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oot/src/overlays/effects
fig02 dff2dfef0f
En_Arrow OK (#648)
* fix colliderinit typo

* fix initchain

* start init

* match init

* progress

* progress

* more funcs

* match func_809B3DD8

* progress

* last func almost done

* enum

* name some more types

* progress

* all but one

* fix warning

* remove undefined syms

* match arrows

* review

* spec

* remove asm
2021-02-02 20:30:21 -05:00
..
ovl_Effect_Ss_Blast Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Bomb Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Bomb2 Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Bubble Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_D_Fire Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Effect_Ss_Dead_Db Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Dead_Dd Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Dead_Ds Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Dead_Sound libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Effect_Ss_Dt_Bubble Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Dust Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_En_Fire Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_En_Ice Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Extra Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Effect_Ss_Fcircle Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Fhg_Flash Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Effect_Ss_Fire_Tail Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_G_Fire Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_G_Magma Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_G_Magma2 Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Effect_Ss_G_Ripple Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_G_Spk Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_G_Splash Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Hahen Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_HitMark Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Ice_Piece Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Ice_Smoke Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Effect_Ss_K_Fire Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Kakera Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Effect_Ss_KiraKira En_Arrow OK (#648) 2021-02-02 20:30:21 -05:00
ovl_Effect_Ss_Lightning Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Sibuki Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Sibuki2 Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Effect_Ss_Solder_Srch_Ball Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Effect_Ss_Stick Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Effect_Ss_Stone1 Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00