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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 21:04:43 +00:00
oot/assets/xml/objects/gameplay_keep.xml
Anghelo Carvajal c94e595dc1
Misc objects problems (#748)
* fix hidan door

Signed-off-by: angie <angheloalf95@gmail.com>

* doors and lens of truth in gameplaykeep

Signed-off-by: angie <angheloalf95@gmail.com>

* other minor fixes

Signed-off-by: angie <angheloalf95@gmail.com>

* Fix a typo

Signed-off-by: Angie <angheloalf95@gmail.com>
2021-04-02 19:30:26 -04:00

961 lines
63 KiB
XML

<Root>
<File Name="gameplay_keep" Segment="4">
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgb5a1" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgb5a1" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgb5a1" Width="32" Height="64" Offset="0x400"/>
<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgb5a1" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgb5a1" Width="16" Height="16" Offset="0x1800"/>
<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="8" Height="8" Offset="0x1A00"/>
<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgb5a1" Width="16" Height="16" Offset="0x1A40"/>
<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
<Texture Name="gLinkTunic3Tex" OutName="link_tunic_3" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
<Texture Name="gLinkTunic4Tex" OutName="link_tunic_4" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
<Array Name="D_04002040" Count="24" Offset="0x2040">
<Vector Type="s16" Dimensions="3" />
</Array>
<Array Name="D_040020D0" Count="24" Offset="0x20D0">
<Vector Type="s16" Dimensions="3" />
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</Array>
<Array Name="D_04002280" Count="24" Offset="0x2280">
<Vector Type="s16" Dimensions="3" />
</Array>
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<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgb5a1" Width="16" Height="128" Offset="0x4380"/>
<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgb5a1" Width="32" Height="16" Offset="0x5380"/>
<DList Name="gArrowNearDL" Offset="0x5AA0"/>
<DList Name="gArrowFarDL" Offset="0x5E20"/>
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
<DList Name="gBombBodyDL" Offset="0x7860"/>
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgb5a1" Width="8" Height="8" Offset="0x78F0"/>
<DList Name="gBombCapDL" Offset="0x7A50"/>
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgb5a1" Width="8" Height="8" Offset="0x7B10"/>
<DList Name="gBombchuDL" Offset="0x7E10"/>
<Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
<Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
<Texture Name="gEffBombExplosion3Tex" OutName="eff_bomb_explosion_3" Format="ia16" Width="32" Height="32" Offset="0x8F80"/>
<Texture Name="gEffBombExplosion4Tex" OutName="eff_bomb_explosion_4" Format="ia16" Width="32" Height="32" Offset="0x9780"/>
<Texture Name="gEffBombExplosion5Tex" OutName="eff_bomb_explosion_5" Format="ia16" Width="32" Height="32" Offset="0x9F80"/>
<Texture Name="gEffBombExplosion6Tex" OutName="eff_bomb_explosion_6" Format="ia16" Width="32" Height="32" Offset="0xA780"/>
<Texture Name="gEffBombExplosion7Tex" OutName="eff_bomb_explosion_7" Format="ia16" Width="32" Height="32" Offset="0xAF80"/>
<Texture Name="gEffBombExplosion8Tex" OutName="eff_bomb_explosion_8" Format="ia16" Width="32" Height="32" Offset="0xB780"/>
<DList Name="gEffBombExplosion1DL" Offset="0xBF80"/>
<DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
<DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
