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oot/tools/overlayhelpers/mapmark.py
playerskel f4a72303cb
Whitespace (#1112)
* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks
2022-01-23 18:09:02 -05:00

137 lines
3.7 KiB
Python

#!/usr/bin/env python3
import os
import struct
import sys
NUM_SCENES = 10
SIMPLIFY_OUTPUT = True # setting to True reduces the final output by ~9k lines
MAP_MARK_RAM = 0x80858B70
gMapMarkDataTable = 0x8085F5E8
DUNGEON_NAMES = [
("DekuTree", "Deku Tree"),
("DodongosCavern", "Dodongo's Cavern"),
("JabuJabuBelly", "Jabu-Jabu's Belly"),
("ForestTemple", "Forest Temple"),
("FireTemple", "Fire Temple"),
("WaterTemple", "Water Temple"),
("SpiritTemple", "Spirit Temple"),
("ShadowTemple", "Shadow Temple"),
("BottomWell", "Bottom of the Well"),
("IceCavern", "Ice Cavern")
]
HEADER = """\
#include "global.h"
"""
def RamToOff(vram):
return vram - MAP_MARK_RAM
def GetMapPtrs(data):
off = RamToOff(gMapMarkDataTable)
return struct.unpack_from(">10L", data[off:off+(NUM_SCENES * 4)])
def GetMapsPerScene(ptrs):
result = []
endAddr = list(ptrs)
endAddr.append(gMapMarkDataTable)
for i, ptr in enumerate(ptrs):
v = (endAddr[i+1] - ptr) // 0x72
result.append(v)
return result
def GetPoints(data, ptr, numPoints):
points = []
off = RamToOff(ptr);
for i in range(numPoints):
points.append(struct.unpack_from(">bBB", data[off:off+3]))
off = off + 3
return points
def GetIconData(data, ptr):
off = RamToOff(ptr)
v = struct.unpack_from(">bB", data[off:off+2])
points = GetPoints(data, ptr+2, v[1] if SIMPLIFY_OUTPUT else 12)
return [v[0], v[1], points]
def GetSceneMap(data, ptr):
icons = []
for i in range(3):
icon = GetIconData(data, ptr + (i * 0x26))
if not SIMPLIFY_OUTPUT or icon[0] != 0 or icon[1] > 0:
icons.append(icon)
return icons
def GetSceneMaps(data, ptr, numMaps):
maps = []
for i in range(numMaps):
maps.append(GetSceneMap(data, ptr + (i * 0x72)))
return maps
def GetDungeonSymbol(i):
return f"sMapMark{DUNGEON_NAMES[i][0]}"
def GetDungeonName(i):
return DUNGEON_NAMES[i][1]
def GetIconName(v):
if v == 0:
return "MAP_MARK_CHEST"
if v == 1:
return "MAP_MARK_BOSS"
if v == -1:
return "MAP_MARK_NONE"
return v
def IND(n):
return ' ' * 4 * n
if len(sys.argv) != 2:
print("Script requires an output filename for the generated .c file")
quit()
scriptDir = os.path.dirname(os.path.realpath(__file__))
repo = scriptDir + os.sep + ".." + os.sep + ".."
map_mark_data = []
with open(repo + "/baserom/ovl_map_mark_data", "rb") as file:
map_mark_data = bytearray(file.read())
scenemaps = []
scenemap_ptrs = GetMapPtrs(map_mark_data)
maps_per_scene = GetMapsPerScene(scenemap_ptrs)
for i in range(NUM_SCENES):
scenemaps.append((i, GetSceneMaps(map_mark_data, scenemap_ptrs[i], maps_per_scene[i])))
cstr = HEADER
for scenemap in scenemaps:
cstr += f"MapMarkData {GetDungeonSymbol(scenemap[0])}[] = {{\n"
for mapId, map in enumerate(scenemap[1]):
cstr += IND(1) + f"// {GetDungeonName(scenemap[0])} minimap {mapId}\n"
cstr += IND(1) + "{\n"
for icon in map:
if SIMPLIFY_OUTPUT and icon[0] == -1:
cstr += IND(2) + f"{{ {GetIconName(icon[0])}, 0, {{ 0 }} }},\n"
else:
cstr += IND(2) + "{\n"
cstr += IND(3) + f"{GetIconName(icon[0])}, {icon[1]},\n"
cstr += IND(3) + "{\n"
for point in icon[2]:
cstr += IND(4) + f"{{ {point[0]}, {point[1]}, {point[2]} }},\n"
cstr += IND(3) + "}\n"
cstr += IND(2) + "},\n"
cstr += IND(1) + "},\n"
cstr += "};\n\n"
cstr += "MapMarkData* gMapMarkDataTable[] = {\n"
for scenemap in scenemaps:
cstr += f" {GetDungeonSymbol(scenemap[0])},\n"
cstr += "};\n"
with open(sys.argv[1], "w") as file:
file.write(cstr)