|
|
|
#define ITEMGETINF_TALON_BOTTLE 0x02
|
|
#define ITEMGETINF_03 0x03
|
|
#define ITEMGETINF_04 0x04
|
|
#define ITEMGETINF_05 0x05
|
|
#define ITEMGETINF_06 0x06
|
|
#define ITEMGETINF_07 0x07
|
|
#define ITEMGETINF_08 0x08
|
|
#define ITEMGETINF_09 0x09
|
|
#define ITEMGETINF_0A 0x0A
|
|
#define ITEMGETINF_DEKU_HEART_PIECE 0x0B
|
|
#define ITEMGETINF_0C 0x0C
|
|
#define ITEMGETINF_0D 0x0D
|
|
#define ITEMGETINF_0E 0x0E
|
|
#define ITEMGETINF_0F 0x0F
|
|
#define ITEMGETINF_10 0x10
|
|
#define ITEMGETINF_11 0x11
|
|
#define ITEMGETINF_12 0x12
|
|
#define ITEMGETINF_13 0x13
|
|
#define ITEMGETINF_15 0x15
|
|
#define ITEMGETINF_16 0x16
|
|
#define ITEMGETINF_17 0x17
|
|
|
|
// 0x18-0x1A
|
|
#define ITEMGETINF_18_19_1A_INDEX 1
|
|
#define ITEMGETINF_18_SHIFT 8
|
|
#define ITEMGETINF_19_SHIFT 9
|
|
#define ITEMGETINF_1A_SHIFT 10
|
|
#define ITEMGETINF_18_MASK (1 << ITEMGETINF_18_SHIFT)
|
|
#define ITEMGETINF_19_MASK (1 << ITEMGETINF_19_SHIFT)
|
|
#define ITEMGETINF_1A_MASK (1 << ITEMGETINF_1A_SHIFT)
|
|
#define ITEMGETINF_18 ((ITEMGETINF_18_19_1A_INDEX << 4) | ITEMGETINF_18_SHIFT)
|
|
#define ITEMGETINF_19 ((ITEMGETINF_18_19_1A_INDEX << 4) | ITEMGETINF_19_SHIFT)
|
|
#define ITEMGETINF_1A ((ITEMGETINF_18_19_1A_INDEX << 4) | ITEMGETINF_1A_SHIFT)
|
|
|
|
#define ITEMGETINF_1B 0x1B
|
|
#define ITEMGETINF_1C 0x1C
|
|
#define ITEMGETINF_1D 0x1D
|
|
#define ITEMGETINF_1E 0x1E
|
|
#define ITEMGETINF_1F 0x1F
|
|
#define ITEMGETINF_23 0x23
|
|
#define ITEMGETINF_24 0x24
|
|
#define ITEMGETINF_25 0x25
|
|
#define ITEMGETINF_26 0x26
|
|
#define ITEMGETINF_2A 0x2A
|
|
#define ITEMGETINF_2C 0x2C
|
|
#define ITEMGETINF_2E 0x2E
|
|
#define ITEMGETINF_30 0x30
|
|
#define ITEMGETINF_31 0x31
|
|
#define ITEMGETINF_38 0x38
|
|
#define ITEMGETINF_39 0x39
|
|
#define ITEMGETINF_3A 0x3A
|
|
#define ITEMGETINF_3B 0x3B
|
|
#define ITEMGETINF_3F 0x3F
|
|
|
|
|
|
/*
|
|
* SaveContext.infTable
|
|
*/
|
|
|
|
#define INFTABLE_00 0x00
|
|
#define INFTABLE_01 0x01
|
|
#define INFTABLE_03 0x03
|
|
#define INFTABLE_05 0x05
|
|
#define INFTABLE_0C 0x0C
|
|
#define INFTABLE_0E 0x0E
|
|
#define INFTABLE_10 0x10
|
|
#define INFTABLE_15 0x15
|
|
#define INFTABLE_17 0x17
|
|
#define INFTABLE_19 0x19
|
|
#define INFTABLE_1E 0x1E
|
|
#define INFTABLE_22 0x22
|
|
#define INFTABLE_24 0x24
|
|
#define INFTABLE_26 0x26
|
|
#define INFTABLE_28 0x28
|
|
#define INFTABLE_2A 0x2A
|
|
#define INFTABLE_2B 0x2B
|
|
#define INFTABLE_2E 0x2E
|
|
#define INFTABLE_2F 0x2F
|
|
#define INFTABLE_30 0x30
|
|
#define INFTABLE_41 0x41
|
|
#define INFTABLE_47 0x47
|
|
#define INFTABLE_51 0x51
|
|
#define INFTABLE_59 0x59
|
|
#define INFTABLE_61 0x61
|
|
#define INFTABLE_66 0x66
|
|
#define INFTABLE_6A 0x6A
|
|
#define INFTABLE_6C 0x6C
|
|
#define INFTABLE_71 0x71
|
|
#define INFTABLE_76 0x76
|
|
#define INFTABLE_77 0x77
|
|
#define INFTABLE_TALKED_TO_TALON_IN_RANCH_HOUSE 0x7E
|
|
#define INFTABLE_TALKED_TO_MALON_FIRST_TIME 0x84
|
|
#define INFTABLE_TOLD_EPONA_IS_SCARED 0x85
|
|
#define INFTABLE_MALON_SPAWNED_AT_HYRULE_CASTLE 0x8B
|
|
#define INFTABLE_8C 0x8C
|
|
#define INFTABLE_8D 0x8D
|
|
#define INFTABLE_8E 0x8E
|
|
#define INFTABLE_94 0x94
|
|
#define INFTABLE_97 0x97
|
|
#define INFTABLE_9A 0x9A
|
|
#define INFTABLE_A2 0xA2
|
|
#define INFTABLE_AB 0xAB
|
|
#define INFTABLE_B0 0xB0
|
|
#define INFTABLE_B1 0xB1
|
|
#define INFTABLE_B4 0xB4
|
|
#define INFTABLE_B6 0xB6
