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oot/src/code/z_camera_data.inc.c
engineer124 905b7087de
Document OnePointCutscene Init Field (#1465)
* player csmode enum

* cleanup

* missed one, player2

* spell out enum name

* use CSMODE_MAX for data

* doc OnePointDemo Field

* PR Suggestions

* another suggestion

* duplicate word

* adjust comment

* cleanup comments

* oops
2023-01-12 20:30:41 -05:00

3038 lines
152 KiB
C

#include "ultra64.h"
#include "global.h"
typedef struct {
s16 val;
s16 dataType;
} CameraModeValue;
typedef struct {
s16 funcIdx;
s16 valueCnt;
CameraModeValue* values;
} CameraMode;
typedef struct {
union {
u32 unk_00;
struct {
u32 unk_bit0 : 1;
u32 unk_bit1 : 1;
u32 validModes : 30;
};
};
CameraMode* cameraModes;
} CameraSetting;
/*==================================================================*/
// Data
s16 sOREGInit[] = {
0, // OREG(0)
1, // OREG(1)
5, // R_CAM_XZ_OFFSET_UPDATE_RATE
5, // R_CAM_Y_OFFSET_UPDATE_RATE
5, // R_CAM_FOV_UPDATE_RATE
14500, // R_CAM_MAX_PITCH
20, // R_CAM_R_UPDATE_RATE_INV
16, // R_CAM_PITCH_UPDATE_RATE_INV
150, // OREG(8)
25, // R_CAM_SLOPE_Y_ADJ_AMOUNT
150, // OREG(10)
6, // OREG(11)
10, // OREG(12)
10, // OREG(13)
0, // OREG(14) (unused)
0, // OREG(15) (unused)
1, // OREG(16) (unused)
100, // R_CAM_PITCH_FLOOR_CHECK_NEAR_DIST_FAC
250, // R_CAM_PITCH_FLOOR_CHECK_FAR_DIST_FAC
120, // R_CAM_PITCH_FLOOR_CHECK_OFFSET_Y_FAC
80, // R_CAM_PITCH_FLOOR_CHECK_NEAR_WEIGHT
30, // OREG(21)
120, // OREG(22)
4, // R_CAM_DEFAULT_ANIM_TIME
1, // OREG(24)
50, // R_CAM_UPDATE_RATE_STEP_SCALE_XZ
20, // R_CAM_UPDATE_RATE_STEP_SCALE_Y
1800, // OREG(27)
50, // OREG(28)
50, // OREG(29)
50, // OREG(30)
20, // R_CAM_JUMP1_EYE_Y_STEP_SCALE
20, // OREG(32)
-10, // OREG(33)
-5460, // R_CAM_MIN_PITCH_1
-9100, // R_CAM_MIN_PITCH_2
-6, // R_CAM_BATTLE1_ROLL_TARGET_BASE
8, // R_CAM_BATTLE1_ROLL_STEP_SCALE
15, // OREG(38)
75, // OREG(39)
60, // R_CAM_BATTLE1_XYZ_OFFSET_UPDATE_RATE_TARGET
12, // R_CAM_AT_LERP_STEP_SCALE_MIN
110, // R_CAM_AT_LERP_STEP_SCALE_FAC
40, // OREG(43)
50, // OREG(44)
250, // OREG(45)
-10, // R_CAM_YOFFSET_NORM
30, // OREG(47) (unused)
30, // OREG(48)
70, // OREG(49)
20, // OREG(50)
20, // OREG(51)
20, // OREG(52)
};
s16 sOREGInitCnt = ARRAY_COUNT(sOREGInit);
s16 sCamDataRegsInit[CAM_DATA_MAX] = {
-20, // CAM_DATA_Y_OFFSET
200, // CAM_DATA_EYE_DIST
300, // CAM_DATA_EYE_DIST_NEXT
10, // CAM_DATA_PITCH_TARGET
12, // CAM_DATA_YAW_UPDATE_RATE_TARGET
10, // CAM_DATA_XZ_UPDATE_RATE_TARGET
35, // CAM_DATA_MAX_YAW_UPDATE
60, // CAM_DATA_FOV
60, // CAM_DATA_AT_LERP_STEP_SCALE
3, // CAM_DATA_INTERFACE_FIELD
0, // CAM_DATA_YAW_TARGET
-40, // CAM_DATA_GROUND_Y_OFFSET
20, // CAM_DATA_GROUND_AT_LERP_STEP_SCALE
25, // CAM_DATA_SWING_YAW_INIT
45, // CAM_DATA_SWING_YAW_FINAL
-5, // CAM_DATA_SWING_PITCH_INIT
15, // CAM_DATA_SWING_PITCH_FINAL
15, // CAM_DATA_SWING_PITCH_ADJ
20, // CAM_DATA_MIN_MAX_DIST_FACTOR
0, // CAM_DATA_AT_OFFSET_X
0, // CAM_DATA_AT_OFFSET_Y
0, // CAM_DATA_AT_OFFSET_Z
6, // CAM_DATA_UNK_22
60, // CAM_DATA_UNK_23
30, // CAM_DATA_FOV_SCALE
0, // CAM_DATA_YAW_SCALE
5, // CAM_DATA_UNK_26
};
s16 sCamDataRegsInitCount = ARRAY_COUNT(sCamDataRegsInit);
char sCameraSettingNames[][12] = {
"NONE ", // CAM_SET_NONE
"NORMAL0 ", // CAM_SET_NORMAL0
"NORMAL1 ", // CAM_SET_NORMAL1
"DUNGEON0 ", // CAM_SET_DUNGEON0
"DUNGEON1 ", // CAM_SET_DUNGEON1
"NORMAL3 ", // CAM_SET_NORMAL3
"HORSE0 ", // CAM_SET_HORSE
"BOSS_GOMA ", // CAM_SET_BOSS_GOHMA
"BOSS_DODO ", // CAM_SET_BOSS_DODONGO
"BOSS_BARI ", // CAM_SET_BOSS_BARINADE
"BOSS_FGANON", // CAM_SET_BOSS_PHANTOM_GANON
"BOSS_BAL ", // CAM_SET_BOSS_VOLVAGIA
"BOSS_SHADES", // CAM_SET_BOSS_BONGO
"BOSS_MOFA ", // CAM_SET_BOSS_MORPHA
"BOSS_TWIN0 ", // CAM_SET_BOSS_TWINROVA_PLATFORM
"BOSS_TWIN1 ", // CAM_SET_BOSS_TWINROVA_FLOOR
"BOSS_GANON1", // CAM_SET_BOSS_GANONDORF
"BOSS_GANON2", // CAM_SET_BOSS_GANON
"TOWER0 ", // CAM_SET_TOWER_CLIMB
"TOWER1 ", // CAM_SET_TOWER_UNUSED
"FIXED0 ", // CAM_SET_MARKET_BALCONY
"FIXED1 ", // CAM_SET_CHU_BOWLING
"CIRCLE0 ", // CAM_SET_PIVOT_CRAWLSPACE
"CIRCLE2 ", // CAM_SET_PIVOT_SHOP_BROWSING
"CIRCLE3 ", // CAM_SET_PIVOT_IN_FRONT
"PREREND0 ", // CAM_SET_PREREND_FIXED
"PREREND1 ", // CAM_SET_PREREND_PIVOT
"PREREND3 ", // CAM_SET_PREREND_SIDE_SCROLL
"DOOR0 ", // CAM_SET_DOOR0
"DOORC ", // CAM_SET_DOORC
"RAIL3 ", // CAM_SET_CRAWLSPACE
"START0 ", // CAM_SET_START0
"START1 ", // CAM_SET_START1
"FREE0 ", // CAM_SET_FREE0
"FREE2 ", // CAM_SET_FREE2
"CIRCLE4 ", // CAM_SET_PIVOT_CORNER
"CIRCLE5 ", // CAM_SET_PIVOT_WATER_SURFACE
"DEMO0 ", // CAM_SET_CS_0
"DEMO1 ", // CAM_SET_CS_TWISTED_HALLWAY
"MORI1 ", // CAM_SET_FOREST_BIRDS_EYE
"ITEM0 ", // CAM_SET_SLOW_CHEST_CS
"ITEM1 ", // CAM_SET_ITEM_UNUSED
"DEMO3 ", // CAM_SET_CS_3
"DEMO4 ", // CAM_SET_CS_ATTENTION
"UFOBEAN ", // CAM_SET_BEAN_GENERIC
"LIFTBEAN ", // CAM_SET_BEAN_LOST_WOODS
"SCENE0 ", // CAM_SET_SCENE_UNUSED
"SCENE1 ", // CAM_SET_SCENE_TRANSITION
"HIDAN1 ", // CAM_SET_ELEVATOR_PLATFORM
"HIDAN2 ", // CAM_SET_FIRE_STAIRCASE
"MORI2 ", // CAM_SET_FOREST_UNUSED
"MORI3 ", // CAM_SET_FOREST_DEFEAT_POE
"TAKO ", // CAM_SET_BIG_OCTO
"SPOT05A ", // CAM_SET_MEADOW_BIRDS_EYE
"SPOT05B ", // CAM_SET_MEADOW_UNUSED
"HIDAN3 ", // CAM_SET_FIRE_BIRDS_EYE
"ITEM2 ", // CAM_SET_TURN_AROUND
"CIRCLE6 ", // CAM_SET_PIVOT_VERTICAL
"NORMAL2 ", // CAM_SET_NORMAL2
"FISHING ", // CAM_SET_FISHING
"DEMOC ", // CAM_SET_CS_C
"UO_FIBER ", // CAM_SET_JABU_TENTACLE
"DUNGEON2 ", // CAM_SET_DUNGEON2
"TEPPEN ", // CAM_SET_DIRECTED_YAW
"CIRCLE7 ", // CAM_SET_PIVOT_FROM_SIDE
"NORMAL4 ", // CAM_SET_NORMAL4
};
char sCameraModeNames[][12] = {
"NORMAL ", // CAM_MODE_NORMAL
"PARALLEL ", // CAM_MODE_Z_PARALLEL
"KEEPON ", // CAM_MODE_Z_TARGET_FRIENDLY
"TALK ", // CAM_MODE_TALK
"BATTLE ", // CAM_MODE_Z_TARGET_UNFRIENDLY
"CLIMB ", // CAM_MODE_WALL_CLIMB
"SUBJECT ", // CAM_MODE_FIRST_PERSON
"BOWARROW ", // CAM_MODE_AIM_ADULT
"BOWARROWZ ", // CAM_MODE_Z_AIM
"FOOKSHOT ", // CAM_MODE_HOOKSHOT_FLY
"BOOMERANG ", // CAM_MODE_AIM_BOOMERANG
"PACHINCO ", // CAM_MODE_AIM_CHILD
"CLIMBZ ", // CAM_MODE_Z_WALL_CLIMB
"JUMP ", // CAM_MODE_JUMP
"HANG ", // CAM_MODE_LEDGE_HANG
"HANGZ ", // CAM_MODE_Z_LEDGE_HANG
"FREEFALL ", // CAM_MODE_FREE_FALL
"CHARGE ", // CAM_MODE_CHARGE
"STILL ", // CAM_MODE_STILL
"PUSHPULL ", // CAM_MODE_PUSH_PULL
"BOOKEEPON ", // CAM_MODE_FOLLOW_BOOMERANG
};
/**
*=====================================================================
* General Data: NORMAL0 Setting
*=====================================================================
*/
CameraModeValue sSetNormal0ModeNormalData[] = {
CAM_FUNCDATA_NORM1(
-20, 200, 300, 10, 12, 10, 35, 60, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetNormal0ModeZParallelData[] = {
CAM_FUNCDATA_PARA1(
-20, 250, 0, 0, 5, 5, 45, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40,
20),
};
CameraModeValue sSetNormal0ModeZTargetFriendlyData[] = {
CAM_FUNCDATA_KEEP1(-20, 120, 140, 25, 45, -5, 15, 15, 45, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), -50, 30),
};
CameraModeValue sSetNormal0ModeTalkData[] = {
CAM_FUNCDATA_KEEP3(-30, 70, 200, 40, 10, 0, 5, 70, 45, 50, 10,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, 0)),
};
CameraModeValue sSetNormal0ModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_BATT1(-20, 180, 10, 80, 0, 10, 25, 50, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 25),
};
CameraModeValue sSetNormal0ModeWallClimbData[] = {
CAM_FUNCDATA_JUMP2(-20, 200, 300, 20, 5, 5, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal0ModeFirstPersonData[] = {
CAM_FUNCDATA_SUBJ3(0, 5, 50, 10, 0, 0, 0, 45, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal0ModeAimAdultData[] = {
CAM_FUNCDATA_SUBJ3(-7, 14, 50, 10, 0, -30, -5, 45,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal0ModeZAimData[] = {
CAM_FUNCDATA_SUBJ3(20, 70, 70, 10, -120, 20, 0, 45,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal0ModeHookshotFlyData[] = {
CAM_FUNCDATA_SPEC5_ALT(-20, 80, 250, 45, 60, 40, 6,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal0ModeAimBoomerangData[] = {
CAM_FUNCDATA_SUBJ3(5, 50, 50, 10, 0, 0, 0, 45,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal0ModeAimChildData[] = {
