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oot/include/z64object.h
Derek Hensley 1b60dcf6dd
Use Romfile in place of vromStart and vromEnd in structs (#1742)
* KaleidoMgrOverlay

* GameStateOverlay

* ActorOverlay

* EffectSsOverlay

* MapMarkDataOverlay

* Missed DEFINE_ACTOR_UNSET

* ROM_FILE_UNSET

* DEFINE_OBJECT_EMPTY

* DmaEntry

* ACTOR_UNSET

* romfile.h

* newline

* Format
2024-02-29 14:15:04 +01:00

38 lines
1.1 KiB
C

#ifndef Z64OBJECT_H
#define Z64OBJECT_H
#include "ultra64.h"
#include "z64dma.h"
typedef struct {
/* 0x00 */ s16 id;
/* 0x04 */ void* segment;
/* 0x08 */ DmaRequest dmaRequest;
/* 0x28 */ OSMesgQueue loadQueue;
/* 0x40 */ OSMesg loadMsg;
} ObjectEntry; // size = 0x44
typedef struct {
/* 0x0000 */ void* spaceStart;
/* 0x0004 */ void* spaceEnd; // original name: "endSegment"
/* 0x0008 */ u8 numEntries; // total amount of used entries
/* 0x0009 */ u8 numPersistentEntries; // amount of entries that won't be reused when loading a new object list (when loading a new room)
/* 0x000A */ u8 mainKeepSlot; // "gameplay_keep" slot
/* 0x000B */ u8 subKeepSlot; // "gameplay_field_keep" or "gameplay_dangeon_keep" slot
/* 0x000C */ ObjectEntry slots[19];
} ObjectContext; // size = 0x518
#define DEFINE_OBJECT(_0, enum) enum,
#define DEFINE_OBJECT_EMPTY(_0, enum) enum,
#define DEFINE_OBJECT_UNSET(enum) enum,
typedef enum {
#include "tables/object_table.h"
/* 0x0192 */ OBJECT_ID_MAX
} ObjectId;
#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_EMPTY
#undef DEFINE_OBJECT_UNSET
#endif