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oot/asm/non_matchings/overlays/actors
EllipticEllipsis e632b9a120
EnDekubaba OK and documented, object_dekubaba documented (#864)
* 13 functions left, data imported

* 2 left

* 1 left

* OK

* Begin naming

* sfx rename

* spec

* Begin naming, add LINK_IS_CHILD to EnDu

* Fix spelling of its/it's

* Document most of object_dekubaba, import symbols

* Document draw functions, begin on actionfuncs

* New actor function names, some float constants

* Name almost everything

* Delete asm

* Name size, format

* Review changes

* Review changes

* Brackets, format
2021-07-07 19:26:09 +02:00
..
ovl_Bg_Hidan_Sekizou
ovl_Bg_Jya_Cobra
ovl_Bg_Mizu_Movebg
ovl_Boss_Ganon Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Ganon2
ovl_Boss_Mo Some actor.c docs (in preparation for en_test) (#820) 2021-06-22 08:51:04 +09:00
ovl_Boss_Tw Some actor.c docs (in preparation for en_test) (#820) 2021-06-22 08:51:04 +09:00
ovl_Boss_Va
ovl_Door_Warp1 "Decompile" more objects. (#784) 2021-05-30 12:30:38 -04:00
ovl_En_Bigokuta
ovl_En_Ganon_Mant
ovl_En_Holl
ovl_En_Ko
ovl_En_M_Thunder
ovl_En_Test
ovl_En_Tg
ovl_En_Torch2
ovl_En_Tp
ovl_En_Wf
ovl_En_Yabusame_Mark
ovl_En_Zf
ovl_kaleido_scope
ovl_Obj_Bean
ovl_Obj_Lift
ovl_Obj_Mure
ovl_Object_Kankyo