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6889c275cb
* Doc pass on EnDoor and transition actors * (re)Name things * Forgot to change gameplay_keep.xml * "actor transition index" -> "transition actor index" * Run formatter * Better names for `DOOR_DL_` enum * `TRANSITION_ACTOR_INDEX` -> `GET_TRANSITION_ACTOR_INDEX` * name endoor params macros with get/is, _mask to _flag for the doubledoor flag * Move last ; from `DOOR_ACTOR_BASE` expansion to usage
12 lines
785 B
XML
12 lines
785 B
XML
<Root>
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<File Name="object_haka_door" Segment="6">
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<Texture Name="object_haka_door_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
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<DList Name="object_haka_door_DL_001310" Offset="0x1310"/>
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<DList Name="gShadowDoorLeftDL" Offset="0x13B8"/>
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<DList Name="gShadowDoorRightDL" Offset="0x1420"/>
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<Texture Name="object_haka_door_Tex_001490" OutName="tex_00001490" Format="rgba16" Width="32" Height="64" Offset="0x1490"/>
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<DList Name="object_haka_door_DL_002620" Offset="0x2620"/>
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<Texture Name="object_haka_door_Tex_002700" OutName="tex_00002700" Format="rgba16" Width="32" Height="64" Offset="0x2700"/>
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<DList Name="object_haka_door_DL_003890" Offset="0x3890"/>
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</File>
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</Root>
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