CAM_FUNCDATA_SUBJ3(-7, 14, 50, 10, -9, -63, -30, 45,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal0ModeZWallClimbData[] = {
CAM_FUNCDATA_JUMP2(-20, 200, 300, 20, 999, 5, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, JUMP2_FLAG_2 | JUMP2_FLAG_1)),
};
CameraModeValue sSetNormal0ModeJumpData[] = {
CAM_FUNCDATA_JUMP1(-20, 200, 300, 12, 35, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal0ModeLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-80, 200, 300, 40, 60, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal0ModeZLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-120, 300, 300, 70, 45, 10,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal0ModeFreeFallData[] = {
CAM_FUNCDATA_JUMP1(-20, 200, 300, 15, 80, 60, 20,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal0ModeChargeData[] = {
CAM_FUNCDATA_BATT4(-20, 300, 50, 2, 80, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal0ModeStillData[] = {
CAM_FUNCDATA_NORM1(
-20, 200, 300, 10, 100, 10, 100, 60, 5,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetNormal0ModePushPullData[] = {
CAM_FUNCDATA_PARA1(0, 250, 25, 0, 5, 5, 70, 30,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL,
PARALLEL1_FLAG_6 | PARALLEL1_FLAG_5 | PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1),
-20, 30),
};
CameraModeValue sSetNormal0ModeFollowBoomerangData[] = {
CAM_FUNCDATA_KEEP1(-5, 120, 140, 5, 85, 10, 5, 25, 45, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), -15, 30),
};
/**
*=====================================================================
* Custom Data: NORMAL1 Setting
*=====================================================================
*/
CameraModeValue sSetNormal1ModeNormalData[] = {
CAM_FUNCDATA_NORM1(
0, 200, 400, 10, 12, 20, 40, 60, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetNormal1ModeZParallelData[] = {
CAM_FUNCDATA_PARA1(0, 250, 0, 0, 5, 5, 45, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_1), -40, 20),
};
CameraModeValue sSetNormal1ModeZTargetFriendlyData[] = {
CAM_FUNCDATA_KEEP1(-20, 120, 140, 25, 45, -5, 15, 15, 45, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), -50, 20),
};
CameraModeValue sSetNormal1ModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_BATT1(-20, 250, 10, 80, 0, 10, 25, 50, 65,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 25),
};
CameraModeValue sSetNormal1ModeHookshotFlyData[] = {
CAM_FUNCDATA_SPEC5(-20, 80, 250, 6, 45, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal1ModeJumpData[] = {
CAM_FUNCDATA_JUMP1(0, 250, 400, 15, 50, 60, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal1ModeFreeFallData[] = {
CAM_FUNCDATA_JUMP1(0, 200, 400, 30, 80, 60, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal1ModeWallClimbData[] = {
CAM_FUNCDATA_JUMP2(-20, 200, 400, 20, 5, 5, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal1ModeZWallClimbData[] = {
CAM_FUNCDATA_JUMP2(-20, 250, 400, 20, 999, 5, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, JUMP2_FLAG_2 | JUMP2_FLAG_1)),
};
CameraModeValue sSetNormal1ModeChargeData[] = {
CAM_FUNCDATA_BATT4(0, 300, 50, 2, 80, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal1ModeLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-80, 200, 400, 40, 60, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal1ModeZLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-120, 400, 400, 70, 45, 10,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetNormal1ModeStillData[] = {
CAM_FUNCDATA_NORM1(
0, 200, 400, 10, 100, 20, 100, 60, 5,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
/**
*=====================================================================
* Custom Data: DUNGEON0 Setting
*=====================================================================
*/
CameraModeValue sSetDungeon0ModeNormalData[] = {
CAM_FUNCDATA_NORM1(
-10, 150, 250, 5, 10, 5, 30, 60, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetDungeon0ModeZParallelData[] = {
CAM_FUNCDATA_PARA1(
-20, 150, 0, 0, 5, 5, 45, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40,
20),
};
CameraModeValue sSetDungeon0ModeZTargetFriendlyData[] = {
CAM_FUNCDATA_KEEP1(-20, 120, 140, 25, 45, -5, 15, 15, 45, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), -40, 20),
};
CameraModeValue sSetDungeon0ModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_BATT1(-20, 180, 10, 80, 0, 10, 25, 45, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 25),
};
CameraModeValue sSetDungeon0ModeJumpData[] = {
CAM_FUNCDATA_JUMP1(-10, 150, 250, 10, 50, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon0ModeFreeFallData[] = {
CAM_FUNCDATA_JUMP1(-10, 150, 250, 10, 80, 60, 20,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon0ModeWallClimbData[] = {
CAM_FUNCDATA_JUMP2(-40, 150, 250, 20, 5, 5, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon0ModeZWallClimbData[] = {
CAM_FUNCDATA_JUMP2(-40, 250, 250, 20, 999, 5, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, JUMP2_FLAG_2 | JUMP2_FLAG_1)),
};
CameraModeValue sSetDungeon0ModeChargeData[] = {
CAM_FUNCDATA_BATT4(-10, 300, 50, 2, 80, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon0ModeLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-80, 150, 250, 40, 60, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon0ModeZLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-120, 250, 250, 70, 45, 10,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon0ModeStillData[] = {
CAM_FUNCDATA_NORM1(
-10, 150, 250, 5, 100, 5, 100, 60, 5,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
/**
*=====================================================================
* Custom Data: DUNGEON1 Setting
*=====================================================================
*/
CameraModeValue sSetDungeon1ModeNormalData[] = {
CAM_FUNCDATA_NORM1(
-40, 150, 150, 0, 10, 5, 30, 60, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetDungeon1ModeTalkData[] = {
CAM_FUNCDATA_KEEP3(-20, 70, 200, 40, 10, 0, 5, 70, 45, 50, 10,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, 0)),
};
CameraModeValue sSetDungeon1ModeJumpData[] = {
CAM_FUNCDATA_JUMP1(-40, 150, 150, 10, 50, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon1ModeFreeFallData[] = {
CAM_FUNCDATA_JUMP1(-40, 150, 180, 12, 80, 60, 20,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon1ModeWallClimbData[] = {
CAM_FUNCDATA_JUMP2(-40, 150, 150, 20, 5, 5, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon1ModeZWallClimbData[] = {
CAM_FUNCDATA_JUMP2(-40, 150, 150, 20, 999, 5, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, JUMP2_FLAG_2 | JUMP2_FLAG_1)),
};
CameraModeValue sSetDungeon1ModeChargeData[] = {
CAM_FUNCDATA_BATT4(-40, 200, 50, 2, 80, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon1ModeLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-80, 150, 150, 40, 60, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon1ModeZLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-120, 150, 150, 70, 45, 10,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon1ModeStillData[] = {
CAM_FUNCDATA_NORM1(
-40, 150, 150, 0, 100, 5, 100, 60, 5,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetDungeon1ModePushPullData[] = {
CAM_FUNCDATA_PARA1(-40, 180, 25, 0, 5, 5, 60, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL,
PARALLEL1_FLAG_6 | PARALLEL1_FLAG_5 | PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1),
-20, 30),
};
/**
*=====================================================================
* Custom Data: NORMAL3 Setting
*=====================================================================
*/
CameraModeValue sSetNormal3ModeNormalData[] = {
CAM_FUNCDATA_JUMP3(-20, 280, 300, 20, 15, 5, 40, 60, 100,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_2)),
};
CameraModeValue sSetNormal3ModeZParallelData[] = {
CAM_FUNCDATA_PARA1(
-50, 250, 70, 0, 15, 5, 60, 100,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -50,
20),
};
CameraModeValue sSetNormal3ModeTalkData[] = {
CAM_FUNCDATA_KEEP3(-30, 70, 200, 40, 10, 10, 20, 70, 45, 10, 10,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, 0)),
};
/*
* These values are for when the eye is >= OREG(45) units below the surface of the water.
