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08d9fee6e4
* Decompile speed_meter.c and add VIEWPORT_INIT macro - speed_meter.c: OK - Add VIEWPORT_INIT(viewport, by, rx, ty, lx) macro * get rid of some magic numbers * use early return instead of a big if block in SpeedMeter_DrawTimeEntries
78 lines
3.1 KiB
C
78 lines
3.1 KiB
C
#ifndef _MACROS_H_
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#define _MACROS_H_
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#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
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#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
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#define PHYSICAL_TO_VIRTUAL(addr) ((u32)(addr) + 0x80000000)
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#define PHYSICAL_TO_VIRTUAL2(addr) ((u32)(addr) - 0x80000000)
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#define SEGMENTED_TO_VIRTUAL(addr) (void*)(PHYSICAL_TO_VIRTUAL(gSegments[SEGMENT_NUMBER(addr)]) + SEGMENT_OFFSET(addr))
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#define ALIGN16(val) (((val) + 0xF) & ~0xF)
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#define SQ(x) ((x)*(x))
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#define ABS(x) ((x) >= 0 ? (x) : -(x))
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#define DECR(x) ((x) == 0 ? 0 : ((x) -= 1))
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#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
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#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
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#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))
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#define RGBA8(r, g, b, a) (((r & 0xFF) << 24) | ((g & 0xFF) << 16) | ((b & 0xFF) << 8) | ((a & 0xFF) << 0))
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#define PLAYER ((Player*)globalCtx->actorCtx.actorList[ACTORTYPE_PLAYER].first)
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#define ACTIVE_CAM globalCtx->cameraPtrs[globalCtx->activeCamera]
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#define YEARS_CHILD 5
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#define YEARS_ADULT 17
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#define LINK_IS_CHILD (gSaveContext.linkAge != 0)
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#define LINK_IS_ADULT (gSaveContext.linkAge == 0)
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#define LINK_AGE_IN_YEARS (LINK_IS_CHILD ? YEARS_CHILD : YEARS_ADULT)
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#define SLOT(item) gItemSlots[item]
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#define INV_CONTENT(item) gSaveContext.items[SLOT(item)]
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#define AMMO(item) gSaveContext.ammo[SLOT(item)]
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#define BEANS_BOUGHT AMMO(ITEM_BEAN + 1)
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#define ALL_EQUIP_VALUE(equip) ((s32)(gSaveContext.equipment & gEquipMasks[equip]) >> gEquipShifts[equip])
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#define CUR_EQUIP_VALUE(equip) ((s32)(gSaveContext.equips.equipment & gEquipMasks[equip]) >> gEquipShifts[equip])
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#define CUR_UPG_VALUE(upg) ((s32)(gSaveContext.upgrades & gUpgradeMasks[upg]) >> gUpgradeShifts[upg])
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#define CAPACITY(upg, value) gUpgradeCapacities[upg][value]
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#define CUR_CAPACITY(upg) CAPACITY(upg, CUR_UPG_VALUE(upg))
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#define CHECK_QUEST_ITEM(item) (gBitFlags[item] & gSaveContext.questItems)
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#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
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(curState)->init = newInit; \
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(curState)->size = sizeof(newStruct);
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#define LOG(exp, value, format, file, line) \
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LogUtils_LogThreadId(file, line); \
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osSyncPrintf(exp " = " format "\n", value);
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#define LOG_STRING(string, file, line) LOG(#string, string, "%s", file, line)
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#define LOG_ADDRESS(exp, value, file, line) LOG(exp, value, "%08x", file, line)
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#define LOG_TIME(exp, value, file, line) LOG(exp, value, "%lld", file, line)
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#define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line)
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/*
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* `x` vertex x
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* `y` vertex y
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* `z` vertex z
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* `s` texture s coordinate
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* `t` texture t coordinate
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* `crnx` red component of color vertex, or x component of normal vertex
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* `cgny` green component of color vertex, or y component of normal vertex
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* `cbnz` blue component of color vertex, or z component of normal vertex
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* `a` alpha
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*/
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#define VTX(x,y,z,s,t,crnx,cgny,cbnz,a) { { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a }, }, }
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#define VIEWPORT_INIT(viewport, by, rx, ty, lx) \
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viewport.bottomY = by; \
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viewport.rightX = rx; \
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viewport.topY = ty; \
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viewport.leftX = lx;
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#endif
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