mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-07 14:50:15 +00:00
53 lines
3.2 KiB
XML
53 lines
3.2 KiB
XML
<Root>
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<ExternalFile OutPath="assets/objects/gameplay_keep"/>
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<File Name="ovl_Boss_Ganon2">
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<Texture Name="gGanonLightOrbTex" Format="i8" Width="64" Height="64" Offset="0x0" Static="Off"/>
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<Array Name="gGanonLightOrbModelVtx" Count="4" Offset="0x1000">
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<Vtx/>
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</Array>
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<DList Name="gGanonLightOrbMaterialDL" Offset="0x1040" Static="Off"/>
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<DList Name="gGanonLightOrbModelDL" Offset="0x10B0" Static="Off"/>
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<Array Name="gGanonShadowModelVtx" Count="4" Offset="0x10C8">
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<Vtx/>
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</Array>
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<DList Name="gGanonShadowMaterialDL" Offset="0x1108" Static="Off"/>
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<DList Name="gGanonShadowModelDL" Offset="0x1128" Static="Off"/>
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<Texture Name="gGanonSwordTrailTex" Format="i8" Width="32" Height="32" Offset="0x1158" Static="Off"/>
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<Texture Name="gGanonSwordTrailMaskTex" Format="i4" Width="32" Height="32" Offset="0x1558" Static="Off"/>
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<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0x1758" Static="Off">
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<Vtx/>
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</Array>
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<DList Name="gGanonSwordTrailDL" Offset="0x18B8" Static="Off"/>
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<Texture Name="gGanonTriforceTex" Format="i8" Width="64" Height="64" Offset="0x19D0" Static="Off"/>
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<Array Name="gGanonTriforceVtx" Count="4" Offset="0x29D0">
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<Vtx/>
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</Array>
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<DList Name="gGanonTriforceDL" Offset="0x2A10" Static="Off"/>
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<Texture Name="gGanonLightningTex" Format="i4" Width="32" Height="160" Offset="0x2A90" Static="Off"/>
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<Array Name="gGanonLightningVtx" Count="4" Offset="0x3490">
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<Vtx/>
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</Array>
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<DList Name="gGanonLightningDL" Offset="0x34D0" Static="Off"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
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<Texture Name="gGanonFireRingTex" Format="i8" Width="32" Height="64" Offset="0x3558" Static="Off"/>
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<Array Name="gGanonFireRingVtx" Count="26" Offset="0x3D58">
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<Vtx/>
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</Array>
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<DList Name="gGanonFireRingDL" Offset="0x3EF8" Static="Off"/> <!-- Original name is "ganon_fire_modelT" -->
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<Texture Name="gGanonZeldaMagicTex" Format="i8" Width="32" Height="64" Offset="0x4018" Static="Off"/>
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<Array Name="gGanonZeldaMagicVtx" Count="22" Offset="0x4818">
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<Vtx/>
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</Array>
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<DList Name="gGanonZeldaMagicDL" Offset="0x4978" Static="Off"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge") -->
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<Texture Name="gGanonMasterSwordShadowTex" Format="i8" Width="32" Height="32" Offset="0x4A80" Static="Off"/>
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<Array Name="gGanonMasterSwordShadowVtx" Count="4" Offset="0x4E80">
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<Vtx/>
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</Array>
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<DList Name="gGanonMasterSwordShadowDL" Offset="0x4EC0" Static="Off"/> <!-- Original name is "master_sword_shadow_model" -->
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<Texture Name="gGanonMasterSwordPommelTex" Format="rgba16" Width="16" Height="16" Offset="0x4F40" Static="Off"/>
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<Texture Name="gGanonMasterSwordGuardTex" Format="rgba16" Width="32" Height="32" Offset="0x5140" Static="Off"/>
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<Array Name="gGanonMasterSwordVtx" Count="122" Offset="0x5940">
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<Vtx/>
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</Array>
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<DList Name="gGanonMasterSwordDL" Offset="0x60E0" Static="Off"/> <!-- Original name is "master_gn2_swordB_model" -->
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</File>
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</Root>
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