*/
CameraModeValue sSetNormal3ModeAimBoomerangData[] = {
CAM_FUNCDATA_JUMP3(-40, 150, 250, -5, 18, 5, 60, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, JUMP3_FLAG_2 | JUMP3_FLAG_0)),
};
/**
*=====================================================================
* Custom Data: HORSE Setting
*=====================================================================
*/
CameraModeValue sSetHorseModeNormalData[] = {
CAM_FUNCDATA_NORM3(-50, 220, 250, 10, 16, 20, 60, 100,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE, 0)),
};
CameraModeValue sSetHorseModeZParallelData[] = {
CAM_FUNCDATA_NORM3(-40, 180, 220, -2, 12, 100, 45, 100,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE, 0)),
};
CameraModeValue sSetHorseModeAimAdultData[] = {
CAM_FUNCDATA_SUBJ3(-7, 14, 100, 10, 0, -30, -5, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE, 0)),
};
CameraModeValue sSetHorseModeZTargetFriendlyData[] = {
CAM_FUNCDATA_KEEP1(
-60, 180, 220, 25, 45, -5, 15, 15, 45, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE, KEEPON1_FLAG_0), -60,
20),
};
CameraModeValue sSetHorseModeTalkData[] = {
CAM_FUNCDATA_KEEP3(-60, 140, 200, 40, 10, 0, 5, 70, 45, 50, 10,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, 0)),
};
/**
*=====================================================================
* Custom Data: BOSS_GOHMA Setting
*=====================================================================
*/
CameraModeValue sSetBossGohmaModeNormalData[] = {
CAM_FUNCDATA_NORM1(-20, 150, 250, 0, 15, 5, 40, 60, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_0)),
};
CameraModeValue sSetBossGohmaModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_BATT1(-30, 150, 10, 40, -10, 0, 25, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -50, 20),
};
/**
*=====================================================================
* Custom Data: BOSS_DODONGO Setting
*=====================================================================
*/
CameraModeValue sSetBossDodongoModeNormalData[] = {
CAM_FUNCDATA_NORM1(
0, 150, 300, 0, 12, 5, 70, 70, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetBossDodongoModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_BATT1(-20, 160, 10, 60, -5, 0, 25, 70, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 20),
};
/**
*=====================================================================
* Custom Data: BOSS_BARINADE Setting
*=====================================================================
*/
CameraModeValue sSetBossBarinadeModeNormalData[] = {
CAM_FUNCDATA_NORM1(
-20, 150, 300, -5, 15, 5, 40, 70, 70,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetBossBarinadeModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_BATT1(-30, 125, 10, 10, 0, 0, 50, 60, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -50, 20),
};
/**
*=====================================================================
* Custom Data: BOSS_PHANTOM_GANON Setting
*=====================================================================
*/
CameraModeValue sSetBossPhantomGanonModeNormalData[] = {
CAM_FUNCDATA_NORM1(
10, 150, 250, 0, 15, 15, 40, 60, 100,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetBossPhantomGanonModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_BATT1(-20, 200, 45, 40, 5, -5, 35, 60, 100,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 60),
};
/**
*=====================================================================
* Custom Data: BOSS_VOLVAGIA Setting
*=====================================================================
*/
CameraModeValue sSetBossVolvagiaModeNormalData[] = {
CAM_FUNCDATA_NORM1(
-20, 500, 500, 10, 16, 10, 40, 60, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetBossVolvagiaModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_BATT1(-20, 200, 20, 60, 0, 10, 15, 45, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 20),
};
/**
*=====================================================================
* Custom Data: BOSS_BONGO Setting
*=====================================================================
*/
CameraModeValue sSetBossBongoModeNormalData[] = {
CAM_FUNCDATA_NORM1(-20, 500, 500, 10, 20, 10, 40, 60, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL,
NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetBossBongoModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_BATT1(
-20, 200, 20, 60, 0, 10, 15, 45, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_7 | BATTLE1_FLAG_1), -40, 20),
};
CameraModeValue sSetBossBongoModeJumpData[] = {
CAM_FUNCDATA_NORM1(-20, 500, 500, 10, 20, 10, 80, 60, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL,
NORMAL1_FLAG_7 | NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
/**
*=====================================================================
* Custom Data: BOSS_MORPHA Setting
*=====================================================================
*/
CameraModeValue sSetBossMorphaModeNormalData[] = {
CAM_FUNCDATA_NORM1(
-20, 100, 150, -10, 15, 10, 40, 80, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetBossMorphaModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_BATT1(-20, 200, 10, 80, -10, 10, 25, 70, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 20),
};
/**
*=====================================================================
* Custom Data: TWINROVA Setting
*=====================================================================
*/
CameraModeValue sSetBossTwinrovaPlatformModeNormalData[] = {
CAM_FUNCDATA_NORM1(
-20, 150, 300, 0, 20, 10, 40, 60, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetBossTwinrovaModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_BATT1(0, 400, 0, 60, -10, 5, 25, 45, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -20, 20),
};
CameraModeValue sSetBossTwinrovaFloorModeNormalData[] = {
CAM_FUNCDATA_NORM1(
-10, 150, 200, -10, 12, 10, 40, 60, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
/**
*=====================================================================
* Custom Data: BOSS_GANONDORF Setting
*=====================================================================
*/
CameraModeValue sSetBossGanondorfModeNormalData[] = {
CAM_FUNCDATA_NORM1(40, 330, 330, -5, 15, 15, 40, 60, 100,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetBossGanondorfModeChargeData[] = {
CAM_FUNCDATA_BATT4(-40, 250, 0, 2, 80, 20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, 0)),
};
/**
*=====================================================================
* Custom Data: BOSS_GANON Setting
*=====================================================================
*/
CameraModeValue sSetBossGanonModeNormalData[] = {
CAM_FUNCDATA_NORM1(
-20, 500, 500, 10, 20, 10, 40, 60, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetBossGanonModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_BATT1(-20, 180, 20, 60, 0, 10, 25, 45, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 20),
};
/**
*=====================================================================
* Custom Data: TOWER_CLIMB Setting
*=====================================================================
*/
CameraModeValue sSetTowerClimbModeNormalData[] = {
CAM_FUNCDATA_NORM2(0, 120, 280, 60, 8, 40, 60, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetTowerClimbModeJumpData[] = {
CAM_FUNCDATA_NORM2(0, 120, 280, 60, 8, 40, 60, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL2_FLAG_7)),
};
/**
*=====================================================================
* Custom Data: TOWER_UNUSED Setting
*=====================================================================
*/
CameraModeValue sSetTowerUnusedModeNormalData[] = {
CAM_FUNCDATA_NORM2(0, 270, 300, 120, 8, 60, 60, 100,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetTowerUnusedModeJumpData[] = {
CAM_FUNCDATA_NORM2(0, 270, 300, 120, 6, 60, 60, 100,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
/**
*=====================================================================
* Custom Data: MARKET_BALCONY Setting
*=====================================================================
*/
CameraModeValue sSetMarketBalconyModeNormalData[] = {
CAM_FUNCDATA_FIXD1(-40, 100, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetMarketBalconyModeZTargetFriendlyData[] = {
CAM_FUNCDATA_FIXD1(-40, 100, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetMarketBalconyModeTalkData[] = {
CAM_FUNCDATA_FIXD1(-40, 100, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, 0)),
};
/**
*=====================================================================
* Custom Data: CHU_BOWLING Setting
*=====================================================================
*/
CameraModeValue sSetChuBowlingModeNormalData[] = {
CAM_FUNCDATA_FIXD1(-40, 25, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
/**
*=====================================================================
* Custom Data: PIVOT_CRAWLSPACE Setting
*=====================================================================
*/
CameraModeValue sSetPivotCrawlspaceModeNormalData[] = {
CAM_FUNCDATA_FIXD2(-40, 50, 80, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, FIXED2_FLAG_0)),
};
/**
*=====================================================================
* Custom Data: PIVOT_SHOP_BROWSING Setting
*=====================================================================
*/
CameraModeValue sSetPivotShopBrowsingModeNormalData[] = {
CAM_FUNCDATA_DATA4(-40, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_IGNORE, 0)),
};
/**
*=====================================================================
* Custom Data: PIVOT_IN_FRONT and PIVOT_FROM_SIDE
*=====================================================================
*/
CameraModeValue sSetPivotInFrontAndFromSideModeNormalData[] = {
CAM_FUNCDATA_FIXD4(-40, 50, 80, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, FIXED4_FLAG_2)),
};
/**
*=====================================================================
* Custom Data: No data, all flags off
*=====================================================================
*/
CameraModeValue sDataOnlyNullFlags[] = {
CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
/**
*=====================================================================
* Custom Data: PREREND_FIXED Setting
*=====================================================================
*/
CameraModeValue sSetPreRendFixedModeZTargetFriendlyData[] = {
CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
/**
*=====================================================================
* Custom Data: PREREND_PIVOT Setting
*=====================================================================
*/
CameraModeValue sSetPreRendPivotModeNormalData[] = {
CAM_FUNCDATA_UNIQ7(60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetPreRendPivotModeZTargetFriendlyData[] = {
CAM_FUNCDATA_UNIQ7(60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetPreRendPivotModeTalkData[] = {
CAM_FUNCDATA_KEEP0(30, 0, 4, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, 0)),
};
/**
*=====================================================================
* Custom Data: DOOR0 Setting
*=====================================================================
*/
CameraModeValue sSetDoor0ModeNormalData[] = {
CAM_FUNCDATA_UNIQ3(-40, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, 0)),
};
/**
*=====================================================================
* Custom Data: DOORC Setting
*=====================================================================
