mirror of
https://github.com/zeldaret/oot.git
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c033b4b28e
* func_800E9340 * Audio_SequenceChannelDisable * Audio_SeqChannelLayerFree * Audio_SeqChannelLayerDisable * Rename functions * Audio_SeqChannelSetLayer * Move gSequenceChannelNone into gAudioContext * Audio_SequenceChannelInit * Name functions * Audio_M64ReadU8 * Audio_M64ReadS16 * Audio_M64ReadCompressedU16 * Audio_AudioListPopBack * Audio_AudioListPushBack * Audio_InitLayerFreelist * Audio_SequencePlayerDisableAsFinished * incomplete Audio_SequencePlayerDisable * Audio_SequenceChannelEnable * Audio_SequencePlayerDisableChannels * Audio_SequencePlayerInitChannels * struct fixes * func_800E9ED8 * Name more functions * Audio_SequenceChannelSetVolume * Audio_SetInstrument * Audio_GetInstrument * confirm structs * Audio_ResetSequencePlayer * Audio_InitSequencePlayer * Audio_InitSequencePlayers * func_800EC734 * Find the right Audio_SoundAlloc * Prune functions.h * Move global vars into gAudioContext * func_800EAEF4 * Audio_SeqChannelLayerProcessScript * Audio_HandleScriptFlowControl * func_800E9F64 * func_800EA0C0 * func_800EA440 * func_800EAAE0 * unbreak audio_effects * Audio_ProcessSequence * Audio_ProcessSequences * Some audio_heap struct work and function naming * Audio_SequencePlayerDisable * ? instead of ! in z64audio.h * Revert makefile change * Formatting, player -> seqPlayerIndex * Index -> Idx Co-authored-by: zelda2774 <zelda2774@invalid>
579 lines
19 KiB
C
579 lines
19 KiB
C
#ifndef _Z64_AUDIO_H_
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#define _Z64_AUDIO_H_
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/**
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* Structs in this repository have primarily been imported from the SM64 Decompilation.
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* Many struct members are wrong; the symbol '?' next to an offset means the member is a guess.
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*/
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#define NO_LAYER ((SequenceChannelLayer*)(-1))
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#define NO_CHANNEL ((SequenceChannel*)(-1))
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#define TATUMS_PER_BEAT 48
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#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((u32)(ptr) != (u32)&gAudioContext.gSequenceChannelNone)
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#define ADSR_STATE_DISABLED 0
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#define ADSR_STATE_INITIAL 1
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#define ADSR_STATE_START_LOOP 2
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#define ADSR_STATE_LOOP 3
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#define ADSR_STATE_FADE 4
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#define ADSR_STATE_HANG 5
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#define ADSR_STATE_DECAY 6
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#define ADSR_STATE_RELEASE 7
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#define ADSR_STATE_SUSTAIN 8
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#define ADSR_DISABLE 0
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#define ADSR_HANG -1
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#define ADSR_GOTO -2
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#define ADSR_RESTART -3
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struct Note;
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struct NotePool;
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struct SequenceChannel;
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struct SequenceChannelLayer;
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typedef struct AudioListItem {
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// A node in a circularly linked list. Each node is either a head or an item:
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// - Items can be either detached (prev = NULL), or attached to a list.
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// 'value' points to something of interest.
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// - List heads are always attached; if a list is empty, its head points
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// to itself. 'count' contains the size of the list.
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// If the list holds notes, 'pool' points back to the pool where it lives.
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// Otherwise, that member is NULL.
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/* 0x00 */ struct AudioListItem* prev;
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/* 0x04 */ struct AudioListItem* next;
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/* 0x08 */ union {
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void* value; // either Note* or SequenceChannelLayer*
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s32 count;
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} u;
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/* 0x0C */ struct NotePool* pool;
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} AudioListItem; // size = 0x10
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typedef struct NotePool {
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/* 0x00 */ AudioListItem disabled;
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/* 0x10 */ AudioListItem decaying;
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/* 0x20 */ AudioListItem releasing;
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/* 0x30 */ AudioListItem active;
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} NotePool;
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// Pitch sliding by up to one octave in the positive direction. Negative
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// direction is "supported" by setting extent to be negative. The code
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// exterpolates exponentially in the wrong direction in that case, but that
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// doesn't prevent seqplayer from doing it, AFAICT.