|
|
#define INFTABLE_B7 0xB7
|
|
#define INFTABLE_B8 0xB8
|
|
#define INFTABLE_B9 0xB9
|
|
#define INFTABLE_BC 0xBC
|
|
#define INFTABLE_C0 0xC0
|
|
#define INFTABLE_C1 0xC1
|
|
#define INFTABLE_C2 0xC2
|
|
#define INFTABLE_C3 0xC3
|
|
#define INFTABLE_C4 0xC4
|
|
#define INFTABLE_C5 0xC5
|
|
#define INFTABLE_C6 0xC6
|
|
#define INFTABLE_C7 0xC7
|
|
#define INFTABLE_C8 0xC8
|
|
#define INFTABLE_C9 0xC9
|
|
#define INFTABLE_CA 0xCA
|
|
#define INFTABLE_CB 0xCB
|
|
#define INFTABLE_CC 0xCC
|
|
#define INFTABLE_CD 0xCD
|
|
#define INFTABLE_CE 0xCE
|
|
#define INFTABLE_D0 0xD0
|
|
#define INFTABLE_D2 0xD2
|
|
#define INFTABLE_D4 0xD4
|
|
#define INFTABLE_D6 0xD6
|
|
#define INFTABLE_D8 0xD8
|
|
#define INFTABLE_D9 0xD9
|
|
#define INFTABLE_E0 0xE0
|
|
#define INFTABLE_E3 0xE3
|
|
#define INFTABLE_E6 0xE6
|
|
#define INFTABLE_EB 0xEB
|
|
#define INFTABLE_F0 0xF0
|
|
#define INFTABLE_F4 0xF4
|
|
#define INFTABLE_F8 0xF8
|
|
#define INFTABLE_FC 0xFC
|
|
#define INFTABLE_109 0x109
|
|
#define INFTABLE_10A 0x10A
|
|
#define INFTABLE_10B 0x10B
|
|
#define INFTABLE_10C 0x10C
|
|
#define INFTABLE_10D 0x10D
|
|
#define INFTABLE_10E 0x10E
|
|
#define INFTABLE_10F 0x10F
|
|
#define INFTABLE_113 0x113
|
|
#define INFTABLE_11A 0x11A
|
|
#define INFTABLE_11E 0x11E
|
|
#define INFTABLE_124 0x124
|
|
#define INFTABLE_129 0x129
|
|
#define INFTABLE_12A 0x12A
|
|
#define INFTABLE_138 0x138
|
|
#define INFTABLE_139 0x139
|
|
#define INFTABLE_140 0x140
|
|
#define INFTABLE_141 0x141
|
|
#define INFTABLE_142 0x142
|
|
#define INFTABLE_143 0x143
|
|
#define INFTABLE_144 0x144
|
|
#define INFTABLE_145 0x145
|
|
#define INFTABLE_146 0x146
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#define INFTABLE_147 0x147
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#define INFTABLE_160 0x160
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#define INFTABLE_161 0x161
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#define INFTABLE_162 0x162
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#define INFTABLE_163 0x163
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#define INFTABLE_164 0x164
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#define INFTABLE_166 0x166
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#define INFTABLE_16A 0x16A
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#define INFTABLE_16C 0x16C
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#define INFTABLE_170 0x170
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#define INFTABLE_171 0x171
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#define INFTABLE_172 0x172
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#define INFTABLE_176 0x176
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#define INFTABLE_178 0x178
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#define INFTABLE_17C 0x17C
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#define INFTABLE_17F 0x17F
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#define INFTABLE_190 0x190
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#define INFTABLE_191 0x191
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#define INFTABLE_HAS_DEKU_STICK_UPGRADE 0x192
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#define INFTABLE_HAS_DEKU_NUT_UPGRADE 0x193
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#define INFTABLE_195 0x195