*/
CameraModeValue sSetDoorCModeNormalData[] = {
CAM_FUNCDATA_SPEC9(-5, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, SPECIAL9_FLAG_1)),
};
CameraModeValue sSetDoorCModeZParallelData[] = {
CAM_FUNCDATA_SPEC9(
-5, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, SPECIAL9_FLAG_3 | SPECIAL9_FLAG_1)),
};
/**
*=====================================================================
* Custom Data: CRAWLSPACE Setting
*=====================================================================
*/
// Camera_Subj4 only reads one setting which is used for flags
CameraModeValue sSetCrawlspaceModeNormalData[] = {
CAM_FUNCDATA_SUBJ4(CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0), 2, 30, 10, 45,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, 0)),
};
/**
*=====================================================================
* Custom Data: START1 Setting
*=====================================================================
*/
CameraModeValue sSetStart1ModeNormalData[] = {
CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, UNIQUE0_FLAG_0)),
};
/**
*=====================================================================
* Custom Data: FREE0 Setting
*=====================================================================
*/
CameraModeValue sSetFree0ModeNormalData[] = {
CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, 0)),
};
/**
*=====================================================================
* Custom Data: FREE2 Setting
*=====================================================================
*/
CameraModeValue sSetFree2ModeNormalData[] = {
CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, UNIQUE6_FLAG_0)),
};
/**
*=====================================================================
* Custom Data: PIVOT_CORNER Setting
*=====================================================================
*/
CameraModeValue sSetPivotCornerModeNormalData[] = {
CAM_FUNCDATA_FIXD2(-40, 100, 80, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
/**
*=====================================================================
* Custom Data: PIVOT_WATER_SURFACE Setting
*=====================================================================
*/
CameraModeValue sSetPivotWaterSurfaceModeNormalData[] = {
CAM_FUNCDATA_UNIQ2(-40, 60, 60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, UNIQUE2_FLAG_1)),
};
CameraModeValue sSetPivotWaterSurfaceModeZParallelData[] = {
CAM_FUNCDATA_UNIQ2(-30, 45, 100, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, UNIQUE2_FLAG_0)),
};
/**
*=====================================================================
* Custom Data: Various cutscene settings
*=====================================================================
*/
CameraModeValue sDataOnlyInterfaceField[] = {
CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, 0)),
};
/**
*=====================================================================
* Custom Data: FOREST_BIRDS_EYE Setting
*=====================================================================
*/
CameraModeValue sSetForestBirdsEyeModeNormalData[] = {
CAM_FUNCDATA_PARA1(
-50, 450, 40, 180, 5, 5, 70, 30,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_2), -50, 20),
};
CameraModeValue sSetForestBirdsEyeModeTalkData[] = {
CAM_FUNCDATA_INTERFACE_FIELD(
CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, PARALLEL3_FLAG_0)),
};
/**
*=====================================================================
* Custom Data: SLOW_CHEST_CS Setting
*=====================================================================
*/
// Also set to but unused by function Demo4
CameraModeValue sSetSlowChestCsModeNormalData[] = {
CAM_FUNCDATA_DEMO3(60, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, 0)),
};
/**
*=====================================================================
* Custom Data: CS_3 Setting
*=====================================================================
*/
CameraModeValue sSetCs3ModeNormalData[] = {
CAM_FUNCDATA_INTERFACE_FIELD(
CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, DEMO9_FLAG_4 | DEMO9_FLAG_1)),
};
/**
*=====================================================================
* Custom Data: BEAN_GENERIC Setting
*=====================================================================
*/
CameraModeValue sSetBeanGenericModeNormalData[] = {
CAM_FUNCDATA_NORM1(-50, 300, 300, 50, 20, 10, 50, 70, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)),
};
CameraModeValue sSetBeanGenericModeZParallelData[] = {
CAM_FUNCDATA_PARA1(
-50, 300, 10, 0, 5, 5, 45, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40,
20),
};
CameraModeValue sSetBeanGenericModeJumpData[] = {
CAM_FUNCDATA_JUMP1(-50, 300, 300, 12, 35, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetBeanGenericModeLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-80, 300, 300, 60, 70, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetBeanGenericModeZLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-120, 300, 300, 70, 50, 30,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetBeanGenericModeStillData[] = {
CAM_FUNCDATA_NORM1(-20, 300, 350, 50, 100, 10, 100, 70, 30,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)),
};
/**
*=====================================================================
* Custom Data: BEAN_LOST_WOODS Setting
*=====================================================================
*/
CameraModeValue sSetBeanLostWoodsModeNormalData[] = {
CAM_FUNCDATA_NORM1(-50, 200, 200, 20, 16, 10, 50, 60, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)),
};
CameraModeValue sSetBeanLostWoodsModeZParallelData[] = {
CAM_FUNCDATA_PARA1(
-50, 200, 40, 0, 5, 5, 45, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40,
20),
};
CameraModeValue sSetBeanLostWoodsModeJumpData[] = {
CAM_FUNCDATA_JUMP1(-50, 150, 250, 12, 35, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetBeanLostWoodsModeLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-80, 200, 200, 40, 60, 30, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetBeanLostWoodsModeZLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-120, 200, 200, 60, 50, 30,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetBeanLostWoodsModeStillData[] = {
CAM_FUNCDATA_NORM1(-20, 200, 250, 20, 100, 10, 100, 60, 30,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)),
};
/**
*=====================================================================
* Custom Data: SCENE_UNUSED Setting
*=====================================================================
*/
CameraModeValue sSetSceneUnusedModeNormalData[] = {
CAM_FUNCDATA_SPEC9(
-30, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_NOTHING, SPECIAL9_FLAG_3 | SPECIAL9_FLAG_1)),
};
/**
*=====================================================================
* Custom Data: SCENE_TRANSITION Setting
*=====================================================================
*/
CameraModeValue sSetSceneTransitionModeNormalData[] = {
CAM_FUNCDATA_UNIQ2(-20, 150, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_NOTHING_ALT, UNIQUE2_FLAG_4)),
};
/**
*=====================================================================
* Custom Data: BIG_OCTO Setting
*=====================================================================
*/
CameraModeValue sSetBigOctoModeNormalData[] = {
CAM_FUNCDATA_NORM1(
0, 400, 500, 35, 14, 5, 20, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_4 | NORMAL1_FLAG_1)),
};
CameraModeValue sSetBigOctoModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_BATT1(-20, 250, 5, 10, 30, 20, 25, 45, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 25),
};
CameraModeValue sSetBigOctoModeStillData[] = {
CAM_FUNCDATA_NORM1(
0, 300, 500, 60, 8, 5, 60, 60, 30,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_4 | NORMAL1_FLAG_1)),
};
/**
*=====================================================================
* Custom Data: MEADOW_BIRDS_EYE Setting
*=====================================================================
*/
CameraModeValue sSetMeadowBirdsEyeModeNormalData[] = {
CAM_FUNCDATA_NORM1(
-20, 500, 500, 80, 20, 10, 70, 70, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_4 | NORMAL1_FLAG_1)),
};
CameraModeValue sSetMeadowBirdsEyeModeZParallelData[] = {
CAM_FUNCDATA_PARA1(-20, 500, 80, 0, 5, 5, 70, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL,
PARALLEL1_FLAG_4 | PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1),
-40, 40),
};
CameraModeValue sSetMeadowBirdsEyeModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_PARA1(-20, 500, 80, 0, 5, 5, 60, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL,
PARALLEL1_FLAG_4 | PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1),
-40, 40),
};
CameraModeValue sSetMeadowBirdsEyeModeWallClimbData[] = {
CAM_FUNCDATA_NORM1(
-20, 500, 500, 80, 20, 10, 80, 60, 20,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_4 | NORMAL1_FLAG_1)),
};
/**
*=====================================================================
* Custom Data: MEADOW_UNUSED Setting
*=====================================================================
*/
CameraModeValue sSetMeadowUnusedModeNormalData[] = {
CAM_FUNCDATA_NORM1(
-20, 750, 750, 80, 20, 10, 70, 70, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_4 | NORMAL1_FLAG_1)),
};
CameraModeValue sSetMeadowUnusedModeZParallelData[] = {
CAM_FUNCDATA_PARA1(-20, 750, 80, 0, 5, 5, 70, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL,
PARALLEL1_FLAG_4 | PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1),
-40, 40),
};
CameraModeValue sSetMeadowUnusedModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_PARA1(
-20, 750, 80, 0, 5, 5, 70, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40,
40),
};
CameraModeValue sSetMeadowUnusedModeWallClimbData[] = {
CAM_FUNCDATA_NORM1(
-20, 750, 750, 80, 20, 10, 80, 70, 20,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_4 | NORMAL1_FLAG_1)),
};
/**
*=====================================================================
* Custom Data: FIRE_BIRDS_EYE Setting
*=====================================================================
*/
CameraModeValue sSetFireBirdsEyeModeNormalData[] = {
CAM_FUNCDATA_NORM1(-20, 500, 500, 80, 20, 10, 70, 70, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)),
};
CameraModeValue sSetFireBirdsEyeModeZParallelData[] = {
CAM_FUNCDATA_PARA1(
-20, 500, 80, 0, 5, 5, 70, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40,
40),
};
CameraModeValue sSetFireBirdsEyeModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_PARA1(
-20, 500, 80, 0, 5, 5, 60, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40,
40),
};
CameraModeValue sSetFireBirdsEyeModeWallClimbData[] = {
CAM_FUNCDATA_NORM1(-20, 500, 500, 80, 20, 10, 80, 60, 20,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)),
};
/**
*=====================================================================
* Custom Data: TURN_AROUND Setting
*=====================================================================
*/
CameraModeValue sSetTurnAroundModeNormalData[] = {
CAM_FUNCDATA_KEEP4(
-30, 120, -10, 170, 0, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, KEEPON4_FLAG_1), 25, 6),
};
/**
*=====================================================================
* Custom Data: PIVOT_VERTICAL Setting
*=====================================================================
*/
CameraModeValue sSetPivotVerticalModeNormalData[] = {
CAM_FUNCDATA_SPEC0(20, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, 0)),
