..
audio_heap
audio_heap: 1 non-matching ( #381 )
2020-09-20 13:22:09 -04:00
audio_seqplayer
code_800F7260 ( #433 )
2020-10-26 07:58:56 -04:00
code_800BB0A0
Decompile z_camera data, and some camera WIP ( #173 )
2020-06-01 17:54:47 -04:00
code_800DACC0
audio_seqplayer, the easy half ( #369 )
2020-09-01 17:23:30 -04:00
code_800E11F0
code_800F7260 ( #433 )
2020-10-26 07:58:56 -04:00
code_800EC960
code_800F7260 ( #433 )
2020-10-26 07:58:56 -04:00
code_800F7260
code_800F7260 ( #433 )
2020-10-26 07:58:56 -04:00
code_800F9280
audio_seqplayer, the easy half ( #369 )
2020-09-01 17:23:30 -04:00
code_800430A0
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) ( #243 )
2020-08-08 11:23:16 -04:00
code_80043480
First proper commit.
2020-03-17 00:31:30 -04:00
code_80110450
Decompile shrink_window.c ( #232 )
2020-07-08 21:54:39 -04:00
db_camera
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
gfxprint
Various fixes/matches
2020-03-18 01:09:31 +01:00
jpegdecoder
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c ( #217 )
2020-06-21 18:43:14 -04:00
PreRender
Decompile PreRender.c ( #319 )
2020-09-15 15:10:19 -04:00
sys_math3d
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
sys_matrix
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) ( #243 )
2020-08-08 11:23:16 -04:00
ucode_disas
Match/Improve a bunch of non matchings ( #342 )
2020-08-23 17:50:30 -04:00
z_actor
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
z_bgcheck
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
z_camera
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
z_collision_check
Use dummies to match bss ordering and some functions in z_collision_check.c ( #393 )
2020-09-15 18:41:38 -04:00
z_eff_blure
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) ( #243 )
2020-08-08 11:23:16 -04:00
z_fbdemo
Match more z_fbdemo functions ( #370 )
2020-09-03 14:13:57 -04:00
z_fbdemo_fade
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
z_jpeg
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c ( #217 )
2020-06-21 18:43:14 -04:00
z_kaleido_setup
Decompile pausemgr.c ( #211 )
2020-06-17 15:23:42 -04:00
z_kankyo
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
z_lifemeter
Fix some %hi's ( #326 )
2020-08-15 20:36:34 -04:00
z_message_PAL
Decompile z_kanfont ( #443 )
2020-10-12 17:42:17 -04:00
z_onepointdemo
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
z_parameter
En_Elf Decompiled ( #432 )
2020-10-28 13:02:35 -04:00
z_play
Decompile z_sram.c ( #431 )
2020-10-11 13:45:08 -04:00
z_player_lib
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
z_room
Match/Improve a bunch of non matchings ( #342 )
2020-08-23 17:50:30 -04:00
z_scene_table
Match sys_math.c and one in z_scene_table.c ( #90 )
2020-04-22 12:18:53 -04:00
z_skelanime
name more skelanime struct members, match all but 1 function, name more functions, some documentation
2020-03-31 20:19:21 -05:00
z_skin
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) ( #243 )
2020-08-08 11:23:16 -04:00
z_skin_awb
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) ( #243 )
2020-08-08 11:23:16 -04:00
z_skin_matrix
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) ( #243 )
2020-08-08 11:23:16 -04:00
z_sram
Decompile z_sram.c ( #431 )
2020-10-11 13:45:08 -04:00
z_view
code_80106550 / llcvt.c and code_80104450 / ortho.c OK ( #163 )
2020-05-27 03:48:07 -04:00
z_vimode
First proper commit.
2020-03-17 00:31:30 -04:00
z_vr_box
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00