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oot/assets/xml/objects/object_du.xml
Anghelo Carvajal 3aad8f7244
object_du OK (#693)
* .gitkeep and xml

Signed-off-by: angie <angheloalf95@gmail.com>

* comment out most of the xml

Signed-off-by: angie <angheloalf95@gmail.com>

* add all animations

Signed-off-by: angie <angheloalf95@gmail.com>

* textures

Signed-off-by: angie <angheloalf95@gmail.com>

* more textures

Signed-off-by: angie <angheloalf95@gmail.com>

* another texture

Signed-off-by: angie <angheloalf95@gmail.com>

* eye and mouth textures

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* add to spec and comment out a problematic skeleton

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* replace almost all d_ references

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* add missing include

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* fix problems with overlapping data

Signed-off-by: angie <angheloalf95@gmail.com>

* replace references to Darunia's skeleton

Signed-off-by: Angie <angheloalf95@gmail.com>

* rename cutscenes in en_du

Signed-off-by: Angie <angheloalf95@gmail.com>

* last renaming

Signed-off-by: Angie <angheloalf95@gmail.com>

* ups, forgot to delete some pointers from undefined_syms.txt

Signed-off-by: Angie <angheloalf95@gmail.com>

* Rename the animations

Signed-off-by: angie <angheloalf95@gmail.com>

* run format

Signed-off-by: angie <angheloalf95@gmail.com>

* gDaruniaSageFormationAnim

Signed-off-by: angie <angheloalf95@gmail.com>

* update actor symbols from object

Signed-off-by: angie <angheloalf95@gmail.com>

* rename eyes

Signed-off-by: angie <angheloalf95@gmail.com>

* rename a mouth texture

Signed-off-by: angie <angheloalf95@gmail.com>

* run format.sh

Signed-off-by: angie <angheloalf95@gmail.com>

* typo

Signed-off-by: angie <angheloalf95@gmail.com>

* delete gitkeep

Signed-off-by: angie <angheloalf95@gmail.com>

* link of the pr

Signed-off-by: Angie <angheloalf95@gmail.com>

* update the cs name to the correct one

Signed-off-by: angie <angheloalf95@gmail.com>

* tlut

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* add object name to outname in palettes

Signed-off-by: angie <angheloalf95@gmail.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-03-27 23:02:45 -04:00