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#define INFTABLE_196 0x196
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#define INFTABLE_197 0x197
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#define INFTABLE_198 0x198
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// 0x199-0x19F
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#define INFTABLE_199_19A_19B_19C_19D_19E_19F_INDEX 25
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#define INFTABLE_199_MASK (1 << 9)
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#define INFTABLE_19A_MASK (1 << 10)
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#define INFTABLE_19B_MASK (1 << 11)
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#define INFTABLE_19C_MASK (1 << 12)
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#define INFTABLE_19D_MASK (1 << 13)
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#define INFTABLE_19E_MASK (1 << 14)
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#define INFTABLE_19F_MASK (1 << 15)
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// 0x1A0-0x1AF
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#define INFTABLE_1AX_INDEX 26
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#define INFTABLE_1A0_SHIFT 0
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#define INFTABLE_1A1_SHIFT 1
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#define INFTABLE_1A2_SHIFT 2
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#define INFTABLE_1A3_SHIFT 3
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#define INFTABLE_1A4_SHIFT 4
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#define INFTABLE_1A5_SHIFT 5
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#define INFTABLE_1A6_SHIFT 6
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#define INFTABLE_1A7_SHIFT 7
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#define INFTABLE_1A8_SHIFT 8
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#define INFTABLE_1A9_SHIFT 9
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#define INFTABLE_1AB_SHIFT 11
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#define INFTABLE_1AD_SHIFT 13
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// 0x1D0-0x1DF
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#define INFTABLE_1DX_INDEX 29
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/*
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* SaveContext.eventInf
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*/
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// 0x00-0x0F
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// horses related
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#define EVENTINF_HORSES_INDEX 0
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#define EVENTINF_HORSES_STATE_SHIFT 0
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#define EVENTINF_HORSES_HORSETYPE_SHIFT 4
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#define EVENTINF_HORSES_05_SHIFT 5
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#define EVENTINF_HORSES_06_SHIFT 6
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#define EVENTINF_HORSES_08_SHIFT 8
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#define EVENTINF_HORSES_0A_SHIFT 10
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#define EVENTINF_HORSES_0F_SHIFT 15 // unused?