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typedef struct {
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/* 0x00 */ u8 mode; // bit 0x80 denotes something; the rest are an index 0-5
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/* 0x02 */ u16 cur;
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/* 0x04 */ u16 speed;
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/* 0x08 */ f32 extent;
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} Portamento; // size = 0xC
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typedef struct {
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/*?0x0 */ s16 delay;
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/*?0x2 */ s16 arg;
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} AdsrEnvelope; // size = 0x4?
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typedef struct {
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/*?0x00 */ u32 start;
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/* 0x04 */ u32 end;
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/*?0x08 */ u32 count;
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/*?0x0C */ char unk_0C[0x4];
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/*?0x10 */ s16 state[16]; // only exists if count != 0. 8-byte aligned
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} AdpcmLoop;
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typedef struct {
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/*?0x00 */ s32 order;
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/*?0x04 */ s32 npredictors;
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/*?0x08 */ s16 book[1]; // size 8 * order * npredictors. 8-byte aligned
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} AdpcmBook;
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typedef struct {
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/* 0x00 */ u8 bits4 : 4;
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/* 0x00 */ u8 bits2 : 2;
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/*?0x01 */ u8 loaded;
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/*?0x04 */ u8* sampleAddr;
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/* 0x08 */ AdpcmLoop* loop;
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/*?0x0C */ AdpcmBook* book;
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/*?0x10 */ u32 sampleSize; // never read. either 0 or 1 mod 9, depending on padding
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} AudioBankSample;
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typedef struct {
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/* 0x00 */ AudioBankSample* sample;
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/* 0x04 */ f32 tuning; // frequency scale factor
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} AudioBankSound; // size = 0x8
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typedef struct {
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// contained within a larger struct, struct might not start at offset zero
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/* 0x00 */ AudioBankSound sound; // offset might be wrong
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/* 0x10 */ u8 pad[0x2c0];
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} LargeSound; // size = 0x2C8
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typedef struct {
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/*?0x00 */ u8 loaded;
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/* 0x01 */ u8 normalRangeLo;
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/* 0x02 */ u8 normalRangeHi;
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/* 0x03 */ u8 releaseRate;
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/* 0x04 */ AdsrEnvelope* envelope;
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/* 0x08 */ AudioBankSound lowNotesSound;
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/* 0x10 */ AudioBankSound normalNotesSound;
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/* 0x18 */ AudioBankSound highNotesSound;
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} Instrument; // size >= 0x20
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typedef struct {
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/* 0x00 */ u8 releaseRate;
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/* 0x01 */ u8 pan;
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/*?0x02 */ u8 loaded;
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/* 0x04 */ AudioBankSound sound;
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/* 0x14 */ AdsrEnvelope *envelope;
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} Drum; // size >= 0x14
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typedef struct {
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u32 unk_0;
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u32 unk_4;
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} UnkInstrument; // TODO: probably the same as AudioBankSound
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typedef struct {
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/* 0x00 */ u8 numInstruments;
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/* 0x01 */ u8 numDrums;
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/* 0x02 */ char unk_02[0x02];
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/* 0x04 */ u16 numUnkInstruments;
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/* 0x08 */ Instrument** instruments;
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/* 0x0C */ Drum** drums;
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/* 0x10 */ UnkInstrument* unkInstruments;
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} CtlEntry; // size = 0x14
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typedef struct {
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/* 0x00 */ u8* pc;
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/* 0x04 */ u8* stack[4];
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/* 0x14 */ u8 remLoopIters[4];
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/* 0x18 */ u8 depth;
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/* 0x19 */ s8 value;
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} M64ScriptState; // size = 0x1C
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// Also known as a Group, according to sm64 debug strings.
