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b0bfa9eb69
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
15 lines
1.2 KiB
XML
15 lines
1.2 KiB
XML
<Root>
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<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/>
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<File Name="object_bdoor" Segment="6">
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<Texture Name="object_bdoor_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
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<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/>
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<DList Name="object_bdoor_DL_001400" Offset="0x1400"/>
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<DList Name="object_bdoor_DL_001530" Offset="0x1530"/>
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<Texture Name="object_bdoor_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
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<Texture Name="object_bdoor_Tex_0025C0" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
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<Texture Name="object_bdoor_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
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<Texture Name="object_bdoor_Tex_0045C0" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
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<Texture Name="object_bdoor_Tex_0055C0" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
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<Texture Name="object_bdoor_Tex_0065C0" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
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</File>
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</Root>
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