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https://github.com/zeldaret/oot.git
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665283432b
* malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
44 lines
3.5 KiB
XML
44 lines
3.5 KiB
XML
<Root>
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<File Name="object_mk" Segment="6">
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<Animation Name="object_mk_Anim_000368" Offset="0x368"/>
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<Animation Name="object_mk_Anim_000724" Offset="0x724"/>
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<Animation Name="object_mk_Anim_000AC0" Offset="0xAC0"/>
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<Animation Name="object_mk_Anim_000D88" Offset="0xD88"/>
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<DList Name="object_mk_DL_003470" Offset="0x3470"/>
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<DList Name="object_mk_DL_003760" Offset="0x3760"/>
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<DList Name="object_mk_DL_003AB0" Offset="0x3AB0"/>
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<DList Name="object_mk_DL_003BC8" Offset="0x3BC8"/>
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<DList Name="object_mk_DL_0042D0" Offset="0x42D0"/>
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<DList Name="object_mk_DL_004650" Offset="0x4650"/>
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<DList Name="object_mk_DL_004780" Offset="0x4780"/>
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<DList Name="object_mk_DL_0048B0" Offset="0x48B0"/>
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<DList Name="object_mk_DL_004A00" Offset="0x4A00"/>
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<DList Name="object_mk_DL_004B30" Offset="0x4B30"/>
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<DList Name="object_mk_DL_004C60" Offset="0x4C60"/>
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<DList Name="object_mk_DL_004DB0" Offset="0x4DB0"/>
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<Texture Name="object_mk_TLUT_004F30" OutName="tlut_00004F30" Format="rgba16" Width="16" Height="16" Offset="0x4F30"/>
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<Texture Name="object_mk_Tex_005130" OutName="tex_00005130" Format="ci8" Width="8" Height="8" Offset="0x5130" TlutOffset="0x4F30"/>
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<Texture Name="object_mk_Tex_005170" OutName="tex_00005170" Format="ci8" Width="16" Height="16" Offset="0x5170" TlutOffset="0x4F30"/>
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<Texture Name="object_mk_Tex_005270" OutName="tex_00005270" Format="ci8" Width="8" Height="8" Offset="0x5270" TlutOffset="0x4F30"/>
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<Texture Name="object_mk_Tex_0052B0" OutName="tex_000052B0" Format="ci8" Width="8" Height="8" Offset="0x52B0" TlutOffset="0x4F30"/>
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<Texture Name="object_mk_Tex_0052F0" OutName="tex_000052F0" Format="ci8" Width="8" Height="16" Offset="0x52F0" TlutOffset="0x4F30"/>
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<Texture Name="object_mk_Tex_005370" OutName="tex_00005370" Format="rgba16" Width="32" Height="32" Offset="0x5370"/>
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<Texture Name="object_mk_Tex_005B70" OutName="tex_00005B70" Format="ci8" Width="8" Height="8" Offset="0x5B70" TlutOffset="0x4F30"/>
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<Texture Name="object_mk_Tex_005BB0" OutName="tex_00005BB0" Format="ci8" Width="8" Height="8" Offset="0x5BB0" TlutOffset="0x4F30"/>
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<Texture Name="object_mk_Tex_005BF0" OutName="tex_00005BF0" Format="ci8" Width="8" Height="8" Offset="0x5BF0" TlutOffset="0x4F30"/>
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<Texture Name="object_mk_Tex_005C30" OutName="tex_00005C30" Format="ci8" Width="16" Height="16" Offset="0x5C30" TlutOffset="0x4F30"/>
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<Limb Name="object_mk_Limb_005D30" LimbType="Standard" Offset="0x5D30"/>
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<Limb Name="object_mk_Limb_005D3C" LimbType="Standard" Offset="0x5D3C"/>
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<Limb Name="object_mk_Limb_005D48" LimbType="Standard" Offset="0x5D48"/>
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<Limb Name="object_mk_Limb_005D54" LimbType="Standard" Offset="0x5D54"/>
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<Limb Name="object_mk_Limb_005D60" LimbType="Standard" Offset="0x5D60"/>
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<Limb Name="object_mk_Limb_005D6C" LimbType="Standard" Offset="0x5D6C"/>
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<Limb Name="object_mk_Limb_005D78" LimbType="Standard" Offset="0x5D78"/>
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<Limb Name="object_mk_Limb_005D84" LimbType="Standard" Offset="0x5D84"/>
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<Limb Name="object_mk_Limb_005D90" LimbType="Standard" Offset="0x5D90"/>
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<Limb Name="object_mk_Limb_005D9C" LimbType="Standard" Offset="0x5D9C"/>
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<Limb Name="object_mk_Limb_005DA8" LimbType="Standard" Offset="0x5DA8"/>
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<Limb Name="object_mk_Limb_005DB4" LimbType="Standard" Offset="0x5DB4"/>
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<Skeleton Name="object_mk_Skel_005DF0" Type="Flex" LimbType="Standard" Offset="0x5DF0"/>
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</File>
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</Root>
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