<DList Name="gEffFragments1DL" Offset="0xC0D0"/>
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgb5a1" Width="16" Height="16" Offset="0xC160"/>
<DList Name="gUnknownBlankDL" Offset="0xC690"/>
<DList Name="gBoomerangDL" Offset="0xC698"/>
<DList Name="gBoomerangRefDL" Offset="0xC808"/>
<DList Name="gCompassArrowDL" Offset="0xC820"/>
<DList Name="gZTargetArrowDL" Offset="0xCB70"/>
<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCC80"/>
<DList Name="gEffFragments2DL" Offset="0xCD80"/>
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0xCDC0"/>
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0xCE40"/>
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xCF40"/>
<DList Name="gUnusedRockFragmentDL" Offset="0xD240"/>
<DList Name="gBoulderFragmentsDL" Offset="0xD340"/>
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgb5a1" Width="32" Height="32" Offset="0xD4E0"/>
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgb5a1" Width="32" Height="32" Offset="0xDCE0"/>
<Animation Name="gDoor1Anim" Offset="0xE5B4"/>
<Animation Name="gDoor2Anim" Offset="0xE6A0"/>
<Animation Name="gDoor3Anim" Offset="0xE758"/>
<DList Name="gDoorFrameDL" Offset="0xEC30"/>
<DList Name="gDoorLeftDL" Offset="0xECB8"/>
<DList Name="gDoorRightDL" Offset="0xEE00"/>
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgb5a1" Width="32" Height="64" Offset="0xEF38"/>
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0xFF78"/>
<Animation Name="gDoor4Anim" Offset="0x10038"/>
<DList Name="gEffDustDL" Offset="0x10050"/>
<DList Name="gEffFlash1DL" Offset="0x10130"/>
<DList Name="gEffFlash2DL" Offset="0x101A8"/>
<Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x10228"/>
<Texture Name="gTorchFlameTex" OutName="torch_flame" Format="i8" Width="64" Height="32" Offset="0x11230"/>
<Texture Name="gEffUnknown1Tex" OutName="eff_unknown_1" Format="i8" Width="64" Height="32" Offset="0x11A30"/>
<DList Name="gSpinAttack1DL" Offset="0x12570"/>
<DList Name="gSpinAttack2DL" Offset="0x12690"/>
<DList Name="gSpinAttack3DL" Offset="0x12AF0"/>
<DList Name="gSpinAttack4DL" Offset="0x12C10"/>
<Texture Name="gFlameWall1Tex" OutName="flame_wall_1" Format="i8" Width="32" Height="32" Offset="0x12D30"/>
<Texture Name="gFlameWall2Tex" OutName="flame_wall_2" Format="i8" Width="32" Height="32" Offset="0x13130"/>
<DList Name="gSpinAttackChargingDL" Offset="0x13610"/>
<Texture Name="gEffUnknown2Tex" OutName="eff_unknown_2" Format="i8" Width="32" Height="64" Offset="0x13700"/>
<Texture Name="gEffUnknown3Tex" OutName="eff_unknown_3" Format="i8" Width="32" Height="64" Offset="0x13F00"/>
<DList Name="gUnusedBeamBladeDL" Offset="0x149C0"/>
<Animation Name="gFairyAnim" Offset="0x14BA4"/>
<Texture Name="gFairyWingTex" OutName="fairy_wing" Format="i8" Width="32" Height="64" Offset="0x14BC0"/>
<DList Name="gFairyWing1DL" Offset="0x15400"/>
<DList Name="gFairyWing2DL" Offset="0x154C8"/>
<DList Name="gFairyWing3DL" Offset="0x15590"/>
<DList Name="gFairyWing4DL" Offset="0x15658"/>
<DList Name="gGlowCircleTextureLoadDL" Offset="0x15720"/>
<DList Name="gGlowCircleDL" Offset="0x15760"/>
<DList Name="gGlowCircleSmallDL" Offset="0x15780"/>
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgb5a1" Width="32" Height="64" Offset="0x15968"/>
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16A48"/>
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
<Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16AD0"/>
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgb5a1" Width="32" Height="32" Offset="0x16BD0"/>
<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x173D0"/>
