mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-05 01:06:37 +00:00
e331805c0a
* Pause docs: Songs playback * `VREG(21-25)` -> `VREG(21) to VREG(25)` * comments on quest-song related main states * make `sPlayedSongBtns` `+1`-sized to account for trailing INVALID button note in a 8-btn-notes song
253 lines
10 KiB
C
253 lines
10 KiB
C
#ifndef Z64PAUSE_H
|
|
#define Z64PAUSE_H
|
|
|
|
#include "z64animation.h"
|
|
#include "z64message.h"
|
|
#include "z64view.h"
|
|
|
|
struct OcarinaStaff;
|
|
struct PlayState;
|
|
|
|
#define PAUSE_ITEM_NONE 999
|
|
|
|
#define PAUSE_CURSOR_PAGE_LEFT 10
|
|
#define PAUSE_CURSOR_PAGE_RIGHT 11
|
|
|
|
typedef enum PauseMenuPage {
|
|
/* 0x00 */ PAUSE_ITEM,
|
|
/* 0x01 */ PAUSE_MAP,
|
|
/* 0x02 */ PAUSE_QUEST,
|
|
/* 0x03 */ PAUSE_EQUIP,
|
|
/* 0x04 */ PAUSE_WORLD_MAP
|
|
} PauseMenuPage;
|
|
|
|
// The XZ coordinates in which direction each pause page is at
|
|
// e.g. the item page is in the -z direction
|
|
/*
|
|
* < item >
|
|
*
|
|
* ^ ^
|
|
* x
|
|
* equip o--> map
|
|
* |
|
|
* v z v v
|
|
*
|
|
* < quest >
|
|
*/
|
|
#define PAUSE_ITEM_X (0)
|
|
#define PAUSE_ITEM_Z (-1)
|
|
#define PAUSE_MAP_X (1)
|
|
#define PAUSE_MAP_Z (0)
|
|
#define PAUSE_QUEST_X (0)
|
|
#define PAUSE_QUEST_Z (1)
|
|
#define PAUSE_EQUIP_X (-1)
|
|
#define PAUSE_EQUIP_Z (0)
|
|
|
|
// The pause camera looks at x=0,z=0,
|
|
// with the eye being PAUSE_EYE_DIST away in the direction opposite to the active page,
|
|
// which results in the camera being pointed (through x=0,z=0) towards the active page.
|
|
#define PAUSE_EYE_DIST (64.0f)
|
|
|
|
#define PAUSE_EQUIP_PLAYER_WIDTH 64
|
|
#define PAUSE_EQUIP_PLAYER_HEIGHT 112
|
|
|
|
#define PAUSE_EQUIP_BUFFER_SIZE sizeof(u16[PAUSE_EQUIP_PLAYER_HEIGHT][PAUSE_EQUIP_PLAYER_WIDTH])
|
|
#define PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE 0x5000
|
|
|
|
typedef enum PauseState {
|
|
/* 0 */ PAUSE_STATE_OFF,
|
|
/* 1 */ PAUSE_STATE_WAIT_LETTERBOX, // Request no letterboxing and wait for it.
|
|
/* 2 */ PAUSE_STATE_WAIT_BG_PRERENDER, // Wait for the pause background prerender to be done.
|
|
/* 3 */ PAUSE_STATE_INIT, // Load data and initialize/setup various things.
|
|
/* 4 */ PAUSE_STATE_OPENING_1, // Animate the pause menu coming together with rotations and other animations.
|
|
/* 5 */ PAUSE_STATE_OPENING_2, // Finish some animations for opening the menu.
|
|
/* 6 */ PAUSE_STATE_MAIN, // Pause menu ready for player inputs.
