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https://github.com/zeldaret/oot.git
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a209195183
* almost matching init, matching data * more matchings, some non-matching progress * finishing up SpawnActor, fixing .data types * first decompile pass done, few non matchings * cleanup/update matchings and remove asm * format code * pick up some OKs * 1 non_matching left, some documentation * z_obj_mure OK... but at what cost? * implement suggested changes, some more documentation * Implement Fig's suggestions * review Co-authored-by: Sam Lyon <sam.c.lyon@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com> |
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ovl_Bg_Hidan_Sekizou | ||
ovl_Bg_Jya_Cobra | ||
ovl_Bg_Mizu_Movebg | ||
ovl_Boss_Ganon | ||
ovl_Boss_Ganon2 | ||
ovl_Boss_Mo | ||
ovl_Boss_Tw | ||
ovl_Boss_Va | ||
ovl_Door_Warp1 | ||
ovl_En_Ganon_Mant | ||
ovl_En_Holl | ||
ovl_En_M_Thunder | ||
ovl_En_Test | ||
ovl_En_Torch2 | ||
ovl_En_Tp | ||
ovl_En_Wf | ||
ovl_En_Yabusame_Mark | ||
ovl_En_Zf | ||
ovl_kaleido_scope | ||
ovl_Obj_Bean | ||
ovl_Obj_Lift | ||
ovl_Object_Kankyo |