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typedef struct {
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/* 0x000 */ u8 enabled : 1;
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/*?0x000 */ u8 finished : 1;
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/* 0x000 */ u8 muted : 1;
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/* 0x000 */ u8 seqDmaInProgress : 1;
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/* 0x000 */ u8 bankDmaInProgress : 1;
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/*?0x000 */ u8 recalculateVolume : 1;
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/* 0x000 */ u8 unk_0b2 : 1;
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/* 0x000 */ u8 unk_0b1 : 1;
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/* 0x001 */ u8 state;
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/* 0x002 */ u8 noteAllocPolicy;
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/* 0x003 */ u8 muteBehavior;
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/* 0x004 */ u8 seqId;
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/* 0x005 */ u8 defaultBank;
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/*?0x006 */ u8 loadingBankId;
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/*?0x007 */ s8 seqVariationEu[1];
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/* 0x008 */ u16 tempo; // tatums per minute
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/* 0x00A */ u16 tempoAcc;
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/* 0x00C */ u16 unk_0C;
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/* 0x00E */ s16 transposition;
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/* 0x010 */ u16 delay;
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/* 0x012 */ u16 fadeTimer;
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/* 0x014 */ u16 fadeTimerUnkEu;
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/* 0x016 */ char pad_16[0x2];
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/* 0x018 */ u8* seqData;
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/* 0x01C */ f32 fadeVolume;
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/* 0x020 */ f32 fadeVelocity;
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/* 0x024 */ f32 volume;
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/* 0x028 */ f32 muteVolumeScale;
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/* 0x02C */ f32 fadeVolumeScale;
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/* 0x030 */ f32 appliedFadeVolume;
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/* 0x034 */ f32 unk_34;
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/* 0x038 */ struct SequenceChannel* channels[16];
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/*?0x078 */ M64ScriptState scriptState;
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/* 0x094 */ u8* shortNoteVelocityTable;
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/* 0x098 */ u8* shortNoteDurationTable;
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/* 0x09C */ NotePool notePool;
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/* 0x0DC */ s32 unk_DC;
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/* 0x0D0 */ u32 unk_E0;
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/* 0x0E4 */ u8 pad_E4[0x10]; // OSMesgQueue seqDmaMesgQueue;
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/*?0x0F4 */ OSMesg seqDmaMesg;
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/*?0x0F8 */ OSIoMesg seqDmaIoMesg;
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/*?0x110 */ OSMesgQueue bankDmaMesgQueue;
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/*?0x128 */ OSMesg bankDmaMesg;
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/*?0x12C */ OSIoMesg bankDmaIoMesg;
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/*?0x144 */ u8* bankDmaCurrMemAddr;
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/*?0x148 */ u32 bankDmaCurrDevAddr;
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/*?0x14C */ s32 bankDmaRemaining;
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/* */ u8 pad_150[8];
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/* 0x158 */ s8 unk_158[8]; // seqVariationEu? soundScriptIO?
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} SequencePlayer; // size = 0x160
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typedef struct {
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/* 0x0 */ u8 releaseRate;
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/* 0x1 */ u8 sustain;
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/* 0x4 */ AdsrEnvelope* envelope;
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} AdsrSettings; // size = 0x8
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typedef struct {
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/* 0x00 */ union {
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struct A {
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/* 0x00 */ u8 unk_0b80 : 1;
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/* 0x00 */ u8 hang : 1;
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/* 0x00 */ u8 decay : 1;
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/* 0x00 */ u8 release : 1;
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/* 0x00 */ u8 state : 4;
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} s;
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/* 0x00 */ u8 asByte;
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} action;
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/* 0x01 */ u8 envIndex;
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/* 0x02 */ s16 delay;
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/* 0x04 */ f32 sustain;
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/* 0x08 */ f32 velocity;
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/* 0x0C */ f32 fadeOutVel;
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/* 0x10 */ f32 current;
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/* 0x14 */ f32 target;
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/* */ char pad_18[4];
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/* 0x1C */ AdsrEnvelope *envelope;
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} AdsrState;
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typedef struct {
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/* 0x00 */ u8 bit0 : 1;
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/* 0x00 */ u8 bit1 : 1;
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/* 0x00 */ u8 bit2 : 2;
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/* 0x00 */ u8 strongRight : 1;
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/* 0x00 */ u8 strongLeft : 1;
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/* 0x00 */ u8 stereoHeadsetEffects : 1;
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/* 0x00 */ u8 usesHeadsetPanEffects : 1;
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} ReverbBitsData;
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typedef union {
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/* 0x00 */ ReverbBitsData s;
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/* 0x00 */ u8 asByte;
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} ReverbBits;
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typedef struct {
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/* 0x00 */ u8 reverb;
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/* 0x01 */ u8 unk_1;
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/* 0x02 */ u8 pan;
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/* 0x03 */ ReverbBits reverbBits;
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/* 0x04 */ u8 unk_4;
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/* 0x06 */ u16 unk_6;
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/* 0x08 */ f32 freqScale;
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/* 0x0C */ f32 velocity;
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/* 0x10 */ s16* unk_10;
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/* 0x14 */ s16 unk_14[8];
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} NoteAttributes; // size = 0x24
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// Also known as a SubTrack, according to sm64 debug strings.