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
<DList Name="gEffFireCircleDL" Offset="0x184B0"/>
<Animation Name="gFish1Anim" Offset="0x185FC"/>
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
<Animation Name="gFish2Anim" Offset="0x1909C"/>
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgb5a1" Width="16" Height="16" Offset="0x18B80"/>
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgb5a1" Width="32" Height="8" Offset="0x18D80"/>
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
<DList Name="gEffShockwaveDL" Offset="0x1A0B0"/>
<DList Name="gEffBubbleDL" Offset="0x1A160"/>
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A220"/>
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1A620"/>
<Texture Name="gEffFireFootprint3Tex" OutName="eff_fire_footprint_3" Format="ia8" Width="32" Height="32" Offset="0x1AA20"/>
<Texture Name="gEffFireFootprint4Tex" OutName="eff_fire_footprint_4" Format="ia8" Width="32" Height="32" Offset="0x1AE20"/>
<Texture Name="gEffFireFootprint5Tex" OutName="eff_fire_footprint_5" Format="ia8" Width="32" Height="32" Offset="0x1B220"/>
<Texture Name="gEffFireFootprint6Tex" OutName="eff_fire_footprint_6" Format="ia8" Width="32" Height="32" Offset="0x1B620"/>
<Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x1BA20"/>
<Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x1BE20"/>
<DList Name="gEffFireFootprintDL" Offset="0x1C220"/>
<Texture Name="gEffUnusedBubbles1Tex" OutName="eff_unused_bubbles_1" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
<Texture Name="gEffUnusedBubbles2Tex" OutName="eff_unused_bubbles_2" Format="ia8" Width="32" Height="32" Offset="0x1C6C0"/>
<Texture Name="gEffUnusedBubbles3Tex" OutName="eff_unused_bubbles_3" Format="ia8" Width="32" Height="32" Offset="0x1CAC0"/>
<Texture Name="gEffUnusedBubbles4Tex" OutName="eff_unused_bubbles_4" Format="ia8" Width="32" Height="32" Offset="0x1CEC0"/>
<Texture Name="gEffUnusedBubbles5Tex" OutName="eff_unused_bubbles_5" Format="ia8" Width="32" Height="32" Offset="0x1D2C0"/>
<Texture Name="gEffUnusedBubbles6Tex" OutName="eff_unused_bubbles_6" Format="ia8" Width="32" Height="32" Offset="0x1D6C0"/>
<Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DAC0"/>
<Texture Name="gEffUnusedBubbles8Tex" OutName="eff_unused_bubbles_8" Format="ia8" Width="32" Height="32" Offset="0x1DEC0"/>
<DList Name="gEffUnusedBubblesDL" Offset="0x1E2C0"/>
<Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E370"/>
<Texture Name="gEffHitMark1Tex" OutName="eff_hit_mark_1" Format="i4" Width="32" Height="24" Offset="0x1F370"/>
<Texture Name="gEffHitMark2Tex" OutName="eff_hit_mark_2" Format="i4" Width="32" Height="24" Offset="0x1F4F0"/>
<Texture Name="gEffHitMark3Tex" OutName="eff_hit_mark_3" Format="i4" Width="32" Height="24" Offset="0x1F670"/>
<Texture Name="gEffHitMark4Tex" OutName="eff_hit_mark_4" Format="i4" Width="32" Height="24" Offset="0x1F7F0"/>
<Texture Name="gEffHitMark5Tex" OutName="eff_hit_mark_5" Format="i4" Width="32" Height="24" Offset="0x1F970"/>
<Texture Name="gEffHitMark6Tex" OutName="eff_hit_mark_6" Format="i4" Width="32" Height="24" Offset="0x1FAF0"/>
<Texture Name="gEffHitMark7Tex" OutName="eff_hit_mark_7" Format="i4" Width="32" Height="24" Offset="0x1FC70"/>
<Texture Name="gEffHitMark8Tex" OutName="eff_hit_mark_8" Format="i4" Width="32" Height="24" Offset="0x1FDF0"/>
<Texture Name="gEffHitMark9Tex" OutName="eff_hit_mark_9" Format="i4" Width="32" Height="24" Offset="0x1FF70"/>
<Texture Name="gEffHitMark10Tex" OutName="eff_hit_mark_10" Format="i4" Width="32" Height="24" Offset="0x200F0"/>