};
/**
*=====================================================================
* Custom Data: NORMAL2/4 Setting
*=====================================================================
*/
CameraModeValue sSetNormal2and4ModeNormalData[] = {
CAM_FUNCDATA_NORM1(-20, 200, 300, 10, 12, 10, 35, 60, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)),
};
/**
*=====================================================================
* Custom Data: FISHING Setting
*=====================================================================
*/
CameraModeValue sSetFishingModeNormalData[] = {
CAM_FUNCDATA_NORM1(0, 200, 300, 20, 12, 10, 35, 55, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_IGNORE, NORMAL1_FLAG_1)),
};
CameraModeValue sSetFishingModeZParallelData[] = {
CAM_FUNCDATA_PARA1(
-20, 250, 0, 0, 5, 5, 45, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_IGNORE, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40,
20),
};
CameraModeValue sSetFishingModeZTargetFriendlyData[] = {
CAM_FUNCDATA_BATT1(-20, 250, 0, 80, 0, 0, 25, 55, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_IGNORE, BATTLE1_FLAG_1), -40, 25),
};
CameraModeValue sSetFishingModeTalkData[] = {
CAM_FUNCDATA_KEEP3(-30, 70, 200, 40, 10, 0, 5, 70, 45, 50, 10,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_IGNORE, KEEPON3_FLAG_5)),
};
CameraModeValue sSetFishingModeFirstPersonData[] = {
CAM_FUNCDATA_SUBJ3(0, 5, 50, 10, 0, 0, 0, 45,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_IGNORE, 0)),
};
CameraModeValue sSetFishingModeJumpData[] = {
CAM_FUNCDATA_JUMP1(-20, 200, 300, 12, 35, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_IGNORE, 0)),
};
CameraModeValue sSetFishingModeFreeFallData[] = {
CAM_FUNCDATA_JUMP1(-20, 200, 300, 15, 80, 60, 20,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_IGNORE, 0)),
};
CameraModeValue sSetFishingModeLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-80, 200, 300, 40, 60, 10,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_IGNORE, 0)),
};
CameraModeValue sSetFishingModeZLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-120, 300, 300, 70, 45, 10,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_IGNORE, 0)),
};
/**
*=====================================================================
* Custom Data: CS_C Setting
*=====================================================================
*/
CameraModeValue sSetCsCModeNormalData[] = {
CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_IGNORE, 0)),
};
/**
*=====================================================================
* Custom Data: JABU_TENTACLE Setting
*=====================================================================
*/
CameraModeValue sSetJabuTentacleModeNormalData[] = {
CAM_FUNCDATA_NORM1_ALT(
30, 200, 300, -20, 15, 5, 50, 70, 70,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetJabuTentacleModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_BATT1(-30, 160, 10, 10, 0, 0, 70, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -50, 20),
};
/**
*=====================================================================
* Custom Data: DUNGEON2 Setting
*=====================================================================
*/
CameraModeValue sSetDungeon2ModeNormalData[] = {
CAM_FUNCDATA_NORM1(
-20, 350, 350, 20, 15, 5, 30, 60, 60,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetDungeon2ModeZParallelData[] = {
CAM_FUNCDATA_PARA1(
-20, 200, 0, 0, 5, 5, 45, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1), -40,
20),
};
CameraModeValue sSetDungeon2ModeZTargetUnfriendlyData[] = {
CAM_FUNCDATA_BATT1(-20, 180, 10, 80, -10, 10, 25, 45, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, BATTLE1_FLAG_1), -40, 25),
};
CameraModeValue sSetDungeon2ModeJumpData[] = {
CAM_FUNCDATA_JUMP1(-20, 350, 350, 10, 50, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon2ModeFreeFallData[] = {
CAM_FUNCDATA_JUMP1(-20, 350, 350, 15, 80, 60, 20,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon2ModeWallClimbData[] = {
CAM_FUNCDATA_JUMP2(-40, 350, 350, 20, 5, 5, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon2ModeZWallClimbData[] = {
CAM_FUNCDATA_JUMP2(-40, 350, 350, 20, 999, 5, 60, 40,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, JUMP2_FLAG_2 | JUMP2_FLAG_1)),
};
CameraModeValue sSetDungeon2ModeLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-50, 350, 350, 40, 60, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon2ModeZLedgeHangData[] = {
CAM_FUNCDATA_UNIQ1(-100, 350, 350, 70, 45, 10,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
};
CameraModeValue sSetDungeon2ModeStillData[] = {
CAM_FUNCDATA_NORM1(
-10, 350, 350, 20, 100, 5, 100, 60, 5,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1 | NORMAL1_FLAG_0)),
};
CameraModeValue sSetDungeon2ModePushPullData[] = {
CAM_FUNCDATA_PARA1(0, 280, 25, 0, 5, 5, 70, 30,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL,
PARALLEL1_FLAG_6 | PARALLEL1_FLAG_5 | PARALLEL1_FLAG_3 | PARALLEL1_FLAG_1),
-20, 30),
};
/**
*=====================================================================
* Custom Data: DIRECTED_YAW Setting
*=====================================================================
*/
CameraModeValue sSetDirectedYawModeNormalData[] = {
CAM_FUNCDATA_NORM1(-10, 280, 320, -8, 20, 10, 80, 60, 80,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, NORMAL1_FLAG_1)),
};
CameraModeValue sSetDirectedYawModeZTargetFriendlyData[] = {
CAM_FUNCDATA_KEEP1(-20, 180, 200, 35, 45, 0, -5, 20, 50, 50,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON1_FLAG_0), -50, 30),
};
CameraModeValue sSetDirectedYawModeTalkData[] = {
CAM_FUNCDATA_KEEP3(
-80, 200, 250, 30, 10, -8, -8, 30, 50, 50, 10,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, KEEPON3_FLAG_5)),
};
/**
*=====================================================================
* Custom Data: NORMAL4 Setting
*=====================================================================
*/
CameraModeValue sSetNormal4ModeTalkData[] = {
CAM_FUNCDATA_KEEP3(-30, 70, 200, 40, 10, 0, 5, 70, 45, 50, 10,
CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE,
KEEPON3_FLAG_7 | KEEPON3_FLAG_5)),
};
/**
* =====================================================================
* CAMERA SETTINGS: USAGE OF FUNCTIONS AND DATA FOR SPECIFIC MODES
* =====================================================================
*/
#define CAM_SETTING_MODE_ENTRY(func, data) \
{ func, ARRAY_COUNT(data), data }
CameraMode sCamSetNormal0Modes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal0ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeFreeFallData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetNormal1Modes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal1ModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal1ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal1ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal1ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal1ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal1ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal1ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal1ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal1ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal1ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal1ModeFreeFallData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal1ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal1ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetDungeon0Modes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetDungeon0ModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetDungeon0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetDungeon0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetDungeon0ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal1ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetDungeon0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetDungeon1Modes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetDungeon1ModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetDungeon0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal1ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetDungeon1ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetDungeon0ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon1ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal1ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon1ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon1ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon1ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon1ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon1ModeFreeFallData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetDungeon1ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetDungeon1ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetDungeon1ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetNormal3Modes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal3ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal3ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal0ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP3, sSetNormal3ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
};
CameraMode sCamSetHorseModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM3, sSetHorseModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM3, sSetHorseModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetHorseModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetHorseModeTalkData), // CAM_MODE_TALK
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_TARGET_UNFRIENDLY
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_WALL_CLIMB
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetHorseModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
};
CameraMode sCamSetBossGohmaModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossGohmaModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossGohmaModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetBossDodongoModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossDodongoModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossDodongoModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetBossBarinadeModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossBarinadeModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossBarinadeModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetBossPhantomGanonModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossPhantomGanonModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1,
sSetBossPhantomGanonModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetBossVolvagiaModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossVolvagiaModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossVolvagiaModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetBossBongoModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossBongoModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossBongoModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossBongoModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossBongoModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetBossMorphaModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossMorphaModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossMorphaModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetBossTwinrovaPlatformModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossTwinrovaPlatformModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossTwinrovaModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetBossTwinrovaFloorModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossTwinrovaFloorModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossTwinrovaModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetBossGanondorfModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossGanondorfModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1,
sSetBossPhantomGanonModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetBossGanondorfModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetBossGanonModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBossGanonModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBossGanonModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetTowerClimbModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM2, sSetTowerClimbModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal0ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM2, sSetTowerClimbModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetTowerUnusedModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM2, sSetTowerUnusedModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal0ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM2, sSetTowerUnusedModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetMarketBalconyModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD1, sSetMarketBalconyModeNormalData), // CAM_MODE_NORMAL
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD1, sSetMarketBalconyModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD1, sSetMarketBalconyModeTalkData), // CAM_MODE_TALK
};
CameraMode sCamSetChuBowlingModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD1, sSetChuBowlingModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetPivotCrawlspaceModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD2, sSetPivotCrawlspaceModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetPivotShopBrowsingModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_DATA4, sSetPivotShopBrowsingModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetPivotInFrontModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD4, sSetPivotInFrontAndFromSideModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal1ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_JUMP
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_LEDGE_HANG
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_LEDGE_HANG
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetPreRendFixedModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sDataOnlyNullFlags), // CAM_MODE_NORMAL
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPreRendFixedModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPreRendFixedModeZTargetFriendlyData), // CAM_MODE_TALK
};
CameraMode sCamSetPreRendPivotModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPreRendPivotModeNormalData), // CAM_MODE_NORMAL
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPreRendPivotModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP0, sSetPreRendPivotModeTalkData), // CAM_MODE_TALK
};
CameraMode sCamSetPreRendSideScrollModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC6, sDataOnlyNullFlags), // CAM_MODE_NORMAL
};
CameraMode sCamSetDoor0Modes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ3, sSetDoor0ModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetDoorCModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC9, sSetDoorCModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC9, sSetDoorCModeZParallelData), // CAM_MODE_Z_PARALLEL
};
CameraMode sCamSetCrawlspaceModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ4, sSetCrawlspaceModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetStart0Modes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ0, sDataOnlyNullFlags), // CAM_MODE_NORMAL
};
CameraMode sCamSetStart1Modes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ0, sSetStart1ModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetFree0Modes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ6, sSetFree0ModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetFree2Modes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ6, sSetFree2ModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetPivotCornerModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD2, sSetPivotCornerModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetPivotWaterSurfaceModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ2, sSetPivotWaterSurfaceModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ2, sSetPivotWaterSurfaceModeZParallelData), // CAM_MODE_Z_PARALLEL
};
CameraMode sCamSetCs0Modes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO1, sDataOnlyInterfaceField), // CAM_MODE_NORMAL
};
CameraMode sCamSetCsTwistedHallwayModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO2, sDataOnlyInterfaceField), // CAM_MODE_NORMAL
};
CameraMode sCamSetForestBirdsEyeModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetForestBirdsEyeModeNormalData), // CAM_MODE_NORMAL
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA3, sSetForestBirdsEyeModeTalkData), // CAM_MODE_TALK
};
CameraMode sCamSetSlowChestCsModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO3, sSetSlowChestCsModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetItemUnusedModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO4, sSetSlowChestCsModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetCs3Modes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO9, sSetCs3ModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetCsAttentionModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO5, sDataOnlyInterfaceField), // CAM_MODE_NORMAL
};
CameraMode sCamSetBeanGenericModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBeanGenericModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetBeanGenericModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal1ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetBeanGenericModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetBeanGenericModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetBeanGenericModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBeanGenericModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetBeanLostWoodsModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBeanLostWoodsModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetBeanLostWoodsModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal1ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetBeanLostWoodsModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetBeanLostWoodsModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetBeanLostWoodsModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBeanLostWoodsModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetSceneUnusedModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC9, sSetSceneUnusedModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetSceneTransitionModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ2, sSetSceneTransitionModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetElevatorPlatformModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC7, sDataOnlyNullFlags), // CAM_MODE_NORMAL
};
CameraMode sCamSetFireStaircaseModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC4, sDataOnlyInterfaceField), // CAM_MODE_NORMAL
};
CameraMode sCamSetForestUnusedModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ5, sDataOnlyInterfaceField), // CAM_MODE_NORMAL
};
CameraMode sCamSetForestDefeatPoeModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_DEMO6, sDataOnlyInterfaceField), // CAM_MODE_NORMAL
};
CameraMode sCamSetBigOctoModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBigOctoModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetDungeon0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetDungeon0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetBigOctoModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal1ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon0ModeFreeFallData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetDungeon0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetBigOctoModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetMeadowBirdsEyeModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetMeadowBirdsEyeModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetMeadowBirdsEyeModeZParallelData), // CAM_MODE_Z_PARALLEL
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_TARGET_FRIENDLY
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetMeadowBirdsEyeModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetMeadowBirdsEyeModeWallClimbData), // CAM_MODE_WALL_CLIMB
};
CameraMode sCamSetMeadowUnusedModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetMeadowUnusedModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetMeadowUnusedModeZParallelData), // CAM_MODE_Z_PARALLEL
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_TARGET_FRIENDLY
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetMeadowUnusedModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetMeadowUnusedModeWallClimbData), // CAM_MODE_WALL_CLIMB
};
CameraMode sCamSetFireBirdsEyeModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetFireBirdsEyeModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetFireBirdsEyeModeZParallelData), // CAM_MODE_Z_PARALLEL
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_TARGET_FRIENDLY
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetFireBirdsEyeModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetFireBirdsEyeModeWallClimbData), // CAM_MODE_WALL_CLIMB
};
CameraMode sCamSetTurnAroundModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP4, sSetTurnAroundModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetPivotVerticalModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC0, sSetPivotVerticalModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetNorm2Modes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal2and4ModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal1ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetFishingModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetFishingModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetFishingModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetFishingModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetFishingModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetFishingModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetFishingModeFirstPersonData), // CAM_MODE_FIRST_PERSON
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_AIM_ADULT
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_AIM
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_HOOKSHOT_FLY
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_AIM_BOOMERANG
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_AIM_CHILD
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetFishingModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetFishingModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetFishingModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetFishingModeFreeFallData), // CAM_MODE_FREE_FALL
};
CameraMode sCamSetCsCModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ9, sSetCsCModeNormalData), // CAM_MODE_NORMAL