|
|
/* 7 */ PAUSE_STATE_SAVE_PROMPT, // Save prompt in the pause menu
|
|
/* 8 */ PAUSE_STATE_8,
|
|
/* 9 */ PAUSE_STATE_9,
|
|
/* 10 */ PAUSE_STATE_10,
|
|
/* 11 */ PAUSE_STATE_11,
|
|
/* 12 */ PAUSE_STATE_12,
|
|
/* 13 */ PAUSE_STATE_13,
|
|
/* 14 */ PAUSE_STATE_14,
|
|
/* 15 */ PAUSE_STATE_15,
|
|
/* 16 */ PAUSE_STATE_16,
|
|
/* 17 */ PAUSE_STATE_17,
|
|
/* 18 */ PAUSE_STATE_CLOSING, // Animate the pause menu closing
|
|
/* 19 */ PAUSE_STATE_RESUME_GAMEPLAY // Handles returning to normal gameplay once the pause menu is visually closed
|
|
} PauseState;
|
|
|
|
#define IS_PAUSE_STATE_GAMEOVER(pauseCtx) \
|
|
(((pauseCtx)->state >= PAUSE_STATE_8) && ((pauseCtx)->state <= PAUSE_STATE_17))
|
|
|
|
#define IS_PAUSED(pauseCtx) \
|
|
(((pauseCtx)->state != PAUSE_STATE_OFF) || ((pauseCtx)->debugState != 0))
|
|
|
|
// Sub-states of PAUSE_STATE_MAIN
|
|
typedef enum PauseMainState {
|
|
/* 0 */ PAUSE_MAIN_STATE_IDLE,
|
|
/* 1 */ PAUSE_MAIN_STATE_SWITCHING_PAGE,
|
|
/* 2 */ PAUSE_MAIN_STATE_SONG_PLAYBACK, // The song is being played back to the player.
|
|
/* 3 */ PAUSE_MAIN_STATE_3,
|
|
/* 4 */ PAUSE_MAIN_STATE_SONG_PROMPT_INIT, // Start the prompt for the player to play the song.
|
|
/* 5 */ PAUSE_MAIN_STATE_SONG_PROMPT, // Waiting for the player to play the song.
|
|
/* 6 */ PAUSE_MAIN_STATE_SONG_PROMPT_DONE, // The song prompt is done, the player either played the song successfully or made a mistake.
|
|
/* 7 */ PAUSE_MAIN_STATE_7,
|
|
/* 8 */ PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG, // Like PAUSE_MAIN_STATE_IDLE, but the quest page is active and the cursor is positioned on a song.
|
|
/* 9 */ PAUSE_MAIN_STATE_SONG_PLAYBACK_START // Start playing the song back to the player.
|
|
} PauseMainState;
|
|
|
|
// Sub-states of PAUSE_STATE_SAVE_PROMPT
|
|
typedef enum PauseSavePromptState {
|
|
/* 0 */ PAUSE_SAVE_PROMPT_STATE_APPEARING,
|
|
/* 1 */ PAUSE_SAVE_PROMPT_STATE_WAIT_CHOICE,
|
|
/* 2 */ PAUSE_SAVE_PROMPT_STATE_CLOSING,
|
|
/* 3 */ PAUSE_SAVE_PROMPT_STATE_RETURN_TO_MENU,
|
|
/* 4 */ PAUSE_SAVE_PROMPT_STATE_SAVED,
|
|
/* 5 */ PAUSE_SAVE_PROMPT_STATE_CLOSING_AFTER_SAVED,
|
|
/* 6 */ PAUSE_SAVE_PROMPT_STATE_RETURN_TO_MENU_2 // unused
|
|
} PauseSavePromptState;
|
|
|
|
typedef enum PauseCursorQuad {
|
|
/* 0 */ PAUSE_CURSOR_QUAD_TL,
|
|
/* 1 */ PAUSE_CURSOR_QUAD_TR,
|
|
/* 2 */ PAUSE_CURSOR_QUAD_BL,
|
|
/* 3 */ PAUSE_CURSOR_QUAD_BR,
|
|
/* 4 */ PAUSE_CURSOR_QUAD_4,
|
|
/* 5 */ PAUSE_CURSOR_QUAD_MAX
|
|
} PauseCursorQuad;
|
|
|
|
typedef enum WorldMapPoint {
|
|
/* 0 */ WORLD_MAP_POINT_HAUNTED_WASTELAND,
|
|
/* 1 */ WORLD_MAP_POINT_GERUDOS_FORTRESS,
|
|
/* 2 */ WORLD_MAP_POINT_GERUDO_VALLEY,
|
|
/* 3 */ WORLD_MAP_POINT_LAKE_HYLIA,
|
|
/* 4 */ WORLD_MAP_POINT_LON_LON_RANCH,
|
|
/* 5 */ WORLD_MAP_POINT_MARKET,
|
|
/* 6 */ WORLD_MAP_POINT_HYRULE_FIELD,
|
|
/* 7 */ WORLD_MAP_POINT_DEATH_MOUNTAIN,
|
|
/* 8 */ WORLD_MAP_POINT_KAKARIKO_VILLAGE,
|
|
/* 9 */ WORLD_MAP_POINT_LOST_WOODS,
|
|
/* 10 */ WORLD_MAP_POINT_KOKIRI_FOREST,
|
|
/* 11 */ WORLD_MAP_POINT_ZORAS_DOMAIN,
|
|
/* 12 */ WORLD_MAP_POINT_MAX
|
|
} WorldMapPoint;
|
|
|
|
#define TRADE_QUEST_MARKER_NONE 0xFF
|
|
|
|
typedef enum WorldMapPointState {
|
|
/* 0 */ WORLD_MAP_POINT_STATE_HIDE,
|
|
/* 1 */ WORLD_MAP_POINT_STATE_SHOW,
|
|
/* 2 */ WORLD_MAP_POINT_STATE_HIGHLIGHT
|
|
} WorldMapPointState;
|
|
|
|
// Values for PauseContext.pagesYOrigin1 and R_PAUSE_PAGES_Y_ORIGIN_2 respectively,
|
|
// that make the pause pages rotate around their lower edge instead of the middle.
