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ovl_Effect_Ss_Blast
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Bomb
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Bomb2
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Bubble
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_D_Fire
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Effect_Ss_Dead_Db
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Dead_Dd
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Dead_Ds
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Dead_Sound
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Effect_Ss_Dt_Bubble
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Dust
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_En_Fire
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_En_Ice
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Extra
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Effect_Ss_Fcircle
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Fhg_Flash
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Effect_Ss_Fire_Tail
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_G_Fire
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_G_Magma
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_G_Magma2
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Effect_Ss_G_Ripple
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_G_Spk
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_G_Splash
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Hahen
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_HitMark
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Ice_Piece
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Ice_Smoke
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Effect_Ss_K_Fire
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Kakera
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Effect_Ss_KiraKira
En_Arrow OK ( #648 )
2021-02-02 20:30:21 -05:00
ovl_Effect_Ss_Lightning
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Sibuki
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Sibuki2
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Solder_Srch_Ball
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Effect_Ss_Stick
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Effect_Ss_Stone1
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00