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#define EVENTINF_HORSES_STATE_MASK (0xF << EVENTINF_HORSES_STATE_SHIFT)
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#define EVENTINF_HORSES_HORSETYPE_MASK (1 << EVENTINF_HORSES_HORSETYPE_SHIFT)
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#define EVENTINF_HORSES_05_MASK (1 << EVENTINF_HORSES_05_SHIFT)
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#define EVENTINF_HORSES_06_MASK (1 << EVENTINF_HORSES_06_SHIFT)
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#define EVENTINF_HORSES_0F_MASK (1 << EVENTINF_HORSES_0F_SHIFT)
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#define EVENTINF_HORSES_05 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_05_SHIFT)
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#define EVENTINF_HORSES_06 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_06_SHIFT)
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// Used in z_en_ta (Talon) to store Cucco game winning status
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// and in z_en_ge1 (Gerudo) to store archery in-progress status
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#define EVENTINF_HORSES_08 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_08_SHIFT)
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#define EVENTINF_CUCCO_GAME_WON EVENTINF_HORSES_08
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// Used in z_en_ta (Talon) and z_en_ma3 (Malon) to store minigame finishing status
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#define EVENTINF_HORSES_0A ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_0A_SHIFT)
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#define EVENTINF_CUCCO_GAME_FINISHED EVENTINF_HORSES_0A
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typedef enum EventInfHorsesState {
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/* 0 */ EVENTINF_HORSES_STATE_0,
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/* 1 */ EVENTINF_HORSES_STATE_1,
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/* 2 */ EVENTINF_HORSES_STATE_2,
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/* 3 */ EVENTINF_HORSES_STATE_3,
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/* 4 */ EVENTINF_HORSES_STATE_4,
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/* 5 */ EVENTINF_HORSES_STATE_5,
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/* 6 */ EVENTINF_HORSES_STATE_6,
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/* 7 */ EVENTINF_HORSES_STATE_7
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} EventInfHorsesState;
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// "InRaceSeq"
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#define GET_EVENTINF_HORSES_STATE() \
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((gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & EVENTINF_HORSES_STATE_MASK) >> EVENTINF_HORSES_STATE_SHIFT)
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#define SET_EVENTINF_HORSES_STATE(v) \
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_STATE_MASK) | \
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((v) << EVENTINF_HORSES_STATE_SHIFT)
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|
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#define GET_EVENTINF_HORSES_HORSETYPE() \
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((gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & EVENTINF_HORSES_HORSETYPE_MASK) >> EVENTINF_HORSES_HORSETYPE_SHIFT)
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#define SET_EVENTINF_HORSES_HORSETYPE(v) \
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_HORSETYPE_MASK) | \
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((v) << EVENTINF_HORSES_HORSETYPE_SHIFT)
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|
|
|
#define SET_EVENTINF_HORSES_0F(v) \
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|
gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
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|
(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_0F_MASK) | ((v) << EVENTINF_HORSES_0F_SHIFT)
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|
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// Is the running man race active
|
|
#define EVENTINF_MARATHON_ACTIVE 0x10
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|
// 0x20-0x24
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#define EVENTINF_20_21_22_23_24_INDEX 2
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#define EVENTINF_20_MASK (1 << 0)
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#define EVENTINF_21_MASK (1 << 1)
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#define EVENTINF_22_MASK (1 << 2)
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#define EVENTINF_23_MASK (1 << 3)
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#define EVENTINF_24_MASK (1 << 4)
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#define EVENTINF_30 0x30
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#endif
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