81 lines
5.4 KiB
XML

<Root>
<File Name="object_du" Segment="6">
<!-- Darunia's skeleton -->
<Skeleton Name="gDaruniaSkel" Type="Flex" LimbType="Standard" Offset="0x11CA8"/>
<Animation Name="gDaruniaIdleAnim" Offset="0x6EB0"/>
<Animation Name="gDaruniaItemGiveAnim" Offset="0x800"/>
<Animation Name="gDaruniaItemGiveIdleAnim" Offset="0xD00"/>
<!-- Used in the Goron's Ruby Cutscene -->
<Animation Name="gDaruniaHitLinkAnim" Offset="0x1D70"/>
<Animation Name="gDaruniaHitBreastAnim" Offset="0x2374"/>
<Animation Name="gDaruniaStandUpAfterFallingAnim" Offset="0x288C"/>
<!-- Animations of Darunia dancing the Saria's Song -->
<!-- He opens and closes his arms -->
<Animation Name="gDaruniaDancingLoop1Anim" Offset="0x2D94"/>
<!-- I don't understand this one -->
<Animation Name="gDaruniaDancingLoop2Anim" Offset="0x3D48"/>
<!-- Dances side to side -->
<Animation Name="gDaruniaDancingLoop3Anim" Offset="0x4C04"/>
<!-- I don't know. He thinks he is a chicken maybe (?) -->
<Animation Name="gDaruniaDancingLoop4Anim" Offset="0x4ED8"/>
<!-- Seems to go from from dancing to idle -->
<Animation Name="gDaruniaDancingEndAnim" Offset="0x41F4"/>
<!-- Link played a song which isn't the Saria's Song -->
<Animation Name="gDaruniaWrongSongAnim" Offset="0x3A30"/>
<Animation Name="gDaruniaWrongSongEndAnim" Offset="0x46F4"/>
<!-- Cutscene in the Chamber of Sages, after killing Ganon -->
<Animation Name="gDaruniaSageFormationAnim" Offset="0x12014"/>
<!-- Cutscene in credits. Saria is in Darunia's shoulders -->
<Animation Name="gDaruniaLookingUpToSariaAnim" Offset="0x5458"/>
<Animation Name="gDaruniaCreditsHitBreastAnim" Offset="0x6104"/>
<Animation Name="gDaruniaCreditsIdleAnim" Offset="0x67CC"/>
<!-- Darunia's eyes textures -->
<Texture Name="gDaruniaEyeOpenTex" OutName="darunia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x8080"/>
<Texture Name="gDaruniaEyeOpeningTex" OutName="darunia_eye_opening" Format="ci8" Width="32" Height="32" Offset="0x8480"/>
<Texture Name="gDaruniaEyeShutTex" OutName="darunia_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x8880"/>
<Texture Name="gDaruniaEyeClosingTex" OutName="darunia_eye_closing" Format="ci8" Width="32" Height="32" Offset="0xA540"/>
<!-- Darunia's mouth textures -->
<Texture Name="gDaruniaMouthSeriousTex" OutName="darunia_mouth_serious" Format="ci8" Width="64" Height="32" Offset="0x8C80"/>
<Texture Name="gDaruniaMouthGrinningTex" OutName="darunia_mouth_grinning" Format="ci8" Width="64" Height="32" Offset="0x9D40"/>
<Texture Name="gDaruniaMouthOpenTex" OutName="darunia_mouth_open" Format="ci8" Width="64" Height="32" Offset="0xA940"/>
<Texture Name="gDaruniaMouthHappyTex" OutName="darunia_mouth_happy" Format="ci8" Width="64" Height="32" Offset="0xB180"/>
<!-- Darunia's nose textures -->
<Texture Name="gDaruniaNoseSeriousTex" OutName="darunia_nose_serious" Format="ci8" Width="8" Height="8" Offset="0x7FC0"/>
<Texture Name="gDaruniaNoseHappyTex" OutName="darunia_nose_happy" Format="ci8" Width="8" Height="8" Offset="0xB140"/>
<!-- Palettes -->
<Texture Name="gDaruniaTLUT_6EC0" OutName="darunia_tlut_6EC0" Format="rgb5a1" Width="16" Height="16" Offset="0x6EC0"/>
<Texture Name="gDaruniaTLUT_7AF8" OutName="darunia_tlut_7AF8" Format="rgb5a1" Width="29" Height="8" Offset="0x7AF8"/>
<Texture Name="gDaruniaTLUT_7CC8" OutName="darunia_tlut_7CC8" Format="rgb5a1" Width="21" Height="12" Offset="0x7CC8"/>
<Texture Name="gDaruniaTLUT_7980" OutName="darunia_tlut_7980" Format="rgb5a1" Width="47" Height="4" Offset="0x7980"/>
<!-- Palette: gDaruniaPalette_6EC0 -->
<Texture Name="gDaruniaSkelTex_70C0" OutName="darunia_tex_70C0" Format="ci8" Width="32" Height="16" Offset="0x70C0"/>
<Texture Name="gDaruniaSkelTex_72C0" OutName="darunia_tex_72C0" Format="ci8" Width="16" Height="16" Offset="0x72C0"/>
<Texture Name="gDaruniaSkelTex_73C0" OutName="darunia_tex_73C0" Format="ci8" Width="8" Height="16" Offset="0x73C0"/>
<Texture Name="gDaruniaSkelTex_7440" OutName="darunia_tex_7440" Format="ci8" Width="8" Height="8" Offset="0x7440"/>
<Texture Name="gDaruniaSkelTex_7480" OutName="darunia_tex_7480" Format="ci8" Width="16" Height="16" Offset="0x7480"/>
<Texture Name="gDaruniaSkelTex_7580" OutName="darunia_tex_7580" Format="ci8" Width="32" Height="32" Offset="0x7580"/>
<!-- Palette: gDaruniaPalette_7980 -->
<Texture Name="gDaruniaSkelTex_7EC0" OutName="darunia_tex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x7EC0"/>
<Texture Name="gDaruniaSkelTex_7F40" OutName="darunia_tex_7F40" Format="ci8" Width="8" Height="16" Offset="0x7F40"/>
<Texture Name="gDaruniaSkelTex_8000" OutName="darunia_tex_8000" Format="ci8" Width="8" Height="16" Offset="0x8000"/>
<Texture Name="gDaruniaSkelTex_9480" OutName="darunia_tex_9480" Format="ci8" Width="8" Height="16" Offset="0x9480"/>
<Texture Name="gDaruniaSkelTex_9500" OutName="darunia_tex_9500" Format="ci8" Width="32" Height="64" Offset="0x9500"/>
<Texture Name="gDaruniaSkelTex_9D00" OutName="darunia_tex_9D00" Format="ci8" Width="8" Height="8" Offset="0x9D00"/>
</File>
</Root>