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1b60dcf6dd
* KaleidoMgrOverlay * GameStateOverlay * ActorOverlay * EffectSsOverlay * MapMarkDataOverlay * Missed DEFINE_ACTOR_UNSET * ROM_FILE_UNSET * DEFINE_OBJECT_EMPTY * DmaEntry * ACTOR_UNSET * romfile.h * newline * Format
38 lines
1.1 KiB
C
38 lines
1.1 KiB
C
#ifndef Z64OBJECT_H
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#define Z64OBJECT_H
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#include "ultra64.h"
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#include "z64dma.h"
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typedef struct {
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/* 0x00 */ s16 id;
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/* 0x04 */ void* segment;
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/* 0x08 */ DmaRequest dmaRequest;
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/* 0x28 */ OSMesgQueue loadQueue;
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/* 0x40 */ OSMesg loadMsg;
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} ObjectEntry; // size = 0x44
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typedef struct {
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/* 0x0000 */ void* spaceStart;
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/* 0x0004 */ void* spaceEnd; // original name: "endSegment"
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/* 0x0008 */ u8 numEntries; // total amount of used entries
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/* 0x0009 */ u8 numPersistentEntries; // amount of entries that won't be reused when loading a new object list (when loading a new room)
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/* 0x000A */ u8 mainKeepSlot; // "gameplay_keep" slot
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/* 0x000B */ u8 subKeepSlot; // "gameplay_field_keep" or "gameplay_dangeon_keep" slot
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/* 0x000C */ ObjectEntry slots[19];
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} ObjectContext; // size = 0x518
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#define DEFINE_OBJECT(_0, enum) enum,
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#define DEFINE_OBJECT_EMPTY(_0, enum) enum,
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#define DEFINE_OBJECT_UNSET(enum) enum,
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typedef enum {
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#include "tables/object_table.h"
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/* 0x0192 */ OBJECT_ID_MAX
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} ObjectId;
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#undef DEFINE_OBJECT
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#undef DEFINE_OBJECT_EMPTY
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#undef DEFINE_OBJECT_UNSET
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#endif
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