1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-11 03:39:59 +00:00
oot/include
Random d223e246c7
db_camera (#842)
* Decompile shrink_window.c

* progress

* progress

* makefile

* progress

* match 8 functions

* 1 more match

* match 2 functions

* decompile func_800B9638

* fix flow

* migrate .bss

* doc

* name some stuff

* fixes

* comment fix

* remove scene .c files

* old z_camera .s files

* revert z_camera change

* revert unwanted z_camera change

* fixes

* remove unused files, run clang-format and fix non-matching

* fix clang-format causing non-matching

* remove newline + old comment in func_800B3BD4

* make db_camera global variables static

* add s prefix to startic variables

* change magic constants

* rename "unk_50"

* Match func_800B3BD4 and Match DbCamera_UpdateDemoControl (-bss)

* Lots of progress on update

* Mainly cleanup

* run format.sh + remove unused asm

* replace chevrons with add quotes

* remove useless cast + use correct empty argument function declaration

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2021-07-26 00:34:25 +02:00
..
ultra64 ViMode progress (#802) 2021-05-03 21:49:09 -04:00
alloca.h
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h PreRender decomped and equivalent (one small non-matching) (#723) 2021-03-20 15:10:10 -04:00
command_macros_base.h Add scene macros (#792) 2021-05-08 17:16:21 -04:00
fp.h
functions.h db_camera (#842) 2021-07-26 00:34:25 +02:00
global.h
ichain.h
initvars.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
macro.inc
macros.h db_camera (#842) 2021-07-26 00:34:25 +02:00
math.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
regs.h Interface improvements (#822) 2021-06-15 13:29:10 -04:00
segment_symbols.h Some progress on z_vr_box.c (#838) 2021-07-04 11:43:04 -04:00
sfx.h
stdarg.h
stdbool.h
stddef.h
stdlib.h
ultra64.h
unk.h
variables.h db_camera (#842) 2021-07-26 00:34:25 +02:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h Change PreRenderContext to just be PreRender (#862) 2021-07-04 11:58:19 -04:00
z64actor.h Document BodyBreak (en_part, body part spawner) (#797) 2021-04-27 21:32:15 -04:00
z64animation.h Add struct LegacyLimb and rename AnimationHeader2 for object_human (#849) 2021-06-14 14:12:34 -04:00
z64audio.h Add near-matching decomped functions for SeqPlayer (#729) 2021-04-12 12:20:46 +02:00
z64bgcheck.h Minor z_bgcheck documentation fixes (#675) 2021-02-12 17:30:21 -05:00
z64camera.h OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z64collision_check.h Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
z64cutscene.h OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z64cutscene_commands.h ovl_Demo_Kankyo OK (#608) 2021-01-31 18:38:23 -05:00
z64dma.h Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z64effect.h
z64interface.h Interface improvements (#822) 2021-06-15 13:29:10 -04:00
z64item.h All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
z64light.h SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
z64map_mark.h Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798) 2021-04-28 05:10:23 -04:00
z64math.h En_anubice OK (#688) 2021-02-15 16:27:22 -05:00
z64object.h Reduce hardcoded sizes for a few data tables (#646) 2021-01-20 13:15:17 -05:00
z64player.h En_Horse OK (#554) 2021-04-11 21:23:40 -04:00
z64save.h Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803) 2021-05-02 19:15:16 -04:00
z64scene.h Add UNK_09 macro and other minor fixes (#813) 2021-05-14 20:11:00 -04:00
z64transition.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00