};
CameraMode sCamSetJabuTentacleModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetJabuTentacleModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetJabuTentacleModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetDungeon2Modes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetDungeon2ModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetDungeon2ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetDungeon0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetDungeon2ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon2ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal1ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetDungeon2ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon2ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon2ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetDungeon2ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetDungeon2ModeFreeFallData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetDungeon2ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetDungeon2ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetDirectedYawModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetDirectedYawModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetDirectedYawModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetDirectedYawModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal0ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraMode sCamSetPivotFromSideModes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD4, sSetPivotInFrontAndFromSideModeNormalData), // CAM_MODE_NORMAL
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD4, sSetPivotInFrontAndFromSideModeNormalData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal0ModeTalkData), // CAM_MODE_TALK
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_TARGET_UNFRIENDLY
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
};
CameraMode sCamSetNormal4Modes[] = {
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal2and4ModeNormalData), // CAM_MODE_NORMAL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal4ModeTalkData), // CAM_MODE_TALK
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal1ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimAdultData), // CAM_MODE_AIM_ADULT
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeZAimData), // CAM_MODE_Z_AIM
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SPEC5, sSetNormal0ModeHookshotFlyData), // CAM_MODE_HOOKSHOT_FLY
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimBoomerangData), // CAM_MODE_AIM_BOOMERANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeAimChildData), // CAM_MODE_AIM_CHILD
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeZWallClimbData), // CAM_MODE_Z_WALL_CLIMB
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_JUMP
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeLedgeHangData), // CAM_MODE_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ1, sSetNormal0ModeZLedgeHangData), // CAM_MODE_Z_LEDGE_HANG
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP1, sSetNormal0ModeJumpData), // CAM_MODE_FREE_FALL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT4, sSetNormal0ModeChargeData), // CAM_MODE_CHARGE
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal0ModeStillData), // CAM_MODE_STILL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModePushPullData), // CAM_MODE_PUSH_PULL
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeFollowBoomerangData), // CAM_MODE_FOLLOW_BOOMERANG
};
CameraSetting sCameraSettings[] = {
{ { 0x00000000 }, NULL }, // CAM_SET_NONE
{ { 0x051FFFFF }, sCamSetNormal0Modes }, // CAM_SET_NORMAL0
{ { 0x051FFFFF }, sCamSetNormal1Modes }, // CAM_SET_NORMAL1
{ { 0x051FFFFF }, sCamSetDungeon0Modes }, // CAM_SET_DUNGEON0
{ { 0x051FFFFF }, sCamSetDungeon1Modes }, // CAM_SET_DUNGEON1
{ { 0x050FF7FF }, sCamSetNormal3Modes }, // CAM_SET_NORMAL3
{ { 0x8500018F }, sCamSetHorseModes }, // CAM_SET_HORSE
{ { 0x051FFFFF }, sCamSetBossGohmaModes }, // CAM_SET_BOSS_GOHMA
{ { 0x051FFFFF }, sCamSetBossDodongoModes }, // CAM_SET_BOSS_DODONGO
{ { 0x051FFFFF }, sCamSetBossBarinadeModes }, // CAM_SET_BOSS_BARINADE
{ { 0x051FFFFF }, sCamSetBossPhantomGanonModes }, // CAM_SET_BOSS_PHANTOM_GANON
{ { 0x051FFFFF }, sCamSetBossVolvagiaModes }, // CAM_SET_BOSS_VOLVAGIA
{ { 0x051FFFFF }, sCamSetBossBongoModes }, // CAM_SET_BOSS_BONGO
{ { 0x051FFFFF }, sCamSetBossMorphaModes }, // CAM_SET_BOSS_MORPHA
{ { 0x051FFFFF }, sCamSetBossTwinrovaPlatformModes }, // CAM_SET_BOSS_TWINROVA_PLATFORM
{ { 0x051FFFFF }, sCamSetBossTwinrovaFloorModes }, // CAM_SET_BOSS_TWINROVA_FLOOR
{ { 0x051FFFFF }, sCamSetBossGanondorfModes }, // CAM_SET_BOSS_GANONDORF
{ { 0x051FFFFF }, sCamSetBossGanonModes }, // CAM_SET_BOSS_GANON
{ { 0x851FFFFF }, sCamSetTowerClimbModes }, // CAM_SET_TOWER_CLIMB
{ { 0x851FFFFF }, sCamSetTowerUnusedModes }, // CAM_SET_TOWER_UNUSED
{ { 0x8500000D }, sCamSetMarketBalconyModes }, // CAM_SET_MARKET_BALCONY
{ { 0x85000001 }, sCamSetChuBowlingModes }, // CAM_SET_CHU_BOWLING
{ { 0x85000001 }, sCamSetPivotCrawlspaceModes }, // CAM_SET_PIVOT_CRAWLSPACE
{ { 0x85000001 }, sCamSetPivotShopBrowsingModes }, // CAM_SET_PIVOT_SHOP_BROWSING
{ { 0x851E1FFF }, sCamSetPivotInFrontModes }, // CAM_SET_PIVOT_IN_FRONT
{ { 0x8C00000D }, sCamSetPreRendFixedModes }, // CAM_SET_PREREND_FIXED
{ { 0x8C00000D }, sCamSetPreRendPivotModes }, // CAM_SET_PREREND_PIVOT
{ { 0x8C000001 }, sCamSetPreRendSideScrollModes }, // CAM_SET_PREREND_SIDE_SCROLL
{ { 0xC5000001 }, sCamSetDoor0Modes }, // CAM_SET_DOOR0
{ { 0xC5000003 }, sCamSetDoorCModes }, // CAM_SET_DOORC
{ { 0xC5000001 }, sCamSetCrawlspaceModes }, // CAM_SET_CRAWLSPACE
{ { 0xC5000001 }, sCamSetStart0Modes }, // CAM_SET_START0
{ { 0xC5000001 }, sCamSetStart1Modes }, // CAM_SET_START1
{ { 0x05000001 }, sCamSetFree0Modes }, // CAM_SET_FREE0
{ { 0x05000001 }, sCamSetFree2Modes }, // CAM_SET_FREE2
{ { 0x85000001 }, sCamSetPivotCornerModes }, // CAM_SET_PIVOT_CORNER
{ { 0x05000003 }, sCamSetPivotWaterSurfaceModes }, // CAM_SET_PIVOT_WATER_SURFACE
{ { 0xCE000001 }, sCamSetCs0Modes }, // CAM_SET_CS_0
{ { 0x4E000001 }, sCamSetCsTwistedHallwayModes }, // CAM_SET_CS_TWISTED_HALLWAY
{ { 0x05000009 }, sCamSetForestBirdsEyeModes }, // CAM_SET_FOREST_BIRDS_EYE
{ { 0x45000001 }, sCamSetSlowChestCsModes }, // CAM_SET_SLOW_CHEST_CS
{ { 0x45000001 }, sCamSetItemUnusedModes }, // CAM_SET_ITEM_UNUSED
{ { 0x45000001 }, sCamSetCs3Modes }, // CAM_SET_CS_3
{ { 0x45000001 }, sCamSetCsAttentionModes }, // CAM_SET_CS_ATTENTION
{ { 0x451FFFFF }, sCamSetBeanGenericModes }, // CAM_SET_BEAN_GENERIC
{ { 0x451FFFFF }, sCamSetBeanLostWoodsModes }, // CAM_SET_BEAN_LOST_WOODS
{ { 0xC5000001 }, sCamSetSceneUnusedModes }, // CAM_SET_SCENE_UNUSED
{ { 0x45000001 }, sCamSetSceneTransitionModes }, // CAM_SET_SCENE_TRANSITION
{ { 0x05000001 }, sCamSetElevatorPlatformModes }, // CAM_SET_ELEVATOR_PLATFORM
{ { 0x45000001 }, sCamSetFireStaircaseModes }, // CAM_SET_FIRE_STAIRCASE
{ { 0x45000001 }, sCamSetForestUnusedModes }, // CAM_SET_FOREST_UNUSED
{ { 0x45000001 }, sCamSetForestDefeatPoeModes }, // CAM_SET_FOREST_DEFEAT_POE
{ { 0x451FFFFF }, sCamSetBigOctoModes }, // CAM_SET_BIG_OCTO
{ { 0x05000033 }, sCamSetMeadowBirdsEyeModes }, // CAM_SET_MEADOW_BIRDS_EYE
{ { 0x05000033 }, sCamSetMeadowUnusedModes }, // CAM_SET_MEADOW_UNUSED
{ { 0x05000033 }, sCamSetFireBirdsEyeModes }, // CAM_SET_FIRE_BIRDS_EYE
{ { 0x4A000001 }, sCamSetTurnAroundModes }, // CAM_SET_TURN_AROUND
{ { 0x05000001 }, sCamSetPivotVerticalModes }, // CAM_SET_PIVOT_VERTICAL
{ { 0x051FFFFF }, sCamSetNorm2Modes }, // CAM_SET_NORMAL2
{ { 0x0501E05F }, sCamSetFishingModes }, // CAM_SET_FISHING
{ { 0x45000001 }, sCamSetCsCModes }, // CAM_SET_CS_C
{ { 0x051FFFFF }, sCamSetJabuTentacleModes }, // CAM_SET_JABU_TENTACLE
{ { 0x051FFFFF }, sCamSetDungeon2Modes }, // CAM_SET_DUNGEON2
{ { 0x051FFFFF }, sCamSetDirectedYawModes }, // CAM_SET_DIRECTED_YAW
{ { 0xC5000ECD }, sCamSetPivotFromSideModes }, // CAM_SET_PIVOT_FROM_SIDE
{ { 0x051FFFFF }, sCamSetNormal4Modes }, // CAM_SET_NORMAL4
};
s32 Camera_Normal0(Camera* camera);
s32 Camera_Normal1(Camera* camera);
s32 Camera_Normal2(Camera* camera);
s32 Camera_Normal3(Camera* camera);
s32 Camera_Normal4(Camera* camera);
s32 Camera_Parallel0(Camera* camera);
s32 Camera_Parallel1(Camera* camera);
s32 Camera_Parallel2(Camera* camera);
s32 Camera_Parallel3(Camera* camera);
s32 Camera_Parallel4(Camera* camera);
s32 Camera_KeepOn0(Camera* camera);
s32 Camera_KeepOn1(Camera* camera);
s32 Camera_KeepOn2(Camera* camera);
s32 Camera_KeepOn3(Camera* camera);
s32 Camera_KeepOn4(Camera* camera);
s32 Camera_Subj0(Camera* camera);
s32 Camera_Subj1(Camera* camera);
s32 Camera_Subj2(Camera* camera);
s32 Camera_Subj3(Camera* camera);
s32 Camera_Subj4(Camera* camera);
s32 Camera_Jump0(Camera* camera);
s32 Camera_Jump1(Camera* camera);
s32 Camera_Jump2(Camera* camera);
s32 Camera_Jump3(Camera* camera);
s32 Camera_Jump4(Camera* camera);
s32 Camera_Battle0(Camera* camera);
s32 Camera_Battle1(Camera* camera);
s32 Camera_Battle2(Camera* camera);
s32 Camera_Battle3(Camera* camera);
s32 Camera_Battle4(Camera* camera);
s32 Camera_Fixed0(Camera* camera);
s32 Camera_Fixed1(Camera* camera);
s32 Camera_Fixed2(Camera* camera);
s32 Camera_Fixed3(Camera* camera);
s32 Camera_Fixed4(Camera* camera);
s32 Camera_Data0(Camera* camera);
s32 Camera_Data1(Camera* camera);
s32 Camera_Data2(Camera* camera);
s32 Camera_Data3(Camera* camera);
s32 Camera_Data4(Camera* camera);
s32 Camera_Unique0(Camera* camera);
s32 Camera_Unique1(Camera* camera);
s32 Camera_Unique2(Camera* camera);
s32 Camera_Unique3(Camera* camera);
s32 Camera_Unique4(Camera* camera);
s32 Camera_Unique5(Camera* camera);
s32 Camera_Unique6(Camera* camera);
s32 Camera_Unique7(Camera* camera);
s32 Camera_Unique8(Camera* camera);
s32 Camera_Unique9(Camera* camera);
s32 Camera_Demo0(Camera* camera);
s32 Camera_Demo1(Camera* camera);
s32 Camera_Demo2(Camera* camera);
s32 Camera_Demo3(Camera* camera);
s32 Camera_Demo4(Camera* camera);
s32 Camera_Demo5(Camera* camera);
s32 Camera_Demo6(Camera* camera);
s32 Camera_Demo7(Camera* camera);
s32 Camera_Demo8(Camera* camera);
s32 Camera_Demo9(Camera* camera);
s32 Camera_Special0(Camera* camera);
s32 Camera_Special1(Camera* camera);
s32 Camera_Special2(Camera* camera);
s32 Camera_Special3(Camera* camera);
s32 Camera_Special4(Camera* camera);
s32 Camera_Special5(Camera* camera);
s32 Camera_Special6(Camera* camera);
s32 Camera_Special7(Camera* camera);
s32 Camera_Special8(Camera* camera);
s32 Camera_Special9(Camera* camera);
s32 (*sCameraFunctions[])(Camera*) = {
NULL, // CAM_FUNC_NONE
Camera_Normal0, // CAM_FUNC_NORM0
Camera_Normal1, // CAM_FUNC_NORM1
Camera_Normal2, // CAM_FUNC_NORM2
Camera_Normal3, // CAM_FUNC_NORM3
Camera_Normal4, // CAM_FUNC_NORM4
Camera_Parallel0, // CAM_FUNC_PARA0
Camera_Parallel1, // CAM_FUNC_PARA1
Camera_Parallel2, // CAM_FUNC_PARA2
Camera_Parallel3, // CAM_FUNC_PARA3
Camera_Parallel4, // CAM_FUNC_PARA4
Camera_KeepOn0, // CAM_FUNC_KEEP0
Camera_KeepOn1, // CAM_FUNC_KEEP1
Camera_KeepOn2, // CAM_FUNC_KEEP2
Camera_KeepOn3, // CAM_FUNC_KEEP3
Camera_KeepOn4, // CAM_FUNC_KEEP4
Camera_Subj0, // CAM_FUNC_SUBJ0
Camera_Subj1, // CAM_FUNC_SUBJ1
Camera_Subj2, // CAM_FUNC_SUBJ2
Camera_Subj3, // CAM_FUNC_SUBJ3
Camera_Subj4, // CAM_FUNC_SUBJ4
Camera_Jump0, // CAM_FUNC_JUMP0
Camera_Jump1, // CAM_FUNC_JUMP1
Camera_Jump2, // CAM_FUNC_JUMP2
Camera_Jump3, // CAM_FUNC_JUMP3