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// Confusingly, a SubTrack is a container of Tracks.
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typedef struct SequenceChannel {
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/* 0x00 */ u8 enabled : 1;
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/* 0x00 */ u8 finished : 1;
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/* 0x00 */ u8 stopScript : 1;
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/* 0x00 */ u8 stopSomething2 : 1; // sets SequenceChannelLayer.stopSomething
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/* 0x00 */ u8 hasInstrument : 1;
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/* 0x00 */ u8 stereoHeadsetEffects : 1;
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/* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity
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/* 0x00 */ u8 unused : 1; // still unused?
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union {
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struct {
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/* 0x01 */ u8 freqScale : 1;
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/* 0x01 */ u8 volume : 1;
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/* 0x01 */ u8 pan : 1;
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} s;
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/* 0x01 */ u8 asByte;
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} changes;
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/* 0x02 */ u8 noteAllocPolicy;
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/* 0x03 */ u8 muteBehavior;
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/* 0x04 */ u8 reverb; // or dry/wet mix
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/* 0x05 */ u8 notePriority; // 0-3
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/* 0x06 */ u8 someOtherPriority;
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/* 0x07 */ u8 bankId;
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/* 0x08 */ u8 reverbIndex;
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/* 0x09 */ u8 bookOffset;
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/* 0x0A */ u8 newPan;
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/* 0x0B */ u8 panChannelWeight; // proportion of pan that comes from the channel (0..128)
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/* 0x0C */ u8 unk_0C;
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/* 0x0D */ u8 velocityRandomVariance;
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/* 0x0E */ u8 durationRandomVariance;
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/* 0x0F */ u8 unk_0F;
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/* 0x10 */ u16 vibratoRateStart;
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/* 0x12 */ u16 vibratoExtentStart;
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/* 0x14 */ u16 vibratoRateTarget;
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/* 0x16 */ u16 vibratoExtentTarget;
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/* 0x18 */ u16 vibratoRateChangeDelay;
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/* 0x1A */ u16 vibratoExtentChangeDelay;
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/* 0x1C */ u16 vibratoDelay;
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/* 0x1E */ u16 delay;
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/* 0x20 */ u16 unk_20;
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/* 0x22 */ u16 pad_22;
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/* 0x24 */ s16 instOrWave; // either 0 (none), instrument index + 1, or
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// 0x80..0x83 for sawtooth/triangle/sine/square waves.
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/* 0x26 */ s16 transposition;
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/* 0x28 */ f32 volumeScale;
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/* 0x2C */ f32 volume;
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/* 0x30 */ s32 pan;
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/* 0x34 */ f32 appliedVolume;
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/* 0x38 */ f32 freqScale;
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/*?0x3C */ u8 (*dynTable)[][2];
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/* 0x40 */ struct Note* noteUnused; // still unused?
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/*?0x44 */ struct SequenceChannelLayer* layerUnused; // still unused?
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/* 0x48 */ Instrument* instrument;
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/* 0x4C */ SequencePlayer* seqPlayer;
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/* 0x50 */ struct SequenceChannelLayer* layers[4];
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/* 0x60 */ M64ScriptState scriptState;
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/* 0x7C */ AdsrSettings adsr;
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/* 0x84 */ NotePool notePool;
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/* 0xC4 */ s8 soundScriptIO[8]; // bridge between sound script and audio lib
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/* 0xCC */ s16* unk_CC;
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/* 0xD0 */ ReverbBits reverbBits;
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} SequenceChannel; // size = 0xD4
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// Also known as a Track, according to sm64 debug strings.
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typedef struct SequenceChannelLayer {
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/* 0x00 */ u8 enabled : 1;
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/* 0x00 */ u8 finished : 1;
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/* 0x00 */ u8 stopSomething : 1;
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/* 0x00 */ u8 continuousNotes : 1; // keep the same note for consecutive notes with the same sound
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/* 0x00 */ u8 bit3 : 1; // "loaded"?
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/* 0x00 */ u8 ignoreDrumPan : 1;
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/* 0x00 */ u8 bit1 : 1; // "has initialized continuous notes"?
