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c9729e638d
* match MagicDark_Init * update struct fields and add THIS comment thanks to Ethan * match MagicDark_Destroy * start on func_80B874E4 * move func_80B874E4 to a comment for now * match MagicDark_Update (again thanks to Ethan) * comment out func_80B8772C and use macro for ACTIVE_CAM * various changes * implement permuter suggestion * reorder nayru temps to fix stack * use LINK_IS_CHILD * match func_80B874E4 a bit more * initially store msgMode in temp_t2 * add msgMode temp * comment out func_80B874E4 because regalloc >:( * comment out func_80B874E4 again * add unk_90C to Player * change unk_14F to an array for more explicit padding * remove partially completed functions * remove matched functions from asm * clang format * subtract SFX_FLAG * combine unk_14F and unk_150 |
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gamestates/ovl_file_choose |