Camera_Jump4, // CAM_FUNC_JUMP4
Camera_Battle0, // CAM_FUNC_BATT0
Camera_Battle1, // CAM_FUNC_BATT1
Camera_Battle2, // CAM_FUNC_BATT2
Camera_Battle3, // CAM_FUNC_BATT3
Camera_Battle4, // CAM_FUNC_BATT4
Camera_Fixed0, // CAM_FUNC_FIXD0
Camera_Fixed1, // CAM_FUNC_FIXD1
Camera_Fixed2, // CAM_FUNC_FIXD2
Camera_Fixed3, // CAM_FUNC_FIXD3
Camera_Fixed4, // CAM_FUNC_FIXD4
Camera_Data0, // CAM_FUNC_DATA0
Camera_Data1, // CAM_FUNC_DATA1
Camera_Data2, // CAM_FUNC_DATA2
Camera_Data3, // CAM_FUNC_DATA3
Camera_Data4, // CAM_FUNC_DATA4
Camera_Unique0, // CAM_FUNC_UNIQ0
Camera_Unique1, // CAM_FUNC_UNIQ1
Camera_Unique2, // CAM_FUNC_UNIQ2
Camera_Unique3, // CAM_FUNC_UNIQ3
Camera_Unique4, // CAM_FUNC_UNIQ4
Camera_Unique5, // CAM_FUNC_UNIQ5
Camera_Unique6, // CAM_FUNC_UNIQ6
Camera_Unique7, // CAM_FUNC_UNIQ7
Camera_Unique8, // CAM_FUNC_UNIQ8
Camera_Unique9, // CAM_FUNC_UNIQ9
Camera_Demo0, // CAM_FUNC_DEMO0
Camera_Demo1, // CAM_FUNC_DEMO1
Camera_Demo2, // CAM_FUNC_DEMO2
Camera_Demo3, // CAM_FUNC_DEMO3
Camera_Demo4, // CAM_FUNC_DEMO4
Camera_Demo5, // CAM_FUNC_DEMO5
Camera_Demo6, // CAM_FUNC_DEMO6
Camera_Demo7, // CAM_FUNC_DEMO7
Camera_Demo8, // CAM_FUNC_DEMO8
Camera_Demo9, // CAM_FUNC_DEMO9
Camera_Special0, // CAM_FUNC_SPEC0
Camera_Special1, // CAM_FUNC_SPEC1
Camera_Special2, // CAM_FUNC_SPEC2
Camera_Special3, // CAM_FUNC_SPEC3
Camera_Special4, // CAM_FUNC_SPEC4
Camera_Special5, // CAM_FUNC_SPEC5
Camera_Special6, // CAM_FUNC_SPEC6
Camera_Special7, // CAM_FUNC_SPEC7
Camera_Special8, // CAM_FUNC_SPEC8
Camera_Special9, // CAM_FUNC_SPEC9
};
s32 sInitRegs = 1;
s32 gDebugCamEnabled = false;
s32 sDbgModeIdx = -1;
s16 sNextUID = 0;
s32 sCameraInterfaceField = CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 1);
s32 sCameraHudVisibilityMode = HUD_VISIBILITY_NOTHING_ALT;
s32 sCameraLetterboxSize = 32;
s32 D_8011D3AC = -1;
s16 D_8011D3B0[] = {
0x0AAA, 0xF556, 0x1555, 0xEAAB, 0x2AAA, 0xD556, 0x3FFF, 0xC001, 0x5555, 0xAAAB, 0x6AAA, 0x9556, 0x7FFF, 0x0000,
};
s16 D_8011D3CC[] = {
0x0000, 0x02C6, 0x058C, 0x0000, 0x0000, 0xFD3A, 0x0000, 0x0852, 0x0000, 0x0000, 0x0B18, 0x02C6, 0xFA74, 0x0000,
};
s32 sUpdateCameraDirection = 0;
s32 D_8011D3EC = 0;
s32 D_8011D3F0 = 0;
s32 sDemo5PrevAction12Frame = -16;
char sCameraFunctionNames[][8] = {
"NONE ", // CAM_FUNC_NONE
"NORM0()", // CAM_FUNC_NORM0
"NORM1()", // CAM_FUNC_NORM1
"NORM2()", // CAM_FUNC_NORM2
"NORM3()", // CAM_FUNC_NORM3
"NORM4()", // CAM_FUNC_NORM4
"PARA0()", // CAM_FUNC_PARA0
"PARA1()", // CAM_FUNC_PARA1
"PARA2()", // CAM_FUNC_PARA2
"PARA3()", // CAM_FUNC_PARA3
"PARA4()", // CAM_FUNC_PARA4
"KEEP0()", // CAM_FUNC_KEEP0
"KEEP1()", // CAM_FUNC_KEEP1
"KEEP2()", // CAM_FUNC_KEEP2
"KEEP3()", // CAM_FUNC_KEEP3
"KEEP4()", // CAM_FUNC_KEEP4
"SUBJ0()", // CAM_FUNC_SUBJ0
"SUBJ1()", // CAM_FUNC_SUBJ1
"SUBJ2()", // CAM_FUNC_SUBJ2
"SUBJ3()", // CAM_FUNC_SUBJ3
"SUBJ4()", // CAM_FUNC_SUBJ4
"JUMP0()", // CAM_FUNC_JUMP0
"JUMP1()", // CAM_FUNC_JUMP1
"JUMP2()", // CAM_FUNC_JUMP2
"JUMP3()", // CAM_FUNC_JUMP3
"JUMP4()", // CAM_FUNC_JUMP4
"BATT0()", // CAM_FUNC_BATT0
"BATT1()", // CAM_FUNC_BATT1
"BATT2()", // CAM_FUNC_BATT2
"BATT3()", // CAM_FUNC_BATT3
"BATT4()", // CAM_FUNC_BATT4
"FIXD0()", // CAM_FUNC_FIXD0
"FIXD1()", // CAM_FUNC_FIXD1
"FIXD2()", // CAM_FUNC_FIXD2
"FIXD3()", // CAM_FUNC_FIXD3
"FIXD4()", // CAM_FUNC_FIXD4
"DATA0()", // CAM_FUNC_DATA0
"DATA1()", // CAM_FUNC_DATA1
"DATA2()", // CAM_FUNC_DATA2
"DATA3()", // CAM_FUNC_DATA3
"DATA4()", // CAM_FUNC_DATA4
"UNIQ0()", // CAM_FUNC_UNIQ0
"UNIQ1()", // CAM_FUNC_UNIQ1
"UNIQ2()", // CAM_FUNC_UNIQ2
"UNIQ3()", // CAM_FUNC_UNIQ3
"UNIQ4()", // CAM_FUNC_UNIQ4
"UNIQ5()", // CAM_FUNC_UNIQ5
"UNIQ6()", // CAM_FUNC_UNIQ6
"UNIQ7()", // CAM_FUNC_UNIQ7
"UNIQ8()", // CAM_FUNC_UNIQ8
"UNIQ9()", // CAM_FUNC_UNIQ9
"DEMO0()", // CAM_FUNC_DEMO0
"DEMO1()", // CAM_FUNC_DEMO1
"DEMO2()", // CAM_FUNC_DEMO2
"DEMO3()", // CAM_FUNC_DEMO3
"DEMO4()", // CAM_FUNC_DEMO4
"DEMO5()", // CAM_FUNC_DEMO5
"DEMO6()", // CAM_FUNC_DEMO6
"DEMO7()", // CAM_FUNC_DEMO7
"DEMO8()", // CAM_FUNC_DEMO8
"DEMO9()", // CAM_FUNC_DEMO9
"SPEC0()", // CAM_FUNC_SPEC0
"SPEC1()", // CAM_FUNC_SPEC1
"SPEC2()", // CAM_FUNC_SPEC2
"SPEC3()", // CAM_FUNC_SPEC3
"SPEC4()", // CAM_FUNC_SPEC4
"SPEC5()", // CAM_FUNC_SPEC5
"SPEC6()", // CAM_FUNC_SPEC6
"SPEC7()", // CAM_FUNC_SPEC7
"SPEC8()", // CAM_FUNC_SPEC8
"SPEC9()", // CAM_FUNC_SPEC9
"", "", "", "", "",
};
VecSph D_8011D658[] = {
{ 50.0f, 0xEE3A, 0xD558 },
{ 75.0f, 0x0000, 0x8008 },
{ 80.0f, 0xEE3A, 0x8008 },
{ 15.0f, 0xEE3A, 0x8008 },
};
Vec3f D_8011D678[] = {
{ 0.0f, 40.0f, 20.0f },
{ 0.0f, 40.0f, 0.0f },
{ 0.0f, 3.0f, -3.0f },
{ 0.0f, 3.0f, -3.0 },
};
/*******************************************************
* OnePoint initalization values for Attention Cutscenes (Demo5)
********************************************************/
s32 sDemo5PrevSfxFrame = -200;
// target is player, far from eye
OnePointCsFull D_8011D6AC[] = {
{
// viewFlags & 0x00FF (at): 2, atTarget is view lookAt + atInit
// viewFlags & 0xFF00 (eye): none
// action: 15, copy at, eye, roll, fov to camera
// result: eye remains in the same location, at is View's lookAt
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0002,
1,
0,
60.0f,
1.0f,
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f },
},
{
// viewFlags & 0x00FF (at): 3, atTarget is camera's current at + atInit
// viewFlags & 0xFF00 (eye): 3, eyeTarget is the camera's current eye + eyeInit
// action: interpolate eye and at.
// result: eye and at's y interpolate to become +20 from their current location.
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0303,
19,
0,
45.0f,
1.0f,
{ 0.0f, 20.0f, 0.0f },
{ 0.0f, 20.0f, 0.0f },
},
{
// viewFlags & 0x00FF (at): 0 none
// viewFlags & 0xFF00 (eye): 0 none
// action: 18, copy this camera to default camera.
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
// target is player close to current eye
OnePointCsFull D_8011D724[] = {
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x2424,
1,
0,
60.0f,
1.0f,
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 10.0f, -20.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x2121,
19,
0,
50.0f,
1.0f,
{ 0.0f, -10.0f, 0.0f },
{ 0.0f, 0.0f, 60.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
// target is close to player
OnePointCsFull D_8011D79C[] = {
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, true, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0002,
1,
0,
60.0f,
1.0f,
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, true, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0303,
19,
0,
45.0f,
1.0f,
{ 0.0f, -20.0f, 0.0f },
{ 0.0f, -10.0f, 5.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, true, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0303,
9,
0,
60.0f,
1.0f,
{ 0.0f, 10.0f, 0.0f },
{ 0.0f, 10.0f, 0.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
// target is within 300 units of eye, and player is within 30 units of eye
OnePointCsFull D_8011D83C[] = {
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_3, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x2141,
20,
0,
45.0f,
0.2f,
{ 0.0f, 0.0f, 10.0f },
{ 0.0f, 0.0f, 10.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
// target is within 700 units of eye, angle between player/eye and target/eye is less than
// 76.9 degrees. The x/y coordinates of the target on screen is between (21, 41) and (300, 200),
// and the player is farther than 30 units of the eye
OnePointCsFull D_8011D88C[] = {
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0303,
20,
0,
45.0f,
1.0f,
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
// same as above, but the target is NOT within the screen area.
OnePointCsFull D_8011D8DC[] = {
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0404,
20,
1,
50.0f,
1.0f,
{ 0.0f, 5.0f, 10.0f },
{ 0.0f, 10.0f, -80.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_2, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x2121,
5,
0,
60.0f,
1.0f,
{ 0.0f, 5.0f, 0.0f },
{ 5.0f, 5.0f, -200.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
// target is a door.
OnePointCsFull D_8011D954[] = {
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0xC1C1,
20,
0,
60.0f,
1.0f,
{ 0.0f, 0.0f, 50.0f },
{ 0.0f, 0.0f, 250.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_3, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x05B1,
5,
0,
60.0f,
0.1f,
{ 0.0f, 10.0f, 50.0f },
{ 0.0f, 10.0f, 100.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_2, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x2121,
5,
2,
60.0f,
1.0f,
{ 0.0f, 10.0f, 0.0f },
{ 0.0f, 20.0f, -150.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
// otherwise
OnePointCsFull D_8011D9F4[] = {
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0504,
20,
2,
60.0f,
1.0f,
{ 0.0f, 5.0f, 50.0f },
{ 0.0f, 20.0f, 300.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_2, false, true),
ONEPOINT_CS_INIT_FIELD_NONE,
0x2121,
5,
2,
60.0f,
1.0f,
{ 0.0f, 10.0f, 0.0f },
{ 0.0f, 20.0f, -150.0f },
},
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
ONEPOINT_CS_INIT_FIELD_NONE,
0x0000,
1,
0,
60.0f,
1.0f,
{ -1.0f, -1.0f, -1.0f },
{ -1.0f, -1.0f, -1.0f },
},
};
typedef enum {
/* 0 */ CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR, // ACTOR_BG_HIDAN_ROCK
/* 1 */ CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER, // ACTOR_BG_HIDAN_FSLIFT
/* 2 */ CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER, // ACTOR_BG_HIDAN_SYOKU
/* 3 */ CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE // ACTOR_BG_JYA_1FLIFT
} CamElevatorPlatform;
Vec3f sCamElevatorPlatformLowerEyePoints[] = {
{ 3050.0f, 700.0f, 0.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR
{ 1755.0f, 3415.0f, -380.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER
{ -3120.0f, 3160.0f, 245.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER
{ 0.0f, -10.0f, 240.0f }, // CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE
};
Vec3f sCamElevatorPlatformUpperEyePoints[] = {
{ 3160.0f, 2150.0f, 0.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR
{ 1515.0f, 4130.0f, -835.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER
{ -3040.0f, 4135.0f, 230.0f }, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER
{ -50.0f, 600.0f, -75.0f }, // CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE
};
// Trigger player y position to swap eye points
f32 sCamElevatorPlatformTogglePosY[] = {
1570.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR
3680.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER
3700.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER
395.0f, // CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE
};
f32 sCamElevatorPlatformFovRollParam[] = {
320.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR
320.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER
320.0f, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER
0.0f, // CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE
};
s16 sCamElevatorPlatformRolls[] = {
-2000, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_LOWER_FLOOR
-1000, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_EAST_TOWER
0, // CAM_ELEVATOR_PLATFORM_FIRE_TEMPLE_WEST_TOWER
0 // CAM_ELEVATOR_PLATFORM_SPIRIT_TEMPLE_ENTRANCE
};
// unused
s32 D_8011DAF4 = 0;
s32 D_8011DAF8 = 0;
s16 D_8011DAFC[] = {
CAM_SET_NORMAL0, CAM_SET_NORMAL1, CAM_SET_NORMAL2, CAM_SET_DUNGEON0, CAM_SET_DUNGEON1, CAM_SET_DUNGEON2,
};
PlayState* D_8015BD7C;
DebugCam D_8015BD80;
CollisionPoly* playerFloorPoly;