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/* 0x00 */ u8 notePropertiesNeedInit : 1;
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/* 0x01 */ ReverbBits reverbBits;
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/* 0x02 */ u8 instOrWave;
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/* 0x03 */ u8 noteDuration;
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/* 0x04 */ u8 semitone;
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/* 0x05 */ u8 portamentoTargetNote;
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/* 0x06 */ u8 pan; // 0..128
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/* 0x07 */ u8 notePan;
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/* 0x08 */ s16 delay;
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/* 0x0A */ s16 duration;
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/* 0x0C */ s16 delay2;
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/* 0x0E */ u16 portamentoTime;
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/* 0x10 */ s16 transposition; // #semitones added to play commands
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// (m64 instruction encoding only allows referring to the limited range
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// 0..0x3f; this makes 0x40..0x7f accessible as well)
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/* 0x12 */ s16 shortNoteDefaultPlayPercentage;
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/* 0x14 */ s16 playPercentage;
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/* 0x18 */ AdsrSettings adsr;
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/* 0x20 */ Portamento portamento;
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/* 0x2C */ struct Note* note;
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/* 0x30 */ f32 freqScale;
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/* 0x34 */ f32 unk_34;
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/* 0x38 */ f32 velocitySquare2;
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/* 0x3C */ f32 velocitySquare; // not sure which one of those corresponds to the sm64 original
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/* 0x40 */ f32 noteVelocity;
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/* 0x44 */ f32 noteFreqScale;
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/* 0x48 */ Instrument* instrument;
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/* 0x4C */ AudioBankSound* sound;
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/* 0x50 */ SequenceChannel* seqChannel;
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/* 0x54 */ M64ScriptState scriptState;
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/* 0x70 */ AudioListItem listItem;
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} SequenceChannelLayer; // size = 0x80
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typedef struct {
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/*?00 */ s16 adpcmdecState[0x10];
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/*?00 */ s16 finalResampleState[0x10];
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/*?00 */ s16 mixEnvelopeState[0x28];
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/*?00 */ s16 panResampleState[0x10];
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/*?00 */ s16 panSamplesBuffer[0x20];
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/*?00 */ s16 dummyResampleState[0x10];
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} NoteSynthesisBuffers;
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typedef struct {
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/*?0x00 */ u8 restart;
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/*?0x01 */ u8 sampleDmaIndex;
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/*?0x02 */ u8 prevHeadsetPanRight;
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/*?0x03 */ u8 prevHeadsetPanLeft;
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/*?0x04 */ u16 samplePosFrac;
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/*?0x08 */ s32 samplePosInt;
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/* 0x0C */ NoteSynthesisBuffers* synthesisBuffers;
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/*?0x10 */ s16 curVolLeft;
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/*?0x12 */ s16 curVolRight;
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} NoteSynthesisState;
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typedef struct {
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/* 0x00 */ struct SequenceChannel* seqChannel;
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/* 0x04 */ u32 time;
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/* 0x08 */ s16* curve;
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/* 0x0C */ f32 extent;
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/* 0x10 */ f32 rate;
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/* 0x14 */ u8 active;
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/*!0x16 */ u16 rateChangeTimer;
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/* 0x18 */ u16 extentChangeTimer;
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/* 0x1A */ u16 delay;
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} VibratoState; // size = 0x1C
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typedef struct {
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/* 0x00 */ u8 priority;
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/* 0x01 */ u8 waveId;
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/* 0x02 */ u8 sampleCountIndex;
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/* 0x03 */ u8 bankId;
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/* 0x04 */ u8 unk_04;
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/* 0x05 */ u8 stereoHeadsetEffects;
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/* 0x06 */ s16 adsrVolScale; // unused?
