..
ovl_Bg_Gnd_Firemeiro
Demo_Kekkai, its object, and its cutscenes ( #627 )
2021-02-01 14:52:23 -05:00
ovl_Bg_Hidan_Sekizou
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
ovl_Bg_Ice_Shelter
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
ovl_Bg_Jya_Cobra
Decompile Bg Jya Cobra ( #588 )
2021-01-21 09:55:11 -05:00
ovl_Bg_Mizu_Movebg
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot02_Objects
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot07_Taki
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Sst_Floor
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Toki_Hikari
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Bg_Vb_Sima
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Boss_Dodongo
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Boss_Fd
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Boss_Fd2
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Boss_Ganon
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Boss_Ganon2
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Boss_Ganondrof
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Boss_Goma
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Boss_Mo
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Boss_Sst
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_Boss_Tw
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Boss_Va
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Demo_6K
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Door_Killer
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
ovl_Door_Warp1
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Efc_Erupc
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Bdfire
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Bigokuta
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Clear_Tag
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Daiku
ovl_En_Daiku OK and documented ( #422 )
2020-12-03 16:58:05 -05:00
ovl_En_Dekubaba
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Diving_Game
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Eiyer
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Elf
Three new matching functions ( #492 )
2020-11-19 16:49:08 -05:00
ovl_En_fHG
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Fhg_Fire
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Fish
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Ganon_Mant
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Goma
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Holl
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Horse
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Jj
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
ovl_En_Jsjutan
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Ko
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_M_Thunder
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Mm
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Mu
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Ossan
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_River_Sound
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Skb
z_en skb, 1 non-matching, with some documentation ( #669 )
2021-02-15 17:52:22 -05:00
ovl_En_Skj
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Test
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Tg
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Torch2
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Tp
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Tr
EnTr, 1 nonmatching, mostly documented ( #621 )
2021-01-31 00:07:58 -05:00
ovl_En_Vali
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Vb_Ball
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Wf
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_En_Xc
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Yabusame_Mark
ovl_en_yabusame_mark, 1 nonmatching ( #707 )
2021-02-21 19:10:24 -05:00
ovl_En_Zf
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
ovl_Fishing
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_kaleido_scope
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_Obj_Bean
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Lift
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Obj_Mure
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Mure2
Obj_Mure2 (one non-matching) ( #550 )
2020-12-29 20:14:04 -05:00
ovl_Obj_Mure3
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Object_Kankyo
Demo_Kekkai, its object, and its cutscenes ( #627 )
2021-02-01 14:52:23 -05:00