|
|
#define PAUSE_PAGES_Y_ORIGIN_1_LOWER 80 // PAGE_BG_ROWS * PAGE_BG_QUAD_HEIGHT / 2
|
|
#define PAUSE_PAGES_Y_ORIGIN_2_LOWER (s16)(-PAUSE_PAGES_Y_ORIGIN_1_LOWER * 0.78 * 100)
|
|
|
|
typedef struct PauseContext {
|
|
/* 0x0000 */ View view;
|
|
/* 0x0128 */ u8* iconItemSegment;
|
|
/* 0x012C */ u8* iconItem24Segment;
|
|
/* 0x0130 */ u8* iconItemAltSegment;
|
|
/* 0x0134 */ u8* iconItemLangSegment;
|
|
/* 0x0138 */ u8* nameSegment;
|
|
/* 0x013C */ u8* playerSegment;
|
|
/* 0x0140 */ char unk_140[0x04];
|
|
/* 0x0144 */ Vtx* itemPageVtx;
|
|
/* 0x0148 */ Vtx* equipPageVtx;
|
|
/* 0x014C */ Vtx* mapPageVtx;
|
|
/* 0x0150 */ Vtx* questPageVtx;
|
|
/* 0x0154 */ Vtx* infoPanelVtx;
|
|
/* 0x0158 */ Vtx* itemVtx;
|
|
/* 0x015C */ Vtx* equipVtx;
|
|
/* 0x0160 */ char unk_160[0x04];
|
|
/* 0x0164 */ Vtx* questVtx;
|
|
/* 0x0168 */ Vtx* cursorVtx;
|
|
/* 0x016C */ Vtx* promptPageVtx; // Used by both the pause menu save prompt and the gameover prompt
|
|
/* 0x0170 */ char unk_170[0x24];
|
|
/* 0x0194 */ struct OcarinaStaff* ocarinaStaff;
|
|
/* 0x0198 */ char unk_198[0x20];
|
|
/* 0x01B8 */ OSMesgQueue loadQueue;
|
|
/* 0x01D0 */ OSMesg loadMsg;
|
|
/* 0x01D4 */ u16 state;
|
|
/* 0x01D6 */ u16 debugState;
|
|
/* 0x01D8 */ Vec3f eye;
|
|
/* 0x01E4 */ u16 mainState;
|
|
/* 0x01E6 */ u16 nextPageMode; // During a page switch, indicates the page before switching and the direction to scroll in. Value is `(2 * prev pageIndex) + (scroll left ? 1 : 0)`
|
|
/* 0x01E8 */ u16 pageIndex; // "kscp_pos"
|
|
/* 0x01EA */ u16 pageSwitchTimer;
|
|
/* 0x01EC */ u16 savePromptState;
|
|
/* 0x01F0 */ f32 promptDepthOffset; // Offset position of the prompt away from the camera
|
|
/* 0x01F4 */ f32 itemPagePitch; // Rotation of the item page around its local horizontal/sideways axis
|
|
/* 0x01F8 */ f32 equipPagePitch; // Rotation of the equip page around its local horizontal/sideways axis
|
|
/* 0x01FC */ f32 mapPagePitch; // Rotation of the map page around its local horizontal/sideways axis
|
|
/* 0x0200 */ f32 questPagePitch; // Rotation of the quest page around its local horizontal/sideways axis
|
|
/* 0x0204 */ f32 promptPitch; // Rotation of the prompt around its local horizontal/sideways axis. "angle_s"
|
|
/* 0x0208 */ u16 alpha;
|
|
/* 0x020A */ s16 pagesYOrigin1;
|
|
/* 0x020C */ char unk_20C[0x08];
|
|
/* 0x0214 */ s16 stickAdjX;
|
|
/* 0x0216 */ s16 stickAdjY;
|
|
/* 0x0218 */ s16 cursorPoint[5]; // "cursor_point"
|
|
/* 0x0222 */ s16 cursorX[5]; // "cur_xpt"
|
|
/* 0x022C */ s16 cursorY[5]; // "cur_ypt"
|
|
/* 0x0236 */ s16 dungeonMapSlot;
|
|
/* 0x0238 */ s16 cursorSpecialPos; // "key_angle"
|
|
/* 0x023A */ s16 pageSwitchInputTimer; // Used to introduce a delay before switching page when arriving on the "scroll left/right" positions while holding stick left/right.