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/* 0x08 */ f32 portamentoFreqScale;
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/* 0x0C */ f32 vibratoFreqScale;
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/*?0x10 */ SequenceChannelLayer* prevParentLayer;
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/* 0x14 */ SequenceChannelLayer* parentLayer;
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/* 0x18 */ SequenceChannelLayer* wantedParentLayer;
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/* 0x1C */ NoteAttributes attributes;
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/* 0x40 */ AdsrState adsr;
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// may contain portamento, vibratoState, if those are not part of Note itself
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} NotePlaybackState;
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typedef struct {
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// these bitfields should perhaps be merged into a single struct
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union {
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struct {
|
|
/*?0x00 */ volatile u8 enabled : 1;
|
|
/* 0x00 */ u8 needsInit : 1;
|
|
/*?0x00 */ u8 finished : 1;
|
|
/*?0x00 */ u8 envMixerNeedsInit : 1;
|
|
/* 0x00 */ u8 stereoStrongRight : 1;
|
|
/* 0x00 */ u8 stereoStrongLeft : 1;
|
|
/* 0x00 */ u8 stereoHeadsetEffects : 1;
|
|
/* 0x00 */ u8 usesHeadsetPanEffects : 1;
|
|
} s;
|
|
/*?0x00 */ u8 asByte;
|
|
} bitField0;
|
|
union {
|
|
struct {
|
|
/*?0x01 */ u8 reverbIndex : 3;
|
|
/* 0x01 */ u8 bookOffset : 2;
|
|
/*?0x01 */ u8 bit2 : 1;
|
|
/*?0x01 */ u8 isSyntheticWave : 1;
|
|
/*?0x01 */ u8 hasTwoAdpcmParts : 1;
|
|
} s;
|
|
/*?0x01 */ u8 asByte;
|
|
} bitField1;
|
|
/* 0x02 */ u8 unk_2;
|
|
/*?0x03 */ u8 headsetPanRight;
|
|
/*?0x04 */ u8 headsetPanLeft;
|
|
/*?0x05 */ u8 reverbVol;
|
|
/* 0x06 */ u8 unk_06;
|
|
/* 0x07 */ u8 unk_07;
|
|
/* 0x08 */ u16 targetVolLeft;
|
|
/* 0x0A */ u16 targetVolRight;
|
|
/*?0x0C */ u16 resamplingRateFixedPoint; // stored as signed but loaded as u16
|
|
/* 0x0E */ s16 unk_10;
|
|
/* 0x10 */ union {
|
|
s16* samples;
|
|
AudioBankSound* audioBankSound;
|
|
} sound; // not sure if actually a union
|
|
/* 0x14 */ s16* unk_14;
|
|
/* 0x18 */ char pad_18[0x8];
|
|
} NoteSubEu; // size = 0x20
|
|
|
|
typedef struct Note {
|
|
/* 0x00 */ AudioListItem listItem;
|
|
/*?0x10 */ NoteSynthesisState synthesisState;
|
|
/* 0x24 */ char pad_24[0xC];
|
|
/* 0x30 */ NotePlaybackState playbackState;
|
|
/* 0x90 */ Portamento portamento;
|
|
/* 0x9C */ VibratoState vibratoState;
|
|
/* 0xB8 */ char pad_B8[0x4];
|
|
/* 0xBC */ u32 unk_BC;
|
|
/* 0xC0 */ NoteSubEu noteSubEu;
|
|
} Note; // size = 0xE0
|
|
|
|
typedef struct {
|
|
// everything here is wildly wrong, and the struct might not start at
|
|
// zero (it's embedded into another struct)
|
|
/*?0x00 */ s16 presetUnk4; // audio frames per vsync?
|
|
/*?0x02 */ u16 frequency;
|
|
/*?0x04 */ u16 aiFrequency; // ?16
|
|
/*?0x06 */ s16 samplesPerFrameTarget;
|
|
/* 0x08 */ s16 unk_08; // maxAiBufferLength;
|
|
/*?0x0A */ s16 minAiBufferLength;
|
|
/*?0x0C */ s16 updatesPerFrame;
|
|
/*?0x0E */ s16 samplesPerUpdate;
|
|