<Texture Name="gEffHitMark11Tex" OutName="eff_hit_mark_11" Format="i4" Width="32" Height="24" Offset="0x20270"/>
<Texture Name="gEffHitMark12Tex" OutName="eff_hit_mark_12" Format="i4" Width="32" Height="24" Offset="0x203F0"/>
<Texture Name="gEffHitMark13Tex" OutName="eff_hit_mark_13" Format="i4" Width="32" Height="24" Offset="0x20570"/>
<Texture Name="gEffHitMark14Tex" OutName="eff_hit_mark_14" Format="i4" Width="32" Height="24" Offset="0x206F0"/>
<Texture Name="gEffHitMark15Tex" OutName="eff_hit_mark_15" Format="i4" Width="32" Height="24" Offset="0x20870"/>
<Texture Name="gEffHitMark16Tex" OutName="eff_hit_mark_16" Format="i4" Width="32" Height="24" Offset="0x209F0"/>
<Texture Name="gEffHitMark17Tex" OutName="eff_hit_mark_17" Format="i4" Width="32" Height="24" Offset="0x20B70"/>
<Texture Name="gEffHitMark18Tex" OutName="eff_hit_mark_18" Format="i4" Width="32" Height="24" Offset="0x20CF0"/>
<Texture Name="gEffHitMark19Tex" OutName="eff_hit_mark_19" Format="i4" Width="32" Height="24" Offset="0x20E70"/>
<Texture Name="gEffHitMark20Tex" OutName="eff_hit_mark_20" Format="i4" Width="32" Height="24" Offset="0x20FF0"/>
<Texture Name="gEffHitMark21Tex" OutName="eff_hit_mark_21" Format="i4" Width="32" Height="24" Offset="0x21170"/>
<Texture Name="gEffHitMark22Tex" OutName="eff_hit_mark_22" Format="i4" Width="32" Height="24" Offset="0x212F0"/>
<Texture Name="gEffHitMark23Tex" OutName="eff_hit_mark_23" Format="i4" Width="32" Height="24" Offset="0x21470"/>
<Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x215F0"/>
<DList Name="gEffHitMarkDL" Offset="0x21770"/>
<Texture Name="gEffUnknown6Tex" OutName="eff_unknown_6" Format="i8" Width="32" Height="64" Offset="0x21810"/>
<Texture Name="gEffUnknown7Tex" OutName="eff_unknown_7" Format="i8" Width="32" Height="64" Offset="0x22010"/>
<Texture Name="gEffUnknown8Tex" OutName="eff_unknown_8" Format="i8" Width="64" Height="64" Offset="0x22810"/>
<Texture Name="gEffMagmaBubble1Tex" OutName="eff_magma_bubbles_1" Format="ia8" Width="16" Height="24" Offset="0x23810"/>
<Texture Name="gEffMagmaBubble2Tex" OutName="eff_magma_bubbles_2" Format="ia8" Width="16" Height="24" Offset="0x23990"/>
<Texture Name="gEffMagmaBubble3Tex" OutName="eff_magma_bubbles_3" Format="ia8" Width="16" Height="24" Offset="0x23B10"/>
<Texture Name="gEffMagmaBubble4Tex" OutName="eff_magma_bubbles_4" Format="ia8" Width="16" Height="24" Offset="0x23C90"/>
<Texture Name="gEffMagmaBubble5Tex" OutName="eff_magma_bubbles_5" Format="ia8" Width="16" Height="24" Offset="0x23E10"/>
<Texture Name="gEffMagmaBubble6Tex" OutName="eff_magma_bubbles_6" Format="ia8" Width="16" Height="24" Offset="0x23F90"/>
<Texture Name="gEffMagmaBubble7Tex" OutName="eff_magma_bubbles_7" Format="ia8" Width="16" Height="24" Offset="0x24110"/>
<Texture Name="gEffMagmaBubble8Tex" OutName="eff_magma_bubbles_8" Format="ia8" Width="16" Height="24" Offset="0x24290"/>
<DList Name="gEffMagmaBubbleDL" Offset="0x24410"/>
<Texture Name="gEffWaterRippleTex" OutName="eff_ss_g_ripple" Format="i8" Width="64" Height="64" Offset="0x244B0"/>
<DList Name="gEffWaterRippleDL" Offset="0x254B0"/>
<DList Name="gEffSparkDL" Offset="0x25550"/>
<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x255F0"/>
<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x25AF0"/>
<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x25FF0"/>
<Texture Name="gEffWaterSplash4Tex" OutName="eff_water_splash_4" Format="i8" Width="32" Height="40" Offset="0x264F0"/>
<Texture Name="gEffWaterSplash5Tex" OutName="eff_water_splash_5" Format="i8" Width="32" Height="40" Offset="0x269F0"/>
<Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x26EF0"/>
<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x273F0"/>
<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x278F0"/>
<DList Name="gEffWaterSplashDL" Offset="0x27DF0"/>
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<Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28290"/>
<Texture Name="gUnknownEffStone3Tex" OutName="unknown_eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x28690"/>
<Texture Name="gUnknownEffStone4Tex" OutName="unknown_eff_stone_4" Format="ia8" Width="32" Height="32" Offset="0x28A90"/>
<Texture Name="gUnknownEffStone5Tex" OutName="unknown_eff_stone_5" Format="ia8" Width="32" Height="32" Offset="0x28E90"/>
<Texture Name="gUnknownEffStone6Tex" OutName="unknown_eff_stone_6" Format="ia8" Width="32" Height="32" Offset="0x29290"/>
<Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29690"/>
<Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29A90"/>
<DList Name="gUnknownEffStoneDL" Offset="0x29E90"/>
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<Texture Name="gEffLightning2Tex" OutName="eff_lightning_2" Format="i8" Width="16" Height="96" Offset="0x2A530"/>
<Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i8" Width="16" Height="96" Offset="0x2AB30"/>
<Texture Name="gEffLightning4Tex" OutName="eff_lightning_4" Format="i8" Width="16" Height="96" Offset="0x2B130"/>
<Texture Name="gEffLightning5Tex" OutName="eff_lightning_5" Format="i8" Width="16" Height="96" Offset="0x2B730"/>
<Texture Name="gEffLightning6Tex" OutName="eff_lightning_6" Format="i8" Width="16" Height="96" Offset="0x2BD30"/>
<Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C330"/>
<Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2C930"/>
<DList Name="gEffLightningDL" Offset="0x2CF30"/>
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<Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2D7E0"/>
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<DList Name="gEffEnemyDeathFlameDL" Offset="0x31FE0"/>
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<DList Name="gEffIceFragment2DL" Offset="0x33818"/>
<DList Name="gEffIceFragment3DL" Offset="0x33EE0"/>
<Animation Name="gBugCrawlAnim" Offset="0x341FC"/>
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<DList Name="gBugLimb1WrapperDL" Offset="0x342B0"/>
<DList Name="gBugLimb1WrapperWrapperDL" Offset="0x342C0"/>
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<DList Name="gBugLimb2WrapperDL" Offset="0x343A0"/>
<DList Name="gBugLimb2WrapperWrapperDL" Offset="0x343B0"/>
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<DList Name="gBugLimb3WrapperWrapperDL" Offset="0x344A0"/>
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<DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34590"/>
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<DList Name="gBugLimb5WrapperDL" Offset="0x34670"/>
<DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34680"/>
<DList Name="gBugLimb6DL" Offset="0x346C0"/>
<DList Name="gBugLimb6WrapperDL" Offset="0x34760"/>
<DList Name="gBugLimb6WrapperWrapperDL" Offset="0x34770"/>
<DList Name="gBugLimb7DL" Offset="0x347B0"/>
<DList Name="gBugLimb7WrapperDL" Offset="0x34850"/>
<DList Name="gBugLimb7WrapperWrapperDL" Offset="0x34860"/>
<DList Name="gBugLimb8DL" Offset="0x348A0"/>
<DList Name="gBugLimb8WrapperDL" Offset="0x34940"/>
<DList Name="gBugLimb8WrapperWrapperDL" Offset="0x34950"/>
<DList Name="gBugLimb9DL" Offset="0x34990"/>
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