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oot/assets/xml/scenes/dungeons/Bmori1.xml
louist103 0b18419489
Scene cleanups (#1002)
* remove fake match

* u32 segment -> void* and add symbols to sEntranceCutsceneTable

* rename some symbols

* remove if1

* add the last missing symbol

* add symbols for almost all extrence textures

* finish adding the symbols

* Remove comment

* spelling fix

* Fig's and Dragorn's fixes

* add symbols to unkknown array

* format

* romans fixes
2021-11-08 21:15:37 -05:00

76 lines
2.8 KiB
XML

<Root>
<File Name="Bmori1_scene" Segment="2">
<Texture Name="gForestTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x14D90"/>
<Texture Name="gForestTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x14590"/>
<Scene Name="Bmori1_scene" Offset="0x0"/>
</File>
<File Name="Bmori1_room_0" Segment="3">
<Room Name="Bmori1_room_0" Offset="0x0"/>
</File>
<File Name="Bmori1_room_1" Segment="3">
<Room Name="Bmori1_room_1" Offset="0x0"/>
</File>
<File Name="Bmori1_room_2" Segment="3">
<Room Name="Bmori1_room_2" Offset="0x0"/>
</File>
<File Name="Bmori1_room_3" Segment="3">
<Room Name="Bmori1_room_3" Offset="0x0"/>
</File>
<File Name="Bmori1_room_4" Segment="3">
<Room Name="Bmori1_room_4" Offset="0x0"/>
</File>
<File Name="Bmori1_room_5" Segment="3">
<Room Name="Bmori1_room_5" Offset="0x0"/>
</File>
<File Name="Bmori1_room_6" Segment="3">
<Room Name="Bmori1_room_6" Offset="0x0"/>
</File>
<File Name="Bmori1_room_7" Segment="3">
<Room Name="Bmori1_room_7" Offset="0x0"/>
</File>
<File Name="Bmori1_room_8" Segment="3">
<Room Name="Bmori1_room_8" Offset="0x0"/>
</File>
<File Name="Bmori1_room_9" Segment="3">
<Room Name="Bmori1_room_9" Offset="0x0"/>
</File>
<File Name="Bmori1_room_10" Segment="3">
<Room Name="Bmori1_room_10" Offset="0x0"/>
</File>
<File Name="Bmori1_room_11" Segment="3">
<Room Name="Bmori1_room_11" Offset="0x0"/>
</File>
<File Name="Bmori1_room_12" Segment="3">
<Room Name="Bmori1_room_12" Offset="0x0"/>
</File>
<File Name="Bmori1_room_13" Segment="3">
<Room Name="Bmori1_room_13" Offset="0x0"/>
</File>
<File Name="Bmori1_room_14" Segment="3">
<Room Name="Bmori1_room_14" Offset="0x0"/>
</File>
<File Name="Bmori1_room_15" Segment="3">
<Room Name="Bmori1_room_15" Offset="0x0"/>
</File>
<File Name="Bmori1_room_16" Segment="3">
<Room Name="Bmori1_room_16" Offset="0x0"/>
</File>
<File Name="Bmori1_room_17" Segment="3">
<Room Name="Bmori1_room_17" Offset="0x0"/>
</File>
<File Name="Bmori1_room_18" Segment="3">
<Room Name="Bmori1_room_18" Offset="0x0"/>
</File>
<File Name="Bmori1_room_19" Segment="3">
<Room Name="Bmori1_room_19" Offset="0x0"/>
</File>
<File Name="Bmori1_room_20" Segment="3">
<Room Name="Bmori1_room_20" Offset="0x0"/>
</File>
<File Name="Bmori1_room_21" Segment="3">
<Room Name="Bmori1_room_21" Offset="0x0"/>
</File>
<File Name="Bmori1_room_22" Segment="3">
<Room Name="Bmori1_room_22" Offset="0x0"/>
</File>
</Root>