|
|
/* 0x023C */ u16 namedItem; // "zoom_name"
|
|
/* 0x023E */ u16 cursorItem[4]; // "select_name"
|
|
/* 0x0246 */ u16 cursorSlot[4];
|
|
/* 0x024E */ u16 equipTargetItem; // "sl_item_no"
|
|
/* 0x0250 */ u16 equipTargetSlot; // "sl_number"
|
|
/* 0x0252 */ u16 equipTargetCBtn;
|
|
/* 0x0254 */ s16 equipAnimX;
|
|
/* 0x0256 */ s16 equipAnimY;
|
|
/* 0x0258 */ s16 equipAnimAlpha;
|
|
/* 0x025A */ s16 infoPanelOffsetY;
|
|
/* 0x025C */ u16 nameDisplayTimer;
|
|
/* 0x025E */ u16 nameColorSet; // 0 = white; 1 = grey
|
|
/* 0x0260 */ s16 cursorColorSet; // 0 = white; 4 = yellow; 8 = green
|
|
/* 0x0262 */ s16 promptChoice; // save/continue choice: 0 = yes; 4 = no
|
|
/* 0x0264 */ s16 ocarinaSongIdx;
|
|
/* 0x0266 */ u8 worldMapPoints[20]; // indices: `WorldMapPoint` enum, values: `WorldMapPointState` enum
|
|
/* 0x027A */ u8 tradeQuestMarker; // Can be either a `WorldMapPoint` value or `TRADE_QUEST_MARKER_NONE`
|
|
/* 0x027C */ SkelAnime playerSkelAnime;
|
|
} PauseContext; // size = 0x2C0
|
|
|
|
// Note that z_kaleido_scope.c assumes that the dimensions and texture format here also matches the dimensions and
|
|
// texture format for ITEM_NAME_TEX_*
|
|
#define MAP_NAME_TEX1_WIDTH 128
|
|
#define MAP_NAME_TEX1_HEIGHT 16
|
|
#define MAP_NAME_TEX1_SIZE ((MAP_NAME_TEX1_WIDTH * MAP_NAME_TEX1_HEIGHT) / 2) // 128x16 IA4 texture
|
|
|
|
#define MAP_NAME_TEX2_WIDTH 80
|
|
#define MAP_NAME_TEX2_HEIGHT 32
|
|
#define MAP_NAME_TEX2_SIZE (MAP_NAME_TEX2_WIDTH * MAP_NAME_TEX2_HEIGHT) // 80x32 IA8 texture
|
|
|
|
#define PAUSE_MAP_MARK_NONE -1
|
|
#define PAUSE_MAP_MARK_CHEST 0
|
|
#define PAUSE_MAP_MARK_BOSS 1
|
|
|
|
typedef struct PauseMapMarkPoint {
|
|
/* 0x00 */ s16 chestFlag; // chest icon is only displayed if this flag is not set for the current room, -1 for no flag
|
|
/* 0x04 */ f32 x, y; // coordinates to place the icon (top-left corner)
|
|
} PauseMapMarkPoint; // size = 0x0C
|
|
|
|
typedef struct PauseMapMarkData {
|
|
/* 0x00 */ s16 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
|
|
/* 0x04 */ s32 unk_04;
|
|
/* 0x08 */ const Vtx* vtx;
|
|
/* 0x0C */ s32 vtxCount;
|
|
/* 0x10 */ s32 count; // number of icons to display
|
|
/* 0x14 */ PauseMapMarkPoint points[12];
|
|
} PauseMapMarkData; // size = 0xA4
|
|
|
|
typedef PauseMapMarkData PauseMapMarksData[3];
|
|
|
|
void KaleidoSetup_Update(struct PlayState* play);
|
|
void KaleidoSetup_Init(struct PlayState* play);
|
|
void KaleidoSetup_Destroy(struct PlayState* play);
|
|
|
|
#endif
|