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b0bfa9eb69
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
16 lines
982 B
XML
16 lines
982 B
XML
<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_gi_jewel" Segment="6">
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<Texture Name="gGiKokiriEmeraldScintillationTex" OutName="kokiri_emerald_scintillation" Format="i4" Width="64" Height="64" Offset="0x0000"/>
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<DList Name="gGiKokiriEmeraldSettingDL" Offset="0x10E0"/>
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<DList Name="gGiKokiriEmeraldGemDL" Offset="0x1240"/>
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<Texture Name="gGiGoronRubyScintillationTex" OutName="goron_ruby_scintillation" Format="i8" Width="32" Height="64" Offset="0x13E0"/>
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<DList Name="gGiGoronRubySettingDL" Offset="0x1FB0"/>
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<DList Name="gGiGoronRubyGemDL" Offset="0x20A0"/>
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<Texture Name="gGiZoraSapphireScintillationTex" OutName="zora_sapphire_scintillation" Format="i4" Width="64" Height="64" Offset="0x21F0"/>
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<DList Name="gGiZoraSapphireSettingDL" Offset="0x3370"/>
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<DList Name="gGiZoraSapphireGemDL" Offset="0x3530"/>
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</File>
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</Root>
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