/* 0x10 */ s16 unk_10; // samplesPerUpdateMax;
|
|
/*?0x12 */ s16 samplesPerUpdateMin;
|
|
/* 0x14 */ f32 resampleRate; // contains 32000.0f / frequency
|
|
/* 0x18 */ f32 updatesPerFrameInv; // 1.0f / updatesPerFrame
|
|
/*?0x1C */ f32 unkUpdatesPerFrameScaled; // 3.0f / (1280.0f * updatesPerFrame)
|
|
} AudioBufferParametersEU;
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u8* start;
|
|
/* 0x4 */ u8* cur;
|
|
/* 0x8 */ u32 size;
|
|
/* 0xC */ s32 unused; // set to 0, never read
|
|
} SoundAllocPool; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u8 *ptr;
|
|
/*?0x4 */ u32 size;
|
|
/* */ u16 pad;
|
|
/* 0xA */ s16 id; // seqId or bankId
|
|
} SeqOrBankEntry; // size = 0xC
|
|
|
|
typedef struct
|
|
{
|
|
/* 0x00*/ u32 numEntries;
|
|
/* 0x04*/ SoundAllocPool pool;
|
|
/*?0x14*/ SeqOrBankEntry entries[16];
|
|
} PersistentPool; // size = 0xD4
|
|
|
|
typedef struct
|
|
{
|
|
/* 0x00*/ u32 nextSide;
|
|
/* 0x04*/ SoundAllocPool pool;
|
|
/* 0x14*/ SeqOrBankEntry entries[2];
|
|
} TemporaryPool; // size = 0x3C
|
|
|
|
typedef struct
|
|
{
|
|
/* 0x000*/ PersistentPool persistent;
|
|
/* 0x0D4*/ TemporaryPool temporary;
|
|
/* 0x100*/ u8 pad[0x10];
|
|
} SoundMultiPool; // size = 0x110
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ char unk_0000[0x14];
|
|
/* 0x0014 */ NoteSubEu* gNoteSubsEu;
|
|
/* 0x0018 */ char unk_0018[0x280];
|
|
/*?0x0298 */ LargeSound largeSounds[1]; // size <= 14, offset might be wrong
|
|
/* 0x0560 */ char unk_0560[0x22E4];
|
|
/* 0x2844 */ CtlEntry* gCtlEntries;
|
|
/* 0x2848 */ char unk_2848[0x4];
|
|
/*?0x284C */ AudioBufferParametersEU gAudioBufferParameters; // offset might be wrong
|
|
/* 0x286C */ f32 unk_286C;
|
|
/* 0x2870 */ f32 unk_2870;
|
|
/* 0x2874 */ char unk_2874[0x20];
|
|
/* 0x2894 */ s32 gMaxSimultaneousNotes; // (bad name)
|
|
/* 0x2898 */ s16 unk_2898;
|
|
/* 0x289A */ s8 gSoundMode;
|
|
/* 0x289B */ char unk_289B[0xE1];
|
|
/* 0x297C */ u32 gAudioRandom;
|
|
/* 0x2980 */ s32 gAudioErrorFlags;
|
|
/* 0x2984 */ char unk_2984[0x3C];
|
|
/* 0x29C0 */ SoundAllocPool gNotesAndBuffersPool;
|
|
/* 0x29D0 */ char unk_29D0[0x20]; // probably two unused pools
|
|
/* 0x29F0 */ SoundAllocPool gSeqAndBankPool;
|
|
/* 0x2A00 */ SoundAllocPool gTemporaryCommonPool;
|
|
/* 0x2A10 */ SoundAllocPool gPersistentCommonPool;
|
|
/* 0x2A20 */ SoundMultiPool gSeqLoadedPool;
|
|
/* 0x2B30 */ SoundMultiPool gBankLoadedPool;
|
|
/* 0x2C40 */ SoundMultiPool gUnusedLoadedPool;
|
|
/* 0x2D50 */ char unk_2D50[0x7D0];
|
|
/* 0x3520 */ f32* unk_3520;
|
|
/* 0x3524 */ char unk_3524[8];
|
|
/* 0x352C */ Note* gNotes;
|
|
/* 0x3530 */ SequencePlayer gSequencePlayers[4];
|
|
/* 0x3AB0 */ SequenceChannelLayer gSequenceLayers[64];
|
|
/* 0x5AB0 */ SequenceChannel gSequenceChannelNone;
|
|
/* 0x5B84 */ s32 gNoteSubEuOffset;
|
|
/* 0x5B88 */ AudioListItem gLayerFreeList;
|
|
} AudioContext; // might be bigger
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 reverb; // i.e. volume
|
|
/* 0x01 */ u8 unk_1;
|
|
/* 0x02 */ u8 pan;
|
|
/* 0x03 */ ReverbBits reverbBits;
|
|
/* 0x04 */ f32 frequency;
|
|
/* 0x08 */ f32 velocity;
|
|
/* 0x0C */ char unk_0C[0x4];
|
|
/* 0x10 */ s16* unk_10;
|
|
/* 0x14 */ u8 unk_14;
|
|
/* 0x16 */ u16 unk_16;
|
|
} Reverb; // size >= 0x18
|
|
|
|
#endif
|